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Fix gamepad axis count

pull/1228/head
Mickaël Malécot 5 years ago
parent
commit
f08ae4bfbb
2 changed files with 2 additions and 2 deletions
  1. +1
    -1
      examples/core/core_input_gamepad.c
  2. +1
    -1
      src/core.c

+ 1
- 1
examples/core/core_input_gamepad.c View File

@ -163,7 +163,7 @@ int main(void)
DrawText(FormatText("DETECTED AXIS [%i]:", GetGamepadAxisCount(GAMEPAD_PLAYER1)), 10, 50, 10, MAROON);
for (int i = 0; i < GetGamepadAxisCount(GAMEPAD_PLAYER1); i++)
for (int i = 1; i <= GetGamepadAxisCount(GAMEPAD_PLAYER1); i++)
{
DrawText(FormatText("AXIS %i: %.02f", i, GetGamepadAxisMovement(GAMEPAD_PLAYER1, i)), 20, 70 + 20*i, 10, DARKGRAY);
}

+ 1
- 1
src/core.c View File

@ -3841,7 +3841,7 @@ static void PollInputEvents(void)
CORE.Input.Gamepad.currentState[i][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1);
CORE.Input.Gamepad.currentState[i][GAMEPAD_BUTTON_RIGHT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_RIGHT_TRIGGER] > 0.1);
CORE.Input.Gamepad.axisCount = GLFW_GAMEPAD_AXIS_LAST;
CORE.Input.Gamepad.axisCount = GLFW_GAMEPAD_AXIS_LAST + 1;
}
}

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