diff --git a/examples/shaders/shaders_mandelbrot_set.c b/examples/shaders/shaders_mandelbrot_set.c index a373c518a..dc592b6e4 100644 --- a/examples/shaders/shaders_mandelbrot_set.c +++ b/examples/shaders/shaders_mandelbrot_set.c @@ -69,7 +69,7 @@ int main(void) float offset[2] = { startingOffset[0], startingOffset[1] }; float zoom = startingZoom; // Depending on the zoom the mximum number of iterations must be adapted to get more detail as we zzoom in - // The solution is not perfect, so a control has been added to increase/decrease the number of iterations with UP/DOWN keys + // The solution is not perfect, so a control has been added to increase/decrease the number of iterations with UP/DOWN keys #if defined(PLATFORM_DESKTOP) int maxIterations = 333; float maxIterationsMultiplier = 166.5f; @@ -134,8 +134,8 @@ int main(void) if (IsKeyPressed(KEY_F1)) showControls = !showControls; // Toggle whether or not to show controls - // Change number of max iterations with UP and DOWN keys - // WARNING: Increasing the number of max iterations greatly impacts performance + // Change number of max iterations with UP and DOWN keys + // WARNING: Increasing the number of max iterations greatly impacts performance if (IsKeyPressed(KEY_UP)) { maxIterationsMultiplier *= 1.4f; @@ -167,10 +167,10 @@ int main(void) updateShader = true; } - // In case a parameter has been changed, update the shader values + // In case a parameter has been changed, update the shader values if (updateShader) - { - // As we zoom in, increase the number of max iterations to get more detail + { + // As we zoom in, increase the number of max iterations to get more detail // Aproximate formula, but it works-ish maxIterations = (int)(sqrtf(2.0f*sqrtf(fabsf(1.0f - sqrtf(37.5f*zoom))))*maxIterationsMultiplier);