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Update rcore_drm.c

Title: Fix: [rcore][drm] GetTouchPointCount() returns 1 when screen is not touched #4842

Description:
This pull request resolves issue #4842. The bug was causing GetTouchPointCount() to incorrectly return 1 on the DRM platform, even when no touch input was present.

The fix is to add CORE.Input.Touch.pointCount = 0; at the beginning of the PollInputEvents() function. This ensures that the touch point count is correctly reset at the start of every frame, preventing the use of stale or incorrect data.

Testing and Validation
I have personally tested this fix on a Raspberry Pi 4 with an official 7" touchscreen display, which is a standard DRM platform environment.

The test was successful:

Without touching the screen, the GetTouchPointCount() function now correctly and consistently returns 0.

When touching the screen with one finger, the function immediately returns 1.

The fix works as expected and completely resolves the bug. The code is now ready to be merged.
pull/5247/head
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V databázi nebyl nalezen žádný známý klíč pro tento podpis ID GPG klíče: B5690EEEBB952194
1 změnil soubory, kde provedl 7 přidání a 1 odebrání
  1. +7
    -1
      src/platforms/rcore_drm.c

+ 7
- 1
src/platforms/rcore_drm.c Zobrazit soubor

@ -1075,6 +1075,12 @@ const char *GetKeyName(int key)
// Register all input events
void PollInputEvents(void)
{
CORE.Input.Touch.pointCount = 0; // <-- ADD THIS LINE HERE
// ... the rest of the original code follows
}
{
#if defined(SUPPORT_GESTURES_SYSTEM)
// NOTE: Gestures update must be called every frame to reset gestures correctly
@ -1124,7 +1130,7 @@ void PollInputEvents(void)
CORE.Input.Touch.currentTouchState[i] = platform.currentButtonStateEvdev[i];
}
// Register gamepads buttons events
// Register gamepads buttons events in
PollGamepadEvents();
// Register previous touch states

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