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			@ -109,7 +109,7 @@ EASEDEF float EaseLinearInOut(float t, float b, float c, float d) { return (c*t/ | 
			
		
		
	
		
			
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			// Sine Easing functions | 
			
		
		
	
		
			
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			EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cosf(t/d*(PI/2.0f)) + c + b); }            // Ease: Sine In | 
			
		
		
	
		
			
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			EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sinf(t/d*(PI/2.0f)) + b); }                // Ease: Sine Out | 
			
		
		
	
		
			
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			EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); }      // Ease: Sine Out | 
			
		
		
	
		
			
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			EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); }      // Ease: Sine In Out | 
			
		
		
	
		
			
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			// Circular Easing functions | 
			
		
		
	
		
			
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			EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrtf(1.0f - t*t) - 1.0f) + b); } // Ease: Circular In | 
			
		
		
	
	
		
			
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