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/******************************************************************************************* |
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* |
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* raylib [texture] example - Image text drawing using TTF generated spritefont |
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* |
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* This example has been created using raylib 1.8 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2017 Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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int main() |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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int screenWidth = 800; |
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int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib [texture] example - image text drawing"); |
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// TTF SpriteFont loading with custom generation parameters |
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SpriteFont font = LoadSpriteFontEx("resources/KAISG.ttf", 64, 0, 0); |
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Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM) |
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// Draw over image using custom font |
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ImageDrawTextEx(&parrots, (Vector2){ 20, 20 }, font, "[Parrots font drawing]", font.baseSize, 0, WHITE); |
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Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM) |
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UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM |
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Vector2 position = { screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 20 }; |
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bool showFont = false; |
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SetTargetFPS(60); |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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if (IsKeyDown(KEY_SPACE)) showFont = true; |
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else showFont = false; |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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if (!showFont) |
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{ |
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// Draw texture with text already drawn inside |
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DrawTextureV(texture, position, WHITE); |
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// Draw text directly using sprite font |
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DrawTextEx(font, "[Parrots font drawing]", (Vector2){ position.x + 20, |
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position.y + 20 + 280 }, font.baseSize, 0, WHITE); |
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} |
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else DrawTexture(font.texture, screenWidth/2 - font.texture.width/2, 50, BLACK); |
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DrawText("PRESS SPACE to SEE USED SPRITEFONT ", 290, 420, 10, DARKGRAY); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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UnloadTexture(texture); // Texture unloading |
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UnloadSpriteFont(font); // Unload custom spritefont |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |