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@ -3329,8 +3329,6 @@ void BeginScissorMode(int x, int y, int width, int height) |
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glEnable(GL_SCISSOR_TEST); |
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glEnable(GL_SCISSOR_TEST); |
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glScissor(x, screenHeight - (y + height), width, height); |
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glScissor(x, screenHeight - (y + height), width, height); |
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rlClearScreenBuffers(); // Clear current scissor area |
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} |
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} |
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// End scissor mode |
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// End scissor mode |
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