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Update rlgl.h

pull/1925/head
Ray 4 年前
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共有 1 个文件被更改,包括 5 次插入4 次删除
  1. +5
    -4
      src/rlgl.h

+ 5
- 4
src/rlgl.h 查看文件

@ -3432,14 +3432,15 @@ unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode)
if (vsCode != NULL) vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER);
if (fsCode != NULL) fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER);
// Get the size of compiled shaders (not available on OpenGL ES 2.0)
//GLint binarySize = 0;
//glGetProgramiv(programId, GL_PROGRAM_BINARY_LENGTH, &binarySize);
if ((vertexShaderId == RLGL.State.defaultVShaderId) && (fragmentShaderId == RLGL.State.defaultFShaderId)) id = RLGL.State.defaultShaderId;
else
{
id = rlLoadShaderProgram(vertexShaderId, fragmentShaderId);
// Get the size of compiled shader program (not available on OpenGL ES 2.0)
// NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero.
//GLint binarySize = 0;
//glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize);
if (vertexShaderId != RLGL.State.defaultVShaderId)
{

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