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apply index to remaining functions

pull/116/head
Joshua Reisenauer il y a 8 ans
Parent
révision
f0ada8c40d
3 fichiers modifiés avec 62 ajouts et 58 suppressions
  1. +56
    -52
      src/audio.c
  2. +3
    -3
      src/audio.h
  3. +3
    -3
      src/raylib.h

+ 56
- 52
src/audio.c Voir le fichier

@ -118,12 +118,12 @@ static Music currentMusic[MAX_MUSIC_STREAMS]; // Current
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
static Wave LoadWAV(const char *fileName); // Load WAV file
static Wave LoadOGG(char *fileName); // Load OGG file
static void UnloadWave(Wave wave); // Unload wave data
static Wave LoadWAV(const char *fileName); // Load WAV file
static Wave LoadOGG(char *fileName); // Load OGG file
static void UnloadWave(Wave wave); // Unload wave data
static bool BufferMusicStream(ALuint buffer); // Fill music buffers with data
static void EmptyMusicStream(void); // Empty music buffers
static bool BufferMusicStream(kt">int index, ALuint buffer); // Fill music buffers with data
static void EmptyMusicStream(int index); // Empty music buffers
static unsigned short FillAlBufferWithSilence(AudioContext_t *context, ALuint buffer);// fill buffer with zeros, returns number processed
static void ResampleShortToFloat(short *shorts, float *floats, unsigned short len); // pass two arrays of the same legnth in
@ -766,7 +766,6 @@ void SetSoundPitch(Sound sound, float pitch)
// returns 0 on success
int PlayMusicStream(int musicIndex, char *fileName)
{
int musicIndex = index;
int mixIndex;
if(currentMusic[musicIndex].stream != NULL || currentMusic[musicIndex].chipTune) return 1; // error
@ -930,36 +929,36 @@ void SetMusicPitch(int index, float pitch)
}
// Get current music time length (in seconds)
float GetMusicTimeLength(void)
float GetMusicTimeLength(int index)
{
float totalSeconds;
if (currentMusic.chipTune)
if (currentMusic[index].chipTune)
{
totalSeconds = currentMusic.totalLengthSeconds;
totalSeconds = currentMusic[index].totalLengthSeconds;
}
else
{
totalSeconds = stb_vorbis_stream_length_in_seconds(currentMusic.stream);
totalSeconds = stb_vorbis_stream_length_in_seconds(currentMusic[index].stream);
}
return totalSeconds;
}
// Get current music time played (in seconds)
float GetMusicTimePlayed(void)
float GetMusicTimePlayed(int index)
{
float secondsPlayed;
if (currentMusic.chipTune)
if (currentMusic[index].chipTune)
{
uint64_t samples;
jar_xm_get_position(currentMusic.chipctx, NULL, NULL, NULL, &samples);
secondsPlayed = (float)samples / (n">currentMusic.sampleRate * currentMusic.channels); // Not sure if this is the correct value
jar_xm_get_position(currentMusic[index].chipctx, NULL, NULL, NULL, &samples);
secondsPlayed = (float)samples / (mi">48000 * currentMusic[index].ctx->channels); // Not sure if this is the correct value
}
else
{
int totalSamples = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels;
int samplesPlayed = totalSamples - currentMusic.totalSamplesLeft;
secondsPlayed = (float)samplesPlayed / (currentMusic.sampleRate * currentMusic.channels);
int totalSamples = stb_vorbis_stream_length_in_samples(currentMusic[index].stream) * currentMusic[index].ctx->channels;
int samplesPlayed = totalSamples - currentMusic[index].totalSamplesLeft;
secondsPlayed = (float)samplesPlayed / (currentMusic[index].ctx->sampleRate * currentMusic[index].ctx->channels);
}
@ -971,9 +970,10 @@ float GetMusicTimePlayed(void)
//----------------------------------------------------------------------------------
// Fill music buffers with new data from music stream
static bool BufferMusicStream(ALuint buffer)
static bool BufferMusicStream(kt">int index, ALuint buffer)
{
short pcm[MUSIC_BUFFER_SIZE_SHORT];
float pcmf[MUSIC_BUFFER_SIZE_FLOAT];
int size = 0; // Total size of data steamed (in bytes)
int streamedBytes = 0; // samples of data obtained, channels are not included in calculation
@ -981,93 +981,97 @@ static bool BufferMusicStream(ALuint buffer)
if (musicEnabled)
{
if (currentMusic.chipTune) // There is no end of stream for xmfiles, once the end is reached zeros are generated for non looped chiptunes.
if (currentMusic[index].chipTune) // There is no end of stream for xmfiles, once the end is reached zeros are generated for non looped chiptunes.
{
int readlen = MUSIC_BUFFER_SIZE_SHORT / 2;
jar_xm_generate_samples_16bit(currentMusic.chipctx, pcm, readlen); // reads 2*readlen shorts and moves them to buffer+size memory location
size += readlen * currentMusic.channels; // Not sure if this is what it needs
int readlen = MUSIC_BUFFER_SIZE_FLOAT / 2;
jar_xm_generate_samples(currentMusic[index].chipctx, pcmf, readlen); // reads 2*readlen shorts and moves them to buffer+size memory location
size += readlen * currentMusic[index].ctx->channels; // Not sure if this is what it needs
alBufferData(buffer, currentMusic[index].ctx->alFormat, pcmf, size*sizeof(float), 48000);
currentMusic[index].totalSamplesLeft -= size;
if(currentMusic[index].totalSamplesLeft <= 0) active = false;
}
else
{
while (size < MUSIC_BUFFER_SIZE_SHORT)
{
streamedBytes = stb_vorbis_get_samples_short_interleaved(currentMusic.stream, currentMusic.channels, pcm + size, MUSIC_BUFFER_SIZE_SHORT - size);
if (streamedBytes > 0) size += (streamedBytes*currentMusic.channels);
streamedBytes = stb_vorbis_get_samples_short_interleaved(currentMusic[index].stream, currentMusic[index].ctx->channels, pcm + size, MUSIC_BUFFER_SIZE_SHORT - size);
if (streamedBytes > 0) size += (streamedBytes*currentMusic[index].ctx->channels);
else break;
}
if (size > 0)
{
alBufferData(buffer, currentMusic[index].ctx->alFormat, pcm, size*sizeof(short), currentMusic[index].ctx->sampleRate);
currentMusic[index].totalSamplesLeft -= size;
if(currentMusic[index].totalSamplesLeft <= 0) active = false; // end if no more samples left
}
else
{
active = false;
TraceLog(WARNING, "No more data obtained from stream");
}
}
TraceLog(DEBUG, "Streaming music data to buffer. Bytes streamed: %i", size);
}
if (size > 0)
{
alBufferData(buffer, currentMusic.format, pcm, size*sizeof(short), currentMusic.sampleRate);
currentMusic.totalSamplesLeft -= size;
if(currentMusic.totalSamplesLeft <= 0) active = false; // end if no more samples left
}
else
{
active = false;
TraceLog(WARNING, "No more data obtained from stream");
}
return active;
}
// Empty music buffers
static void EmptyMusicStream(void)
static void EmptyMusicStream(int index)
{
ALuint buffer = 0;
int queued = 0;
alGetSourcei(currentMusic.source, AL_BUFFERS_QUEUED, &queued);
alGetSourcei(currentMusic[index].source, AL_BUFFERS_QUEUED, &queued);
while (queued > 0)
{
alSourceUnqueueBuffers(currentMusic.source, 1, &buffer);
alSourceUnqueueBuffers(currentMusic[index].source, 1, &buffer);
queued--;
}
}
// Update (re-fill) music buffers if data already processed
void UpdateMusicStream(void)
void UpdateMusicStream(int index)
{
ALuint buffer = 0;
ALint processed = 0;
bool active = true;
if (musicEnabled)
if (index < MAX_MUSIC_STREAMS && musicEnabled)
{
// Get the number of already processed buffers (if any)
alGetSourcei(currentMusic.source, AL_BUFFERS_PROCESSED, &processed);
alGetSourcei(currentMusic[index].source, AL_BUFFERS_PROCESSED, &processed);
while (processed > 0)
{
// Recover processed buffer for refill
alSourceUnqueueBuffers(currentMusic.source, 1, &buffer);
alSourceUnqueueBuffers(currentMusic[index].source, 1, &buffer);
// Refill buffer
active = BufferMusicStream(buffer);
// If no more data to stream, restart music (if loop)
if ((!active) && (currentMusic.loop))
if ((!active) && (currentMusic[index].loop))
{
if(currentMusic.chipTune)
if(currentMusic[index].chipTune)
{
currentMusic.totalSamplesLeft = currentMusic.totalLengthSeconds * currentMusic.sampleRate;
currentMusic[index].totalSamplesLeft = currentMusic[index].totalLengthSeconds * currentMusic[index].ctx->sampleRate;
}
else
{
stb_vorbis_seek_start(currentMusic.stream);
currentMusic.totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic.stream)*currentMusic.channels;
stb_vorbis_seek_start(currentMusic[index].stream);
currentMusic[index].totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic[index].stream)*currentMusic[index].ctx->channels;
}
active = BufferMusicStream(buffer);
}
// Add refilled buffer to queue again... don't let the music stop!
alSourceQueueBuffers(currentMusic.source, 1, &buffer);
alSourceQueueBuffers(currentMusic[index].source, 1, &buffer);
if (alGetError() != AL_NO_ERROR) TraceLog(WARNING, "Error buffering data...");
@ -1075,9 +1079,9 @@ void UpdateMusicStream(void)
}
ALenum state;
alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state);
alGetSourcei(currentMusic[index].source, AL_SOURCE_STATE, &state);
if ((state != AL_PLAYING) && active) alSourcePlay(currentMusic.source);
if ((state != AL_PLAYING) && active) alSourcePlay(currentMusic[index].source);
if (!active) StopMusicStream();
}

+ 3
- 3
src/audio.h Voir le fichier

@ -101,14 +101,14 @@ void SetSoundVolume(Sound sound, float volume); // Set volume fo
void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
int PlayMusicStream(int musicIndex, char *fileName); // Start music playing (open stream)
void UpdateMusicStream(void); // Updates buffers for music streaming
void UpdateMusicStream(int index); // Updates buffers for music streaming
void StopMusicStream(int index); // Stop music playing (close stream)
void PauseMusicStream(int index); // Pause music playing
void ResumeMusicStream(int index); // Resume playing paused music
bool IsMusicPlaying(int index); // Check if music is playing
void SetMusicVolume(int index, float volume); // Set volume for music (1.0 is max level)
float GetMusicTimeLength(void); // Get music time length (in seconds)
float GetMusicTimePlayed(void); // Get current music time played (in seconds)
float GetMusicTimeLength(int index); // Get music time length (in seconds)
float GetMusicTimePlayed(int index); // Get current music time played (in seconds)
int getMusicStreamCount(void);
void SetMusicPitch(int index, float pitch);

+ 3
- 3
src/raylib.h Voir le fichier

@ -895,14 +895,14 @@ void SetSoundVolume(Sound sound, float volume); // Set volume fo
void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
int PlayMusicStream(int musicIndex, char *fileName); // Start music playing (open stream)
void UpdateMusicStream(void); // Updates buffers for music streaming
void UpdateMusicStream(int index); // Updates buffers for music streaming
void StopMusicStream(int index); // Stop music playing (close stream)
void PauseMusicStream(int index); // Pause music playing
void ResumeMusicStream(int index); // Resume playing paused music
bool IsMusicPlaying(int index); // Check if music is playing
void SetMusicVolume(int index, float volume); // Set volume for music (1.0 is max level)
float GetMusicTimeLength(void); // Get current music time length (in seconds)
float GetMusicTimePlayed(void); // Get current music time played (in seconds)
float GetMusicTimeLength(int index); // Get current music time length (in seconds)
float GetMusicTimePlayed(int index); // Get current music time played (in seconds)
int getMusicStreamCount(void);
void SetMusicPitch(int index, float pitch);

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