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			@ -1090,7 +1090,7 @@ RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Colo | 
			
		
		
	
		
			
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			RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);                                     // Draw a line (Vector version) | 
			
		
		
	
		
			
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			RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color);                       // Draw a line defining thickness | 
			
		
		
	
		
			
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			RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color);                   // Draw a line using cubic-bezier curves in-out | 
			
		
		
	
		
			
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			RLAPI void DrawLineStrip(Vector2 *points, int numPoints, Color color);                                   // Draw lines sequence | 
			
		
		
	
		
			
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			RLAPI void DrawLineStrip(Vector2 *points, int pointsCount, Color color);                                   // Draw lines sequence | 
			
		
		
	
		
			
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			RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color);                              // Draw a color-filled circle | 
			
		
		
	
		
			
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			RLAPI void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color);     // Draw a piece of a circle | 
			
		
		
	
		
			
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			RLAPI void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color);    // Draw circle sector outline | 
			
		
		
	
	
		
			
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			@ -1114,7 +1114,7 @@ RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Co | 
			
		
		
	
		
			
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			RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int lineThick, Color color); // Draw rectangle with rounded edges outline | 
			
		
		
	
		
			
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			RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                                // Draw a color-filled triangle (vertex in counter-clockwise order!) | 
			
		
		
	
		
			
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			RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                           // Draw triangle outline (vertex in counter-clockwise order!) | 
			
		
		
	
		
			
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			RLAPI void DrawTriangleFan(Vector2 *points, int numPoints, Color color);                                 // Draw a triangle fan defined by points (first vertex is the center) | 
			
		
		
	
		
			
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			RLAPI void DrawTriangleFan(Vector2 *points, int pointsCount, Color color);                                 // Draw a triangle fan defined by points (first vertex is the center) | 
			
		
		
	
		
			
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			RLAPI void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color);                             // Draw a triangle strip defined by points | 
			
		
		
	
		
			
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			RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color);               // Draw a regular polygon (Vector version) | 
			
		
		
	
		
			
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			RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color);          // Draw a polygon outline of n sides | 
			
		
		
	
	
		
			
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