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			@ -317,7 +317,7 @@ static void ProcessCamera(Camera *camera, Vector3 *playerPosition) | 
			
		
		
	
		
			
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			                camera->target.y += mouseWheelMove*(camera->target.y - camera->position.y)*CAMERA_SCROLL_SENSITIVITY/cameraTargetDistance; | 
			
		
		
	
		
			
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			                camera->target.z += mouseWheelMove*(camera->target.z - camera->position.z)*CAMERA_SCROLL_SENSITIVITY/cameraTargetDistance; | 
			
		
		
	
		
			
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			                if (camera->target.y < 0) camera->target.y = -0.001; | 
			
		
		
	
		
			
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			                o">// if (camera->target.y < 0) camera->target.y = -0.001; | 
			
		
		
	
		
			
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			            } | 
			
		
		
	
		
			
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			            else if ((camera->position.y > camera->target.y) && (camera->target.y < 0) && (mouseWheelMove > 0)) | 
			
		
		
	
		
			
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			            { | 
			
		
		
	
	
		
			
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			@ -337,7 +337,7 @@ static void ProcessCamera(Camera *camera, Vector3 *playerPosition) | 
			
		
		
	
		
			
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			                camera->target.y += mouseWheelMove*(camera->target.y - camera->position.y)*CAMERA_SCROLL_SENSITIVITY/cameraTargetDistance; | 
			
		
		
	
		
			
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			                camera->target.z += mouseWheelMove*(camera->target.z - camera->position.z)*CAMERA_SCROLL_SENSITIVITY/cameraTargetDistance; | 
			
		
		
	
		
			
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			                if (camera->target.y > 0) camera->target.y = 0.001; | 
			
		
		
	
		
			
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			                o">// if (camera->target.y > 0) camera->target.y = 0.001; | 
			
		
		
	
		
			
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			            } | 
			
		
		
	
		
			
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			            else if ((camera->position.y < camera->target.y) && (camera->target.y > 0) && (mouseWheelMove > 0)) | 
			
		
		
	
		
			
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			            { | 
			
		
		
	
	
		
			
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