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Added new example: text drawing on image

pull/382/head
Ray San 7 years ago
parent
commit
f460b3842e
4 changed files with 84 additions and 1 deletions
  1. +1
    -1
      examples/Makefile
  2. BIN
      examples/textures/resources/KAISG.ttf
  3. +83
    -0
      examples/textures/textures_image_text.c
  4. BIN
      examples/textures/textures_image_text.png

+ 1
- 1
examples/Makefile View File

@ -292,6 +292,7 @@ EXAMPLES = \
textures/textures_image_processing \
textures/textures_image_drawing \
textures/textures_image_generation \
textures/textures_image_text \
text/text_sprite_fonts \
text/text_bmfont_ttf \
text/text_raylib_fonts \
@ -368,4 +369,3 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
del *.o *.html *.js
endif
@echo Cleaning done

BIN
examples/textures/resources/KAISG.ttf View File


+ 83
- 0
examples/textures/textures_image_text.c View File

@ -0,0 +1,83 @@
/*******************************************************************************************
*
* raylib [texture] example - Image text drawing using TTF generated spritefont
*
* This example has been created using raylib 1.8 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2017 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [texture] example - image text drawing");
// TTF SpriteFont loading with custom generation parameters
SpriteFont font = LoadSpriteFontEx("resources/KAISG.ttf", 64, 0, 0);
Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
// Draw over image using custom font
ImageDrawTextEx(&parrots, (Vector2){ 20, 20 }, font, "[Parrots font drawing]", font.baseSize, 0, WHITE);
Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
Vector2 position = { screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 20 };
bool showFont = false;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyDown(KEY_SPACE)) showFont = true;
else showFont = false;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
if (!showFont)
{
// Draw texture with text already drawn inside
DrawTextureV(texture, position, WHITE);
// Draw text directly using sprite font
DrawTextEx(font, "[Parrots font drawing]", (Vector2){ position.x + 20,
position.y + 20 + 280 }, font.baseSize, 0, WHITE);
}
else DrawTexture(font.texture, screenWidth/2 - font.texture.width/2, 50, BLACK);
DrawText("PRESS SPACE to SEE USED SPRITEFONT ", 290, 420, 10, DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Texture unloading
UnloadSpriteFont(font); // Unload custom spritefont
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

BIN
examples/textures/textures_image_text.png View File

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