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@ -18,6 +18,10 @@ |
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* |
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* On PLATFORM_RPI, graphic device is managed by EGL and input system is coded in raw mode. |
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* |
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* Module Configuration Flags: |
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* |
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* RL_LOAD_DEFAULT_FONT - Use external module functions to load default raylib font (module: text) |
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* |
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* Copyright (c) 2014 Ramon Santamaria (@raysan5) |
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* |
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* This software is provided "as-is", without any express or implied warranty. In no event |
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@ -130,6 +134,8 @@ |
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#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad) |
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#endif |
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#define RL_LOAD_DEFAULT_FONT // Load default font on window initialization (module: text) |
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//---------------------------------------------------------------------------------- |
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// Types and Structures Definition |
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//---------------------------------------------------------------------------------- |
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@ -238,11 +244,10 @@ static bool showLogo = false; // Track if showing logo at init is |
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//---------------------------------------------------------------------------------- |
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// Other Modules Functions Declaration (required by core) |
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//---------------------------------------------------------------------------------- |
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#if defined(RL_LOAD_DEFAULT_FONT) |
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extern void LoadDefaultFont(void); // [Module: text] Loads default font on InitWindow() |
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extern void UnloadDefaultFont(void); // [Module: text] Unloads default font from GPU memory |
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extern void ProcessGestureEvent(GestureEvent event); // [Module: gestures] Process gesture event and translate it into gestures |
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extern void UpdateGestures(void); // [Module: gestures] Update gestures detected (called in PollInputEvents()) |
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#endif |
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//---------------------------------------------------------------------------------- |
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// Module specific Functions Declaration |
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@ -311,9 +316,11 @@ void InitWindow(int width, int height, const char *title) |
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// Init graphics device (display device and OpenGL context) |
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InitGraphicsDevice(width, height); |
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// Load default font for convenience |
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#if defined(RL_LOAD_DEFAULT_FONT) |
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// Load default font |
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// NOTE: External function (defined in module: text) |
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LoadDefaultFont(); |
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#endif |
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// Init hi-res timer |
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InitTimer(); |
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@ -420,7 +427,9 @@ void InitWindow(int width, int height, struct android_app *state) |
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// Close Window and Terminate Context |
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void CloseWindow(void) |
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{ |
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#if defined(RL_LOAD_DEFAULT_FONT) |
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UnloadDefaultFont(); |
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#endif |
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rlglClose(); // De-init rlgl |
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@ -2245,9 +2254,11 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd) |
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// Init graphics device (display device and OpenGL context) |
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InitGraphicsDevice(screenWidth, screenHeight); |
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// Load default font for convenience |
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#if defined(RL_LOAD_DEFAULT_FONT) |
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// Load default font |
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// NOTE: External function (defined in module: text) |
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LoadDefaultFont(); |
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#endif |
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// TODO: GPU assets reload in case of lost focus (lost context) |
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// NOTE: This problem has been solved just unbinding and rebinding context from display |
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