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@ -3433,34 +3433,35 @@ Vector3 ColorToHSV(Color color) |
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// Returns a Color from HSV values |
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// Implementation reference: https://en.wikipedia.org/wiki/HSL_and_HSV#Alternative_HSV_conversion |
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// NOTE: Color->HSV->Color conversion will not yield exactly the same color due to rounding errors |
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Color ColorFromHSV(Vector3 hsv) |
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// Hue is provided in degrees: [0..360] |
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// Saturation/Value are provided normalized: [0.0f..1.0f] |
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Color ColorFromHSV(float hue, float saturation, float value) |
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{ |
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Color color = { 0, 0, 0, 255 }; |
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float h = hsv.x, s = hsv.y, v = hsv.z; |
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// Red channel |
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float k = fmodf((5.0f + h/60.0f), 6); |
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float k = fmodf((5.0f + hue/60.0f), 6); |
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float t = 4.0f - k; |
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k = (t < k)? t : k; |
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k = (k < 1)? k : 1; |
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k = (k > 0)? k : 0; |
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color.r = (unsigned char)((v - v*s*k)*255.0f); |
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color.r = (unsigned char)((value - value*saturation*k)*255.0f); |
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// Green channel |
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k = fmodf((3.0f + h/60.0f), 6); |
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k = fmodf((3.0f + hue/60.0f), 6); |
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t = 4.0f - k; |
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k = (t < k)? t : k; |
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k = (k < 1)? k : 1; |
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k = (k > 0)? k : 0; |
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color.g = (unsigned char)((v - v*s*k)*255.0f); |
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color.g = (unsigned char)((value - value*saturation*k)*255.0f); |
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// Blue channel |
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k = fmodf((1.0f + h/60.0f), 6); |
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k = fmodf((1.0f + hue/60.0f), 6); |
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t = 4.0f - k; |
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k = (t < k)? t : k; |
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k = (k < 1)? k : 1; |
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k = (k > 0)? k : 0; |
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color.b = (unsigned char)((v - v*s*k)*255.0f); |
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color.b = (unsigned char)((value - value*saturation*k)*255.0f); |
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return color; |
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} |
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