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Missed a couple

pull/249/head
RDR8 8 vuotta sitten
vanhempi
commit
efc4b2941b
3 muutettua tiedostoa jossa 3 lisäystä ja 3 poistoa
  1. +1
    -1
      games/light_my_ritual/makefile
  2. +1
    -1
      games/light_my_ritual/screens/screen_gameplay.c
  3. +1
    -1
      games/light_my_ritual/screens/screen_title.c

+ 1
- 1
games/light_my_ritual/makefile Näytä tiedosto

@ -68,7 +68,7 @@ endif
ifeq ($(PLATFORM),PLATFORM_RPI)
CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
else
CFLAGS = -O2 -Wall -std=c99 -D_DEFAULT_SOURCE
CFLAGS = -O2 -Wall -std=c99
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources -s ALLOW_MEMORY_GROWTH=1 --shell-file ../../templates/web_shell/shell.html

+ 1
- 1
games/light_my_ritual/screens/screen_gameplay.c Näytä tiedosto

@ -703,7 +703,7 @@ void DrawGameplayScreen(void)
// Show message: "You run out of light!!!" if player.lightEnergy <= 0
if (player.lightEnergy < 2)
{
if ((framesCounter/20)%2) DrawTextEx(font, "YOU'RE RUNNING OUT OF LIGHT!", (Vector2){ 20, 60 }, mi">24/2, 0, WHITE);
if ((framesCounter/20)%2) DrawTextEx(font, "YOU'RE RUNNING OUT OF LIGHT!", (Vector2){ 20, 60 }, n">font.baseSize/2, 0, WHITE);
}
}
else if (!timeOver) // LEVEL_FINISHED

+ 1
- 1
games/light_my_ritual/screens/screen_title.c Näytä tiedosto

@ -85,7 +85,7 @@ void DrawTitleScreen(void)
DrawText("(c) Developed by Ramon Santamaria (@raysan5)", 20, GetScreenHeight() - 40, 20, LIGHTGRAY);
if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawTextEx(font, "PRESS ENTER to START LIGHTING", (Vector2){ 230, 450 }, mi">24, -2, WHITE);
if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawTextEx(font, "PRESS ENTER to START LIGHTING", (Vector2){ 230, 450 }, n">font.baseSize, -2, WHITE);
}
// Title Screen Unload logic

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