From ef0dcaabf934dcdb418df66069a5c0de379ac6f8 Mon Sep 17 00:00:00 2001 From: Andrea Fontana Date: Wed, 16 Dec 2020 19:07:18 +0100 Subject: [PATCH] Changing JPG compression (#1463) Since I don't think the purpose of raylib is to save space compressing image, I think it could be a good idea to keep quality from 90 to 100. --- src/textures.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/textures.c b/src/textures.c index cf51882a3..e6eb3e881 100644 --- a/src/textures.c +++ b/src/textures.c @@ -428,7 +428,7 @@ bool ExportImage(Image image, const char *fileName) else if (IsFileExtension(fileName, ".tga")) success = stbi_write_tga(fileName, image.width, image.height, channels, imgData); #endif #if defined(SUPPORT_FILEFORMAT_JPG) - else if (IsFileExtension(fileName, ".jpg")) success = stbi_write_jpg(fileName, image.width, image.height, channels, imgData, 80); // JPG quality: between 1 and 100 + else if (IsFileExtension(fileName, ".jpg")) success = stbi_write_jpg(fileName, image.width, image.height, channels, imgData, 90); // JPG quality: between 1 and 100 #endif #if defined(SUPPORT_FILEFORMAT_KTX) else if (IsFileExtension(fileName, ".ktx")) success = SaveKTX(image, fileName);