@ -2414,8 +2414,9 @@ RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode)
/ / Get handles to GLSL uniform locations ( vertex shader )
/ / Get handles to GLSL uniform locations ( vertex shader )
shader . locs [ SHADER_LOC_MATRIX_MVP ] = rlGetLocationUniform ( shader . id , " mvp " ) ;
shader . locs [ SHADER_LOC_MATRIX_MVP ] = rlGetLocationUniform ( shader . id , " mvp " ) ;
shader . locs [ SHADER_LOC_MATRIX_PROJECTION ] = rlGetLocationUniform ( shader . id , " projection " ) ;
shader . locs [ SHADER_LOC_MATRIX_VIEW ] = rlGetLocationUniform ( shader . id , " view " ) ;
shader . locs [ SHADER_LOC_MATRIX_VIEW ] = rlGetLocationUniform ( shader . id , " view " ) ;
shader . locs [ SHADER_LOC_MATRIX_PROJECTION ] = rlGetLocationUniform ( shader . id , " projection " ) ;
shader . locs [ SHADER_LOC_MATRIX_NORMAL ] = rlGetLocationUniform ( shader . id , " matNormal " ) ;
/ / Get handles to GLSL uniform locations ( fragment shader )
/ / Get handles to GLSL uniform locations ( fragment shader )
shader . locs [ SHADER_LOC_COLOR_DIFFUSE ] = rlGetLocationUniform ( shader . id , " colDiffuse " ) ;
shader . locs [ SHADER_LOC_COLOR_DIFFUSE ] = rlGetLocationUniform ( shader . id , " colDiffuse " ) ;