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Update shaders_basic_lighting.c

pull/76/head
Ray 9 years ago
parent
commit
f1d16386b6
1 changed files with 5 additions and 6 deletions
  1. +5
    -6
      examples/shaders_basic_lighting.c

+ 5
- 6
examples/shaders_basic_lighting.c View File

@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - Blinn-Phong lighting
* raylib [shaders] example - Basic lighting: Blinn-Phong
*
* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
@ -22,8 +22,7 @@ int main()
const int screenHeight = 450;
SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - blinn-phong lighting");
SetTargetFPS(60);
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - basic lighting");
// Camera initialization
Camera camera = {{ 8.0f, 8.0f, 8.0f }, { 0.0f, 3.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }};
@ -72,6 +71,8 @@ int main()
SetCameraMode(CAMERA_FREE); // Set camera mode
SetCameraPosition(camera.position); // Set internal camera position to match our camera position
SetCameraTarget(camera.target); // Set internal camera target to match our camera target
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
@ -79,9 +80,7 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
// Update camera position
UpdateCamera(&camera);
UpdateCamera(&camera); // Update camera position
// Glossiness input control
if(IsKeyDown(KEY_UP)) matBlinn.glossiness += SHININESS_SPEED;

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