|  |  | @ -37,17 +37,17 @@ int main(void) | 
		
	
		
			
			|  |  |  | camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };      // Camera looking at point | 
		
	
		
			
			|  |  |  | camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target) | 
		
	
		
			
			|  |  |  | camera.fovy = 45.0f;                                // Camera field-of-view Y | 
		
	
		
			
			|  |  |  | camera.projection = CAMERA_PERSPECTIVE;                   // Camera mode type | 
		
	
		
			
			|  |  |  | camera.projection = CAMERA_PERSPECTIVE;             // Camera mode type | 
		
	
		
			
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			|  |  |  | Model model = LoadModel("resources/guy/guy.iqm");               // Load the animated model mesh and basic data | 
		
	
		
			
			|  |  |  | Texture2D texture = LoadTexture("resources/guy/guytex.png");    // Load model texture and set material | 
		
	
		
			
			|  |  |  | SetMaterialTexture(&model.materials[0], MATERIAL_MAP_DIFFUSE, texture);  // Set model material map texture | 
		
	
		
			
			|  |  |  | Model model = LoadModel("resources/models/iqm/guy.iqm");                    // Load the animated model mesh and basic data | 
		
	
		
			
			|  |  |  | Texture2D texture = LoadTexture("resources/models/iqm/guytex.png");         // Load model texture and set material | 
		
	
		
			
			|  |  |  | SetMaterialTexture(&model.materials[0], MATERIAL_MAP_DIFFUSE, texture);     // Set model material map texture | 
		
	
		
			
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			|  |  |  | Vector3 position = { 0.0f, 0.0f, 0.0f };            // Set model position | 
		
	
		
			
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			|  |  |  | // Load animation data | 
		
	
		
			
			|  |  |  | int animsCount = 0; | 
		
	
		
			
			|  |  |  | ModelAnimation *anims = LoadModelAnimations("resources/guy/guyanim.iqm", &animsCount); | 
		
	
		
			
			|  |  |  | ModelAnimation *anims = LoadModelAnimations("resources/models/iqm/guyanim.iqm", &animsCount); | 
		
	
		
			
			|  |  |  | int animFrameCounter = 0; | 
		
	
		
			
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			|  |  |  | SetCameraMode(camera, CAMERA_FREE); // Set free camera mode | 
		
	
	
		
			
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