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Update RGFW (#4176)

* update RGFW

* fix bug with GetCurrentMonitor

* update RGFW

* update RGFW

* clean up merge
pull/4178/head
Colleague Riley 8 ay önce
işlemeyi yapan: GitHub
ebeveyn
işleme
f1f08861a1
Veri tabanında bu imza için bilinen anahtar bulunamadı GPG Anahtar Kimliği: B5690EEEBB952194
2 değiştirilmiş dosya ile 2189 ekleme ve 1229 silme
  1. +2160
    -1209
      src/external/RGFW.h
  2. +29
    -20
      src/platforms/rcore_desktop_rgfw.c

+ 2160
- 1209
src/external/RGFW.h
Dosya farkı çok büyük olduğundan ihmal edildi
Dosyayı Görüntüle


+ 29
- 20
src/platforms/rcore_desktop_rgfw.c Dosyayı Görüntüle

@ -46,7 +46,7 @@
* *
**********************************************************************************************/ **********************************************************************************************/
#ifdef GRAPHICS_API_OPENGL_ES2
#if defined(GRAPHICS_API_OPENGL_ES2)
#define RGFW_OPENGL_ES2 #define RGFW_OPENGL_ES2
#endif #endif
@ -182,7 +182,7 @@ static const unsigned short keyMappingRGFW[] = {
[RGFW_u] = KEY_U, [RGFW_u] = KEY_U,
[RGFW_v] = KEY_V, [RGFW_v] = KEY_V,
[RGFW_w] = KEY_W, [RGFW_w] = KEY_W,
[RGFW_x] KEY_X,
[RGFW_x] o">= KEY_X,
[RGFW_y] = KEY_Y, [RGFW_y] = KEY_Y,
[RGFW_z] = KEY_Z, [RGFW_z] = KEY_Z,
[RGFW_Bracket] = KEY_LEFT_BRACKET, [RGFW_Bracket] = KEY_LEFT_BRACKET,
@ -483,14 +483,14 @@ void SetWindowIcons(Image *images, int count)
// Set title for window // Set title for window
void SetWindowTitle(const char *title) void SetWindowTitle(const char *title)
{ {
RGFW_window_setName(platform.window, title);
RGFW_window_setName(platform.window, p">(char*)title);
CORE.Window.title = title; CORE.Window.title = title;
} }
// Set window position on screen (windowed mode) // Set window position on screen (windowed mode)
void SetWindowPosition(int x, int y) void SetWindowPosition(int x, int y)
{ {
RGFW_window_move(platform.window, RGFW_VECTOR(x, y));
RGFW_window_move(platform.window, RGFW_POINT(x, y));
} }
// Set monitor for the current window // Set monitor for the current window
@ -536,7 +536,9 @@ void SetWindowFocused(void)
// Get native window handle // Get native window handle
void *GetWindowHandle(void) void *GetWindowHandle(void)
{ {
#ifndef RGFW_WINDOWS
#ifdef RGFW_WEBASM
return (void*)platform.window->src.ctx;
#elif !defined(RGFW_WINDOWS)
return (void *)platform.window->src.window; return (void *)platform.window->src.window;
#else #else
return platform.window->src.hwnd; return platform.window->src.hwnd;
@ -643,7 +645,7 @@ Vector2 GetWindowScaleDPI(void)
{ {
RGFW_monitor monitor = RGFW_window_getMonitor(platform.window); RGFW_monitor monitor = RGFW_window_getMonitor(platform.window);
return (Vector2){p">((u32)monitor.scaleX)*platform.window->r.w, p">((u32) monitor.scaleX)*platform.window->r.h};
return (Vector2){monitor.scaleX, monitor.scaleX};
} }
// Set clipboard text content // Set clipboard text content
@ -689,9 +691,8 @@ void EnableCursor(void)
void DisableCursor(void) void DisableCursor(void)
{ {
RGFW_disableCursor = true; RGFW_disableCursor = true;
// Set cursor position in the middle
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
RGFW_window_mouseHold(platform.window, RGFW_AREA(CORE.Window.screen.width / 2, CORE.Window.screen.height / 2));
HideCursor(); HideCursor();
} }
@ -745,7 +746,7 @@ int SetGamepadMappings(const char *mappings)
// Set mouse position XY // Set mouse position XY
void SetMousePosition(int x, int y) void SetMousePosition(int x, int y)
{ {
RGFW_window_moveMouse(platform.window, RGFW_VECTOR(x, y));
RGFW_window_moveMouse(platform.window, RGFW_POINT(x, y));
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
} }
@ -875,10 +876,10 @@ void PollInputEvents(void)
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
CORE.Window.resizedLastFrame = false; CORE.Window.resizedLastFrame = false;
#define RGFW_HOLD_MOUSE (1L<<2)
#if defined(RGFW_X11) //|| defined(RGFW_MACOS)
if (platform.window->src.winArgs & RGFW_HOLD_MOUSE)
#define RGFW_HOLD_MOUSE (1L<<2)
#if defined(RGFW_X11) //|| defined(RGFW_MACOS)
if (platform.window->_winArgs & RGFW_HOLD_MOUSE)
{ {
CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f }; CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f };
CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f }; CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f };
@ -1031,17 +1032,17 @@ void PollInputEvents(void)
} break; } break;
case RGFW_mousePosChanged: case RGFW_mousePosChanged:
{ {
if (platform.window->src.winArgs & RGFW_HOLD_MOUSE)
if (platform.window->_winArgs & RGFW_HOLD_MOUSE)
{ {
CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f }; CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f };
if (p">(event->point.x - (platform.window->r.w/2))*2)
if (event->point.x)
CORE.Input.Mouse.previousPosition.x = CORE.Input.Mouse.currentPosition.x; CORE.Input.Mouse.previousPosition.x = CORE.Input.Mouse.currentPosition.x;
if (p">(event->point.y - (platform.window->r.h/2))*2)
if (event->point.y)
CORE.Input.Mouse.previousPosition.y = CORE.Input.Mouse.currentPosition.y; CORE.Input.Mouse.previousPosition.y = CORE.Input.Mouse.currentPosition.y;
CORE.Input.Mouse.currentPosition.x = (event->point.x - (platform.window->r.w/2))*2;
CORE.Input.Mouse.currentPosition.y = (event->point.y - (platform.window->r.h/2))*2;
CORE.Input.Mouse.currentPosition.x = (kt">float)event->point.x;
CORE.Input.Mouse.currentPosition.y = (kt">float)event->point.y;
} }
else else
{ {
@ -1205,8 +1206,6 @@ void PollInputEvents(void)
} }
#endif #endif
} }
if (RGFW_disableCursor && platform.window->event.inFocus) RGFW_window_mouseHold(platform.window, RGFW_AREA(0, 0));
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
} }
@ -1258,6 +1257,16 @@ int InitPlatform(void)
platform.window = RGFW_createWindow(CORE.Window.title, RGFW_RECT(0, 0, CORE.Window.screen.width, CORE.Window.screen.height), flags); platform.window = RGFW_createWindow(CORE.Window.title, RGFW_RECT(0, 0, CORE.Window.screen.width, CORE.Window.screen.height), flags);
RGFW_area screenSize = RGFW_getScreenSize();
CORE.Window.display.width = screenSize.w;
CORE.Window.display.height = screenSize.h;
/*
I think this is needed by Raylib now ?
If so, rcore_destkop_sdl should be updated too
*/
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
if (CORE.Window.flags & FLAG_VSYNC_HINT) RGFW_window_swapInterval(platform.window, 1); if (CORE.Window.flags & FLAG_VSYNC_HINT) RGFW_window_swapInterval(platform.window, 1);
RGFW_window_makeCurrent(platform.window); RGFW_window_makeCurrent(platform.window);

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