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@ -12,85 +12,74 @@ |
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********************************************************************************************/ |
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#include "raylib.h" |
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#include "raymath.h" |
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#include <string.h> |
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// VOX Files to load and view |
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#include "raymath.h" // Required for: MatrixTranslate() |
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#define NUM_VOX_FILES 3 |
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const char* szVoxFiles[] = { |
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"resources/models/vox/chr_knight.vox", |
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"resources/models/vox/chr_sword.vox", |
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"resources/models/vox/monu9.vox" |
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}; |
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int main(void) |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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const int screenWidth = 800; |
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const int screenHeight = 450; |
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const char *voxFileNames[] = { |
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"resources/models/vox/chr_knight.vox", |
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"resources/models/vox/chr_sword.vox", |
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"resources/models/vox/monu9.vox" |
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}; |
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InitWindow(screenWidth, screenHeight, "raylib [models] example - magicavoxel loading"); |
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// Define the camera to look into our 3d world |
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Camera camera = { 0 }; |
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camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position |
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point |
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) |
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camera.fovy = 45.0f; // Camera field-of-view Y |
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camera.projection = CAMERA_PERSPECTIVE; // Camera mode type |
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// Load MagicaVoxel files |
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Model models[NUM_VOX_FILES] = { 0 }; |
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for (int i = 0; i < NUM_VOX_FILES; i++) |
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{ |
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// Load MagicaVoxel File and build model |
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double t0, t1; |
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t0 = GetTime() * 1000.0; |
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models[i] = LoadModel(szVoxFiles[i]); |
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t1 = GetTime() * 1000.0; |
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//TraceLog(LOG_INFO, TextFormat("Vox <%s> loaded in %f ms", GetFileName(szVoxFiles[i]), t1 - t0)); |
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// Compute model's center matrix |
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BoundingBox bb = GetModelBoundingBox(models[i]); |
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Vector3 center; |
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center.x = bb.min.x + (((bb.max.x - bb.min.x) / 2)); |
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center.z = bb.min.z + (((bb.max.z - bb.min.z) / 2)); |
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Matrix matP = MatrixTranslate(-center.x, 0, -center.z); |
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models[i].transform = matP; |
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// Load VOX file and measure time |
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double t0 = GetTime()*1000.0; |
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models[i] = LoadModel(voxFileNames[i]); |
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double t1 = GetTime()*1000.0; |
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TraceLog(LOG_WARNING, TextFormat("[%s] File loaded in %.3f ms", voxFileNames[i], t1 - t0)); |
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// Compute model translation matrix to center model on draw position (0, 0 , 0) |
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BoundingBox bb = GetModelBoundingBox(models[i]); |
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Vector3 center = { 0 }; |
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center.x = bb.min.x + (((bb.max.x - bb.min.x)/2)); |
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center.z = bb.min.z + (((bb.max.z - bb.min.z)/2)); |
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Matrix matTranslate = MatrixTranslate(-center.x, 0, -center.z); |
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models[i].transform = matTranslate; |
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} |
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// Define the camera to look into our 3d world |
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Camera camera = { { 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; |
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// Model drawing position |
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Vector3 position = { 0.0f, 0.0f, 0.0f }; |
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int currentModel = 0; |
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SetCameraMode(camera, CAMERA_ORBITAL); // Set a orbital camera mode |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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//-------------------------------------------------------------------------------------- |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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//-------------------------------------------------------------------------------------- |
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// Update |
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//---------------------------------------------------------------------------------- |
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UpdateCamera(&camera); // Update internal camera and our camera |
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UpdateCamera(&camera); // Update our camera to orbit |
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) |
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{ |
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currentModel = (currentModel + 1) % NUM_VOX_FILES; // Cycle between models |
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} |
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// Cycle between models on mouse click |
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1)%NUM_VOX_FILES; |
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// Cycle between models on key pressed |
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if (IsKeyPressed(KEY_RIGHT)) |
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{ |
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currentModel++; |
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@ -101,34 +90,27 @@ int main(void) |
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currentModel--; |
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if (currentModel < 0) currentModel = NUM_VOX_FILES - 1; |
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} |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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ClearBackground(RAYWHITE); |
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// Draw 3D model |
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BeginMode3D(camera); |
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//Display model |
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BeginMode3D(camera); |
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DrawModel(models[currentModel], (Vector3){ 0, 0, 0 }, 1.0f, WHITE); |
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DrawGrid(10, 1.0); |
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Vector3 rotAxis = { 1,0,0 }; |
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Vector3 scale = { 1,1,1 }; |
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EndMode3D(); |
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DrawModelEx(models[currentModel], position, rotAxis, 0, scale, WHITE); |
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//DrawModelWiresEx(models[currentModel], position, rotAxis, -90.0f, scale, BLACK); |
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DrawGrid(10, 1.0); |
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EndMode3D(); |
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//Display debug infos |
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DrawRectangle(30, 400, 310, 30, Fade(SKYBLUE, 0.5f)); |
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DrawRectangleLines(30, 400, 310, 30, Fade(DARKBLUE, 0.5f)); |
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DrawText("MOUSE LEFT BUTTON to CYCLE VOX MODELS", 40, 410, 10, BLUE); |
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DrawText(GetFileName(szVoxFiles[currentModel]), 100, 10, 20, DARKBLUE); |
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// Display info |
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DrawRectangle(10, 400, 310, 30, Fade(SKYBLUE, 0.5f)); |
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DrawRectangleLines(10, 400, 310, 30, Fade(DARKBLUE, 0.5f)); |
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DrawText("MOUSE LEFT BUTTON to CYCLE VOX MODELS", 40, 410, 10, BLUE); |
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DrawText(TextFormat("File: %s", GetFileName(voxFileNames[currentModel])), 10, 10, 20, GRAY); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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@ -136,7 +118,6 @@ int main(void) |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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// Unload models data (GPU VRAM) |
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for (int i = 0; i < NUM_VOX_FILES; i++) UnloadModel(models[i]); |
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