Kaynağa Gözat

stuff

pull/5516/head
Mao JunJie 2 ay önce
ebeveyn
işleme
f3dc2caca4
2 değiştirilmiş dosya ile 38 ekleme ve 11 silme
  1. +6
    -7
      raylib.h
  2. +32
    -4
      raymath.h

+ 6
- 7
raylib.h Dosyayı Görüntüle

@ -33,7 +33,6 @@
* [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management
*
* OPTIONAL DEPENDENCIES (included):
* [rcore] msf_gif (Miles Fogle) for GIF recording
* [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm
* [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm
* [rcore] rprand (Ramon Santamaria) for pseudo-random numbers generation
@ -100,13 +99,13 @@
#define __declspec(x) __attribute__((x))
#endif
#if defined(BUILD_LIBTYPE_SHARED)
#define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll)
#define RLAPI __declspec(dllexport) // Building the library as a Win32 shared library (.dll)
#elif defined(USE_LIBTYPE_SHARED)
#define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll)
#define RLAPI __declspec(dllimport) // Using the library as a Win32 shared library (.dll)
#endif
#else
#if defined(BUILD_LIBTYPE_SHARED)
#define RLAPI __attribute__((visibility("default"))) // We are building as a Unix shared library (.so/.dylib)
#define RLAPI __attribute__((visibility("default"))) // Building as a Unix shared library (.so/.dylib)
#endif
#endif
@ -158,7 +157,7 @@
#error "C++11 or later is required. Add -std=c++11"
#endif
// NOTE: We set some defines with some data types declared by raylib
// NOTE: Set some defines with some data types declared by raylib
// Other modules (raymath, rlgl) also require some of those types, so,
// to be able to use those other modules as standalone (not depending on raylib)
// this defines are very useful for internal check and avoid type (re)definitions
@ -1673,7 +1672,7 @@ RLAPI void ResumeSound(Sound sound); // Resume
RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (mf">0.5 is center)
RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (o">-1.0 left, 0.0 center, 1.0 right)
RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
RLAPI void WaveCrop(Wave *wave, int initFrame, int finalFrame); // Crop a wave to defined frames range
RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
@ -1694,7 +1693,7 @@ RLAPI void ResumeMusicStream(Music music); // Resume
RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds)
RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (mf">0.5 is center)
RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (o">-1.0 left, 0.0 center, 1.0 right)
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)

+ 32
- 4
raymath.h Dosyayı Görüntüle

@ -2552,7 +2552,38 @@ RMAPI int QuaternionEquals(Quaternion p, Quaternion q)
return result;
}
// Compose a transformation matrix from rotational, translational and scaling components
// TODO: This function is not following raymath conventions defined in header: NOT self-contained
RMAPI Matrix MatrixCompose(Vector3 translation, Quaternion rotation, Vector3 scale)
{
// Initialize vectors
Vector3 right = { 1.0f, 0.0f, 0.0f };
Vector3 up = { 0.0f, 1.0f, 0.0f };
Vector3 forward = { 0.0f, 0.0f, 1.0f };
// Scale vectors
right = Vector3Scale(right, scale.x);
up = Vector3Scale(up, scale.y);
forward = Vector3Scale(forward , scale.z);
// Rotate vectors
right = Vector3RotateByQuaternion(right, rotation);
up = Vector3RotateByQuaternion(up, rotation);
forward = Vector3RotateByQuaternion(forward, rotation);
// Set result matrix output
Matrix result = {
right.x, up.x, forward.x, translation.x,
right.y, up.y, forward.y, translation.y,
right.z, up.z, forward.z, translation.z,
0.0f, 0.0f, 0.0f, 1.0f
};
return result;
}
// Decompose a transformation matrix into its rotational, translational and scaling components and remove shear
// TODO: This function is not following raymath conventions defined in header: NOT self-contained
RMAPI void MatrixDecompose(Matrix mat, Vector3 *translation, Quaternion *rotation, Vector3 *scale)
{
float eps = (float)1e-9;
@ -2587,10 +2618,7 @@ RMAPI void MatrixDecompose(Matrix mat, Vector3 *translation, Quaternion *rotatio
// X Scale
scl.x = Vector3Length(matColumns[0]);
if (scl.x > eps)
{
matColumns[0] = Vector3Scale(matColumns[0], 1.0f / scl.x);
}
if (scl.x > eps) matColumns[0] = Vector3Scale(matColumns[0], 1.0f / scl.x);
// Compute XY shear and make col2 orthogonal
shear[0] = Vector3DotProduct(matColumns[0], matColumns[1]);

Yükleniyor…
İptal
Kaydet