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@ -37,17 +37,17 @@ int main(void) |
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point |
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) |
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camera.fovy = 45.0f; // Camera field-of-view Y |
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camera.projection = CAMERA_PERSPECTIVE; // Camera mode type |
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camera.projection = CAMERA_PERSPECTIVE; // Camera mode type |
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Model model = LoadModel("resources/guy/guy.iqm"); // Load the animated model mesh and basic data |
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Texture2D texture = LoadTexture("resources/guy/guytex.png"); // Load model texture and set material |
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SetMaterialTexture(&model.materials[0], MATERIAL_MAP_DIFFUSE, texture); // Set model material map texture |
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Model model = LoadModel("resources/models/iqm/guy.iqm"); // Load the animated model mesh and basic data |
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Texture2D texture = LoadTexture("resources/models/iqm/guytex.png"); // Load model texture and set material |
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SetMaterialTexture(&model.materials[0], MATERIAL_MAP_DIFFUSE, texture); // Set model material map texture |
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Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position |
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// Load animation data |
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int animsCount = 0; |
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ModelAnimation *anims = LoadModelAnimations("resources/guy/guyanim.iqm", &animsCount); |
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ModelAnimation *anims = LoadModelAnimations("resources/models/iqm/guyanim.iqm", &animsCount); |
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int animFrameCounter = 0; |
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SetCameraMode(camera, CAMERA_FREE); // Set free camera mode |
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