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@ -1095,14 +1095,14 @@ int lua_IsFileDropped(lua_State* L) |
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int lua_GetDroppedFiles(lua_State* L) |
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{ |
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int count = 0; |
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char ** result = GetDroppedFiles(&count); |
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char ** result = GetDroppedFiles(&count); |
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lua_createtable(L, count, 0); |
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for (int i = 0; i < count; i++) |
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{ |
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lua_pushstring(L, result[i]); |
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lua_rawseti(L, -2, i + 1); |
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} |
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return 1; |
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return 1; |
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} |
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int lua_ClearDroppedFiles(lua_State* L) |
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@ -1130,7 +1130,6 @@ int lua_StorageLoadValue(lua_State* L) |
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//------------------------------------------------------------------------------------ |
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// raylib [core] module functions - Input Handling |
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//------------------------------------------------------------------------------------ |
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) |
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int lua_IsKeyPressed(lua_State* L) |
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{ |
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int arg1 = LuaGetArgument_int(L, 1); |
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@ -1185,12 +1184,22 @@ int lua_IsGamepadAvailable(lua_State* L) |
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return 1; |
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} |
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int lua_GetGamepadAxisMovement(lua_State* L) |
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int lua_IsGamepadName(lua_State* L) |
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{ |
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int arg1 = LuaGetArgument_int(L, 1); |
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int arg2 = LuaGetArgument_int(L, 2); |
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float result = GetGamepadAxisMovement(arg1, arg2); |
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lua_pushnumber(L, result); |
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const char * arg2 = LuaGetArgument_string(L, 2); |
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bool result = IsGamepadName(arg1, arg2); |
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lua_pushboolean(L, result); |
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return 1; |
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} |
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int lua_GetGamepadName(lua_State* L) |
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{ |
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// TODO: Return gamepad name id |
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int arg1 = LuaGetArgument_int(L, 1); |
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char * result = GetGamepadName(arg1); |
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//lua_pushboolean(L, result); |
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return 1; |
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} |
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@ -1229,7 +1238,30 @@ int lua_IsGamepadButtonUp(lua_State* L) |
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lua_pushboolean(L, result); |
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return 1; |
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} |
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#endif |
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int lua_GetGamepadButtonPressed(lua_State* L) |
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{ |
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int result = GetGamepadButtonPressed(); |
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lua_pushinteger(L, result); |
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return 1; |
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} |
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int lua_GetGamepadAxisCount(lua_State* L) |
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{ |
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int arg1 = LuaGetArgument_int(L, 1); |
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int result = GetGamepadAxisCount(arg1); |
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lua_pushinteger(L, result); |
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return 1; |
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} |
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int lua_GetGamepadAxisMovement(lua_State* L) |
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{ |
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int arg1 = LuaGetArgument_int(L, 1); |
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int arg2 = LuaGetArgument_int(L, 2); |
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float result = GetGamepadAxisMovement(arg1, arg2); |
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lua_pushnumber(L, result); |
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return 1; |
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} |
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int lua_IsMouseButtonPressed(lua_State* L) |
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{ |
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@ -1419,8 +1451,9 @@ int lua_GetGesturePinchAngle(lua_State* L) |
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//------------------------------------------------------------------------------------ |
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int lua_SetCameraMode(lua_State* L) |
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{ |
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int arg1 = LuaGetArgument_int(L, 1); |
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SetCameraMode(arg1); |
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Camera arg1 = LuaGetArgument_Camera(L, 1); |
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int arg2 = LuaGetArgument_int(L, 2); |
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SetCameraMode(arg1, arg2); |
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return 0; |
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} |
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@ -1432,37 +1465,6 @@ int lua_UpdateCamera(lua_State* L) |
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return 1; |
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} |
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int lua_UpdateCameraPlayer(lua_State* L) |
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{ |
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Camera arg1 = LuaGetArgument_Camera(L, 1); |
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Vector3 arg2 = LuaGetArgument_Vector3(L, 2); |
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UpdateCameraPlayer(&arg1, &arg2); |
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LuaPush_Camera(L, arg1); |
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LuaPush_Vector3(L, arg2); |
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return 2; |
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} |
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int lua_SetCameraPosition(lua_State* L) |
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{ |
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Vector3 arg1 = LuaGetArgument_Vector3(L, 1); |
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SetCameraPosition(arg1); |
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return 0; |
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} |
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int lua_SetCameraTarget(lua_State* L) |
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{ |
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Vector3 arg1 = LuaGetArgument_Vector3(L, 1); |
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SetCameraTarget(arg1); |
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return 0; |
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} |
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int lua_SetCameraFovy(lua_State* L) |
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{ |
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float arg1 = LuaGetArgument_float(L, 1); |
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SetCameraFovy(arg1); |
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return 0; |
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} |
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int lua_SetCameraPanControl(lua_State* L) |
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{ |
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int arg1 = LuaGetArgument_int(L, 1); |
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@ -1496,13 +1498,6 @@ int lua_SetCameraMoveControls(lua_State* L) |
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return 0; |
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} |
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int lua_SetCameraMouseSensitivity(lua_State* L) |
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{ |
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float arg1 = LuaGetArgument_float(L, 1); |
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SetCameraMouseSensitivity(arg1); |
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return 0; |
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} |
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//------------------------------------------------------------------------------------ |
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// raylib [shapes] module functions - Basic Shapes Drawing |
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//------------------------------------------------------------------------------------ |
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@ -1908,6 +1903,14 @@ int lua_GetTextureData(lua_State* L) |
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return 1; |
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} |
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int lua_UpdateTexture(lua_State* L) |
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{ |
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Texture2D arg1 = LuaGetArgument_Texture2D(L, 1); |
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void * arg2 = (char *)LuaGetArgument_string(L, 2); // NOTE: Getting (void *) as string? |
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UpdateTexture(arg1, arg2); // ISSUE: #2 string expected, got table -> GetImageData() returns a table! |
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return 0; |
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} |
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int lua_ImageToPOT(lua_State* L) |
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{ |
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Image arg1 = LuaGetArgument_Image(L, 1); |
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@ -2100,11 +2103,19 @@ int lua_GenTextureMipmaps(lua_State* L) |
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return 0; |
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} |
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int lua_UpdateTexture(lua_State* L) |
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int lua_SetTextureFilter(lua_State* L) |
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{ |
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Texture2D arg1 = LuaGetArgument_Texture2D(L, 1); |
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void * arg2 = (char *)LuaGetArgument_string(L, 2); // NOTE: Getting (void *) as string? |
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UpdateTexture(arg1, arg2); // ISSUE: #2 string expected, got table -> GetImageData() returns a table! |
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int arg2 = LuaGetArgument_int(L, 2); |
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SetTextureFilter(arg1, arg2); |
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return 0; |
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} |
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int lua_SetTextureWrap(lua_State* L) |
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{ |
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Texture2D arg1 = LuaGetArgument_Texture2D(L, 1); |
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int arg2 = LuaGetArgument_int(L, 2); |
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SetTextureWrap(arg1, arg2); |
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return 0; |
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} |
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@ -2178,6 +2189,18 @@ int lua_LoadSpriteFont(lua_State* L) |
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return 1; |
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} |
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int lua_LoadSpriteFontTTF(lua_State* L) |
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{ |
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const char * arg1 = LuaGetArgument_string(L, 1); |
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int arg2 = LuaGetArgument_int(L, 2); |
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int arg3 = LuaGetArgument_int(L, 3); |
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int arg4 = LuaGetArgument_int(L, 4); |
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//LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, int *fontChars); |
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SpriteFont result = LoadSpriteFontTTF(arg1, arg2, arg3, &arg4); |
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LuaPush_SpriteFont(L, result); |
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return 1; |
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} |
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int lua_UnloadSpriteFont(lua_State* L) |
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{ |
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SpriteFont arg1 = LuaGetArgument_SpriteFont(L, 1); |
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@ -2255,8 +2278,8 @@ int lua_DrawCircle3D(lua_State* L) |
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{ |
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Vector3 arg1 = LuaGetArgument_Vector3(L, 1); |
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float arg2 = LuaGetArgument_float(L, 2); |
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kt">float arg3 = LuaGetArgument_float(L, 3); |
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n">Vector3 arg4 = LuaGetArgument_Vector3(L, 4); |
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n">Vector3 arg3 = LuaGetArgument_Vector3(L, 3); |
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kt">float arg4 = LuaGetArgument_float(L, 4); |
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Color arg5 = LuaGetArgument_Color(L, 5); |
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DrawCircle3D(arg1, arg2, arg3, arg4, arg5); |
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return 0; |
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@ -2619,18 +2642,6 @@ int lua_CheckCollisionRayBox(lua_State* L) |
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return 1; |
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} |
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int lua_ResolveCollisionCubicmap(lua_State* L) |
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{ |
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Image arg1 = LuaGetArgument_Image(L, 1); |
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Vector3 arg2 = LuaGetArgument_Vector3(L, 2); |
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Vector3 arg3 = LuaGetArgument_Vector3(L, 3); |
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float arg4 = LuaGetArgument_float(L, 4); |
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Vector3 result = ResolveCollisionCubicmap(arg1, arg2, &arg3, arg4); |
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LuaPush_Vector3(L, result); |
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LuaPush_Vector3(L, arg3); |
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return 2; |
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} |
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//------------------------------------------------------------------------------------ |
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// raylib [raymath] module functions - Shaders |
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//------------------------------------------------------------------------------------ |
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@ -2790,10 +2801,19 @@ int lua_IsVrDeviceReady(lua_State* L) |
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return 1; |
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} |
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int lua_IsVrSimulator(lua_State* L) |
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{ |
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bool result = IsVrSimulator(); |
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lua_pushboolean(L, result); |
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return 1; |
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} |
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int lua_UpdateVrTracking(lua_State* L) |
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{ |
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UpdateVrTracking(); |
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return 0; |
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Camera arg1 = LuaGetArgument_Camera(L, 1); |
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UpdateVrTracking(&arg1); |
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LuaPush_Camera(L, arg1); |
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return 1; |
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} |
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int lua_ToggleVrMode(lua_State* L) |
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@ -2952,11 +2972,11 @@ int lua_WaveFormat(lua_State* L) |
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int arg2 = LuaGetArgument_int(L, 2); |
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int arg3 = LuaGetArgument_int(L, 3); |
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int arg4 = LuaGetArgument_int(L, 4); |
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WaveFormat(arg1, arg2, arg3, arg4); |
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WaveFormat(o">&arg1, arg2, arg3, arg4); |
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return 0; |
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} |
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int lua_LoadMusicStream(lua_State* L) |
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int lua_WaveCopy(lua_State* L) |
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{ |
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Wave arg1 = LuaGetArgument_Wave(L, 1); |
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Wave result = WaveCopy(arg1); |
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@ -2969,7 +2989,7 @@ int lua_WaveCrop(lua_State* L) |
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Wave arg1 = LuaGetArgument_Wave(L, 1); |
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int arg2 = LuaGetArgument_int(L, 2); |
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int arg3 = LuaGetArgument_int(L, 3); |
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WaveCrop(arg1, arg2, arg3); |
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WaveCrop(o">&arg1, arg2, arg3); |
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return 0; |
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} |
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@ -2978,9 +2998,10 @@ int lua_GetWaveData(lua_State* L) |
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// TODO: float *GetWaveData(Wave wave); |
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Wave arg1 = LuaGetArgument_Wave(L, 1); |
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float result = GetWaveData(arg1); |
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LuaPush_float(L, result); |
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return 1; |
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float * result = GetWaveData(arg1); |
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//LuaPush_float(L, result); |
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//lua_pushnumber(L, result); |
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return 0; |
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} |
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int lua_LoadMusicStream(lua_State* L) |
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@ -3675,12 +3696,17 @@ static luaL_Reg raylib_functions[] = { |
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REG(GetKeyPressed) |
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REG(SetExitKey) |
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REG(IsGamepadAvailable) |
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REG(GetGamepadAxisMovement) |
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REG(IsGamepadName) |
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REG(GetGamepadName) |
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REG(IsGamepadButtonPressed) |
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REG(IsGamepadButtonDown) |
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REG(IsGamepadButtonReleased) |
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REG(IsGamepadButtonUp) |
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REG(GetGamepadButtonPressed) |
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REG(GetGamepadAxisCount) |
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REG(GetGamepadAxisMovement) |
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#endif |
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REG(IsMouseButtonPressed) |
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@ -3714,16 +3740,10 @@ static luaL_Reg raylib_functions[] = { |
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REG(SetCameraMode) |
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REG(UpdateCamera) |
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REG(UpdateCameraPlayer) |
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REG(SetCameraPosition) |
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REG(SetCameraTarget) |
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REG(SetCameraFovy) |
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REG(SetCameraPanControl) |
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REG(SetCameraAltControl) |
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REG(SetCameraSmoothZoomControl) |
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REG(SetCameraMoveControls) |
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REG(SetCameraMouseSensitivity) |
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|
|
REG(DrawPixel) |
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REG(DrawPixelV) |
|
|
@ -3766,6 +3786,7 @@ static luaL_Reg raylib_functions[] = { |
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REG(UnloadRenderTexture) |
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REG(GetImageData) |
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|
REG(GetTextureData) |
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|
|
REG(UpdateTexture) |
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|
REG(ImageToPOT) |
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REG(ImageFormat) |
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|
REG(ImageDither) |
|
|
@ -3786,8 +3807,9 @@ static luaL_Reg raylib_functions[] = { |
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|
|
REG(ImageColorContrast) |
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|
|
REG(ImageColorBrightness) |
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REG(GenTextureMipmaps) |
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REG(UpdateTexture) |
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REG(SetTextureFilter) |
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REG(SetTextureWrap) |
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|
|
REG(DrawTexture) |
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|
|
REG(DrawTextureV) |
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|
REG(DrawTextureEx) |
|
|
@ -3796,6 +3818,7 @@ static luaL_Reg raylib_functions[] = { |
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|
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|
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REG(GetDefaultFont) |
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|
|
REG(LoadSpriteFont) |
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|
|
REG(LoadSpriteFontTTF) |
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|
|
REG(UnloadSpriteFont) |
|
|
|
REG(DrawText) |
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|
|
REG(DrawTextEx) |
|
|
@ -3845,7 +3868,6 @@ static luaL_Reg raylib_functions[] = { |
|
|
|
REG(CheckCollisionRaySphere) |
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|
|
REG(CheckCollisionRaySphereEx) |
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|
|
REG(CheckCollisionRayBox) |
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|
|
REG(ResolveCollisionCubicmap) |
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|
|
REG(LoadShader) |
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|
|
REG(UnloadShader) |
|
|
@ -3868,6 +3890,7 @@ static luaL_Reg raylib_functions[] = { |
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|
|
REG(InitVrDevice) |
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|
|
REG(CloseVrDevice) |
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|
|
REG(IsVrDeviceReady) |
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|
|
REG(IsVrSimulator) |
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|
REG(UpdateVrTracking) |
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|
REG(ToggleVrMode) |
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|