|
|
@ -1,6 +1,6 @@ |
|
|
|
/******************************************************************************************* |
|
|
|
* |
|
|
|
* raylib [shaders] example - Blinn-Phong lighting |
|
|
|
* raylib [shaders] example - Basic lighting: Blinn-Phong |
|
|
|
* |
|
|
|
* This example has been created using raylib 1.3 (www.raylib.com) |
|
|
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
|
|
@ -22,8 +22,7 @@ int main() |
|
|
|
const int screenHeight = 450; |
|
|
|
|
|
|
|
SetConfigFlags(FLAG_MSAA_4X_HINT); |
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - blinn-phong lighting"); |
|
|
|
SetTargetFPS(60); |
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - basic lighting"); |
|
|
|
|
|
|
|
// Camera initialization |
|
|
|
Camera camera = {{ 8.0f, 8.0f, 8.0f }, { 0.0f, 3.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }}; |
|
|
@ -72,6 +71,8 @@ int main() |
|
|
|
SetCameraMode(CAMERA_FREE); // Set camera mode |
|
|
|
SetCameraPosition(camera.position); // Set internal camera position to match our camera position |
|
|
|
SetCameraTarget(camera.target); // Set internal camera target to match our camera target |
|
|
|
|
|
|
|
SetTargetFPS(60); |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
// Main game loop |
|
|
@ -79,9 +80,7 @@ int main() |
|
|
|
{ |
|
|
|
// Update |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
// Update camera position |
|
|
|
UpdateCamera(&camera); |
|
|
|
UpdateCamera(&camera); // Update camera position |
|
|
|
|
|
|
|
// Glossiness input control |
|
|
|
if(IsKeyDown(KEY_UP)) matBlinn.glossiness += SHININESS_SPEED; |
|
|
|