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@ -293,6 +293,7 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, int f |
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{ |
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int length = strlen(text); |
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int offsetX = 0; |
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int offsetY = 0; // Line break! |
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float scaleFactor; |
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unsigned char letter; |
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@ -323,11 +324,23 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, int f |
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rec = spriteFont.charRecs[letter - FONT_FIRST_CHAR + 64]; |
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i++; |
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} |
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else rec = spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR]; |
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else |
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{ |
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if ((unsigned char)text[i] == '\n') |
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{ |
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offsetY += ((spriteFont.size + spriteFont.size/2)*scaleFactor); |
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offsetX = 0; |
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rec.x = -1; |
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} |
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else rec = spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR]; |
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} |
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DrawTexturePro(spriteFont.texture, rec, (Rectangle){ position.x + offsetX, position.y, rec.width*scaleFactor, rec.height*scaleFactor} , (Vector2){ 0, 0 }, 0.0f, tint); |
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if (rec.x > 0) |
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{ |
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DrawTexturePro(spriteFont.texture, rec, (Rectangle){ position.x + offsetX, position.y + offsetY, rec.width*scaleFactor, rec.height*scaleFactor} , (Vector2){ 0, 0 }, 0.0f, tint); |
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offsetX += (rec.width*scaleFactor + spacing); |
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offsetX += (rec.width*scaleFactor + spacing); |
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} |
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} |
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} |
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