|
|
@ -2356,7 +2356,7 @@ bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshol |
|
|
|
return collision; |
|
|
|
} |
|
|
|
|
|
|
|
// Check if circle collides with a line created betweeen two points [p1] and [p2] |
|
|
|
// Check if circle collides with a line created between two points [p1] and [p2] |
|
|
|
RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2) |
|
|
|
{ |
|
|
|
float dx = p1.x - p2.x; |
|
|
|