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@ -25,8 +25,9 @@ |
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PLATFORM ?= PLATFORM_ANDROID |
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# Android project name (.apk)
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PROJECT_NAME = raylibGame |
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PROJECT_DIR = ./ |
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PROJECT_NAME = raylib_game |
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OUTPUT_PATH = output |
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SOURCE_PATH = src |
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# Generated shared library name
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# NOTE: It should match the name defined in the AndroidManifest.xml
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@ -36,11 +37,17 @@ LIBRARY_NAME = raylib_game |
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RAYLIB_LIBTYPE ?= STATIC |
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OPENAL_LIBTYPE ?= STATIC |
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LIBS_PATH = libs\static |
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# add shared libs to APK if required
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ifeq ($(RAYLIB_LIBTYPE),SHARED) |
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LIBS_PATH = libs\shared |
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NATIVE_LOADER = NativeLoader.java |
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PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so |
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endif |
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ifeq ($(OPENAL_LIBTYPE),SHARED) |
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LIBS_PATH = libs\shared |
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NATIVE_LOADER = NativeLoader.java |
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PROJECT_SHARED_LIBS += lib/armeabi-v7a/libopenal.so |
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endif |
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@ -70,7 +77,7 @@ CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical |
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CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16 |
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# Paths containing required header files
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INCLUDE_PATHS = -I. -Isrc/include -I$(ANDROID_NDK)/sources/android/native_app_glue |
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INCLUDE_PATHS = -I. -Iinclude -I$(ANDROID_NDK)/sources/android/native_app_glue |
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# Linker options
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LDFLAGS = -Wl,-soname,lib$(LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a |
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@ -78,7 +85,7 @@ LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl |
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# Force linking of library module to define symbol
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LDFLAGS += -u ANativeActivity_onCreate |
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# Library paths containing required libs
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LDFLAGS += -L. -Lsrc -Llib -Lsrc/libs |
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LDFLAGS += -L. -L$(SOURCE_PATH) -L$(LIBS_PATH) -L$(OUTPUT_PATH)/obj |
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# Define any libraries to link into executable
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# if you want to link libraries (libname.so or libname.a), use the -lname
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@ -90,6 +97,7 @@ all: create_temp_project_dirs \ |
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compile_native_app_glue \
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compile_project_code \
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copy_project_shared_libs \
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copy_project_resources \
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config_project_package \
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compile_project_class \
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compile_project_class_dex \
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@ -100,77 +108,92 @@ all: create_temp_project_dirs \ |
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# Create required temp directories for APK building
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create_temp_project_dirs: |
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if not exist temp mkdir temp |
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if not exist temp\obj mkdir temp\obj |
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if not exist temp\src mkdir temp\src |
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if not exist lib mkdir lib |
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if not exist lib\armeabi-v7a mkdir lib\armeabi-v7a |
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if not exist temp\bin mkdir temp\bin |
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if not exist $(OUTPUT_PATH) mkdir $(OUTPUT_PATH) |
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if not exist $(OUTPUT_PATH)\obj mkdir $(OUTPUT_PATH)\obj |
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if not exist $(OUTPUT_PATH)\src mkdir $(OUTPUT_PATH)\src |
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if not exist $(OUTPUT_PATH)\lib mkdir $(OUTPUT_PATH)\lib |
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if not exist $(OUTPUT_PATH)\lib\armeabi-v7a mkdir $(OUTPUT_PATH)\lib\armeabi-v7a |
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if not exist $(OUTPUT_PATH)\bin mkdir $(OUTPUT_PATH)\bin |
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if not exist $(OUTPUT_PATH)\res mkdir $(OUTPUT_PATH)\res |
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if not exist $(OUTPUT_PATH)\assets mkdir $(OUTPUT_PATH)\assets |
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# Compile native_app_glue as static library
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# OUTPUT: $(PROJECT_DIR)/temp/obj/libnative_app_glue.a
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# OUTPUT: $(PROJECT_DIR)/obj/libnative_app_glue.a
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compile_native_app_glue: |
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$(CC) -c $(ANDROID_NDK)/sources/android/native_app_glue/android_native_app_glue.c -o temp/obj/native_app_glue.o $(CFLAGS) |
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$(AR) rcs $(PROJECT_DIR)/lib/libnative_app_glue.a temp/obj/native_app_glue.o |
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$(CC) -c $(ANDROID_NDK)/sources/android/native_app_glue/android_native_app_glue.c -o $(OUTPUT_PATH)/obj/native_app_glue.o $(CFLAGS) |
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$(AR) rcs $(OUTPUT_PATH)/obj/libnative_app_glue.a $(OUTPUT_PATH)/obj/native_app_glue.o |
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# Compile project code as shared libraries
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# OUTPUT: $(PROJECT_DIR)/lib/lib$(LIBRARY_NAME).so
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compile_project_code: |
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$(CC) -c src/game_basic.c -o temp/obj/game_basic.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot |
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$(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so temp/obj/game_basic.o -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) |
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$(CC) -c $(SOURCE_PATH)/game_basic.c -o $(OUTPUT_PATH)/obj/game_basic.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot |
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$(CC) -o $(OUTPUT_PATH)/lib/armeabi-v7a/lib$(LIBRARY_NAME).so $(OUTPUT_PATH)/obj/game_basic.o -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) |
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compile_project_code_raylib_stripped: |
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$(CC) -c src/raylib_stripped/core.c -o temp/obj/core.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot |
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$(CC) -c src/raylib_stripped/rlgl.c -o temp/obj/rlgl.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot -DGRAPHICS_API_OPENGL_ES2 |
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$(CC) -c src/raylib_stripped/utils.c -o temp/obj/utils.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot |
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$(CC) -c src/game_raylib_stripped.c -o temp/obj/game_raylib_stripped.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot |
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$(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so temp/obj/game_raylib_stripped.o temp/obj/core.o temp/obj/rlgl.o temp/obj/utils.o -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) |
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$(CC) -c $(SOURCE_PATH)/raylib_stripped/core.c -o $(OUTPUT_PATH)/obj/core.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot |
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$(CC) -c $(SOURCE_PATH)/raylib_stripped/rlgl.c -o $(OUTPUT_PATH)/obj/rlgl.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot -DGRAPHICS_API_OPENGL_ES2 |
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$(CC) -c $(SOURCE_PATH)/raylib_stripped/utils.c -o $(OUTPUT_PATH)/obj/utils.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot |
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$(CC) -c $(SOURCE_PATH)/game_raylib_stripped.c -o $(OUTPUT_PATH)/obj/game_raylib_stripped.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot |
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$(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so $(OUTPUT_PATH)/obj/game_raylib_stripped.o $(OUTPUT_PATH)/obj/core.o $(OUTPUT_PATH)/obj/rlgl.o $(OUTPUT_PATH)/obj/utils.o -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) |
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copy_project_shared_libs: |
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ifeq ($(RAYLIB_LIBTYPE),SHARED) |
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copy /Y src\libs_shared\libraylib.so lib\armeabi-v7a\libraylib.so |
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copy /Y $(LIBS_PATH)\libraylib.so $(OUTPUT_PATH)\lib\armeabi-v7a\libraylib.so |
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endif |
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ifeq ($(OPENAL_LIBTYPE),SHARED) |
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copy /Y src\libs_shared\libopenal.so lib\armeabi-v7a\libopenal.so |
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copy /Y $(LIBS_PATH)\libopenal.so $(OUTPUT_PATH)\lib\armeabi-v7a\libopenal.so |
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endif |
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copy_project_resources: |
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xcopy res $(OUTPUT_PATH)\res /Y /E /F |
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xcopy src\resources $(OUTPUT_PATH)\assets /Y /E /F |
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ifeq ($(RAYLIB_LIBTYPE),SHARED) |
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xcopy AndroidManifest_shared.xml $(OUTPUT_PATH)\AndroidManifest.xml* /Y /F |
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endif |
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ifeq ($(RAYLIB_LIBTYPE),STATIC) |
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xcopy AndroidManifest_static.xml $(OUTPUT_PATH)\AndroidManifest.xml* /Y /F |
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endif |
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generate_loader_script: |
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@echo "package com.raylib.game_sample; public class NativeLoader extends android.app.NativeActivity { static { System.loadLibrary("openal"); System.loadLibrary("raylib"); System.loadLibrary("raylib_game"); }}" > $(OUTPUT_PATH)/obj/NativeLoader.java |
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# Generate key for APK signing
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# OUTPUT: $(PROJECT_DIR)/temp/$(PROJECT_NAME).keystore
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generate_apk_keystore: |
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$(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=raylib,O=Android,C=JPN" -keystore temp/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_PASS) -keypass $(KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA |
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$(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=raylib,O=Android,C=JPN" -keystore $(OUTPUT_PATH)/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_PASS) -keypass $(KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA |
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# Create temp/src/com/raylib/$(LIBRARY_NAME)/R.java
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# OUTPUT: $(PROJECT_DIR)/temp/src/com/raylib/$(LIBRARY_NAME)/R.java
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# NOTE: DEPENDS on res/values/strings.xml
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config_project_package: |
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$(ANDROID_BUILD_TOOLS)/aapt package -v -f -m -S res -J temp/src -M AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar |
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$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(OUTPUT_PATH)/res -J $(OUTPUT_PATH)/src -M $(OUTPUT_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar |
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# Create temp/obj/com/raylib/$(LIBRARY_NAME)/R.class
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# OUTPUT: $(PROJECT_DIR)/temp/obj/com/raylib/$(LIBRARY_NAME)/R.class
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compile_project_class: |
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$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d temp/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar;temp/obj -sourcepath temp/src temp/src/com/raylib/game_sample/R.java |
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$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(OUTPUT_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar;$(OUTPUT_PATH)/obj -sourcepath $(OUTPUT_PATH)/src $(OUTPUT_PATH)/src/com/raylib/game_sample/R.java $(NATIVE_LOADER) |
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#$(JAVA_HOME)/bin/javac -source 1.7 -target 1.7 -d temp/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar -sourcepath temp/src temp/src/com/raylib/game_sample/R.java
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# Create temp/bin/classes.dex
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# OUTPUT: $(PROJECT_DIR)/bin/classes.dex
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# NOTE: DEPENDS on temp/obj/com/raylib/$(LIBRARY_NAME)/R.class
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compile_project_class_dex: |
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$(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=temp/bin/classes.dex temp/obj |
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$(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(OUTPUT_PATH)/bin/classes.dex $(OUTPUT_PATH)/obj |
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# Create temp/bin/$(PROJECT_NAME).unsigned.apk
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# NOTE: DEPENDS on temp/bin/classes.dex and lib/lib$(LIBRARY_NAME).so
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# NOTE: Use -A resources to define additional directory in which to find raw asset files
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create_project_apk_package: |
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$(ANDROID_BUILD_TOOLS)/aapt package -v -f -M AndroidManifest.xml -S res -A assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F temp/bin/$(PROJECT_NAME).unsigned.apk temp/bin |
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k">$(ANDROID_BUILD_TOOLS)/aapt add -v $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).unsigned.apk lib/armeabi-v7a/lib$(LIBRARY_NAME).so $(PROJECT_SHARED_LIBS) |
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$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(OUTPUT_PATH)/AndroidManifest.xml -S $(OUTPUT_PATH)/res -A $(OUTPUT_PATH)/assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F $(OUTPUT_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(OUTPUT_PATH)/bin |
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nb">cd $(OUTPUT_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/armeabi-v7a/lib$(LIBRARY_NAME).so $(PROJECT_SHARED_LIBS) |
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# Create temp/bin/$(PROJECT_NAME).signed.apk
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sign_project_apk_package: |
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$(JAVA_HOME)/bin/jarsigner -keystore temp/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_PASS) -keypass $(KEYSTORE_PASS) -signedjar $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).signed.apk temp/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key |
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$(JAVA_HOME)/bin/jarsigner -keystore $(OUTPUT_PATH)/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_PASS) -keypass $(KEYSTORE_PASS) -signedjar $(OUTPUT_PATH)/bin/$(PROJECT_NAME).signed.apk $(OUTPUT_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key |
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# Create temp/bin/$(PROJECT_NAME).apk
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zipalign_project_apk_package: |
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$(ANDROID_BUILD_TOOLS)/zipalign -f 4 temp/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk |
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$(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(OUTPUT_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk |
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# Deploy $(PROJECT_NAME).apk to device
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install_project_apk_package: |
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@ -183,7 +206,7 @@ logcat_project_apk_package: |
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deploy: |
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$(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk |
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$(ANDROID_PLATFORM_TOOLS)/adb logcat -c |
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$(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S |
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$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W |
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#$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W
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#$(ANDROID_PLATFORM_TOOLS)/adb -d logcat raylib:V *:S
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