diff --git a/examples/shapes/shapes_rlgl_triangle.c b/examples/shapes/shapes_rlgl_triangle.c index 6ac6f4aad..9174110e4 100644 --- a/examples/shapes/shapes_rlgl_triangle.c +++ b/examples/shapes/shapes_rlgl_triangle.c @@ -95,39 +95,38 @@ int main(void) { // Draw triangle with lines rlBegin(RL_LINES); - // Three lines, six points - - // Define color for next vertex - rlColor4ub(255, 0, 0, 255); - // Define vertex - rlVertex2f(trianglePositions[0].x, trianglePositions[0].y); - rlColor4ub(0, 255, 0, 255); - rlVertex2f(trianglePositions[1].x, trianglePositions[1].y); - - rlColor4ub(0, 255, 0, 255); - rlVertex2f(trianglePositions[1].x, trianglePositions[1].y); - rlColor4ub(0, 0, 255, 255); - rlVertex2f(trianglePositions[2].x, trianglePositions[2].y); - - rlColor4ub(0, 0, 255, 255); - rlVertex2f(trianglePositions[2].x, trianglePositions[2].y); - rlColor4ub(255, 0, 0, 255); - rlVertex2f(trianglePositions[0].x, trianglePositions[0].y); + // Three lines, six points + // Define color for next vertex + rlColor4ub(255, 0, 0, 255); + // Define vertex + rlVertex2f(trianglePositions[0].x, trianglePositions[0].y); + rlColor4ub(0, 255, 0, 255); + rlVertex2f(trianglePositions[1].x, trianglePositions[1].y); + + rlColor4ub(0, 255, 0, 255); + rlVertex2f(trianglePositions[1].x, trianglePositions[1].y); + rlColor4ub(0, 0, 255, 255); + rlVertex2f(trianglePositions[2].x, trianglePositions[2].y); + + rlColor4ub(0, 0, 255, 255); + rlVertex2f(trianglePositions[2].x, trianglePositions[2].y); + rlColor4ub(255, 0, 0, 255); + rlVertex2f(trianglePositions[0].x, trianglePositions[0].y); rlEnd(); } else { // Draw triangle as a triangle rlBegin(RL_TRIANGLES); - // One triangle, three points - // Define color for next vertex - rlColor4ub(255, 0, 0, 255); - // Define vertex - rlVertex2f(trianglePositions[0].x, trianglePositions[0].y); - rlColor4ub(0, 255, 0, 255); - rlVertex2f(trianglePositions[1].x, trianglePositions[1].y); - rlColor4ub(0, 0, 255, 255); - rlVertex2f(trianglePositions[2].x, trianglePositions[2].y); + // One triangle, three points + // Define color for next vertex + rlColor4ub(255, 0, 0, 255); + // Define vertex + rlVertex2f(trianglePositions[0].x, trianglePositions[0].y); + rlColor4ub(0, 255, 0, 255); + rlVertex2f(trianglePositions[1].x, trianglePositions[1].y); + rlColor4ub(0, 0, 255, 255); + rlVertex2f(trianglePositions[2].x, trianglePositions[2].y); rlEnd(); }