Ver a proveniência

Document Get{Key,Char}Pressed return value. (#1909)

I think it is useful to know what the empty behavior is in cases where
you are enumerating key presses (e.g. implementing "press any key to
continue").
pull/1912/head
Ryan Roden-Corrent há 3 anos
committed by GitHub
ascendente
cometimento
ef9fdd0fa5
Não foi encontrada uma chave conhecida para esta assinatura, na base de dados ID da chave GPG: 4AEE18F83AFDEB23
1 ficheiros alterados com 2 adições e 2 eliminações
  1. +2
    -2
      src/raylib.h

+ 2
- 2
src/raylib.h Ver ficheiro

@ -1077,8 +1077,8 @@ RLAPI bool IsKeyDown(int key); // Check if a key
RLAPI bool IsKeyReleased(int key); // Check if a key has been released once
RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued
RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued
RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued. Returns 0 when the queue is empty.
RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued. Returns 0 when the queue is empty.
// Input-related functions: gamepads
RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available

Carregando…
Cancelar
Guardar