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Fix `android`, `drm` compilation issue on `InitWindow` (#3407)

* Fix drm compilation issue on InitWindow

* Fix android compilation issue on InitWindow
pull/3409/head
ubkp 1年前
committed by GitHub
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f3c27ec157
找不到此签名对应的密钥 GPG 密钥 ID: 4AEE18F83AFDEB23
共有 2 个文件被更改,包括 11 次插入11 次删除
  1. +5
    -5
      src/rcore_android.c
  2. +6
    -6
      src/rcore_drm.c

+ 5
- 5
src/rcore_android.c 查看文件

@ -190,7 +190,7 @@ void InitWindow(int width, int height, const char *title)
CORE.Window.screen.height = height;
CORE.Window.currentFbo.width = width;
CORE.Window.currentFbo.height = height;
// Set desired windows flags before initializing anything
ANativeActivity_setWindowFlags(platform.app->activity, AWINDOW_FLAG_FULLSCREEN, 0); //AWINDOW_FLAG_SCALED, AWINDOW_FLAG_DITHER
@ -228,12 +228,12 @@ void InitWindow(int width, int height, const char *title)
// Initialize base path for storage
CORE.Storage.basePath = platform.app->activity->internalDataPath;
// Set some default window flags
CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false
CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED); // false
CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED); // true
CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED); // false
CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false
CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true
CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false
TRACELOG(LOG_INFO, "PLATFORM: ANDROID: Application initialized successfully");

+ 6
- 6
src/rcore_drm.c 查看文件

@ -228,16 +228,16 @@ void InitWindow(int width, int height, const char *title)
// Set some default window flags
CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false
CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED); // false
CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED); // true
CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED); // false
CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false
CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true
CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false
// Initialize hi-res timer
InitTimer();
// Initialize base path for storage
CORE.Storage.basePath = GetWorkingDirectory();
// Initialize raw input system
InitEvdevInput(); // Evdev inputs initialization
InitGamepad(); // Gamepad init

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