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/* |
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WELCOME raylib EXAMPLES CONTRIBUTOR! |
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This is a bsasic template to anyone ready to contribute with some code example for the library, |
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here there are some guidelines on how to create an example to be included in raylib |
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1. File naming: <module>_<description> - Lower case filename, words separated by underscore, |
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no more than 3-4 words in total to describe the example. <module> referes to the primary |
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raylib module the example is more related with (code, shapes, textures, models, shaders, raudio). |
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i.e: core_input_multitouch, shapes_lines_bezier, shaders_palette_switch |
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2. Follow below template structure, example info should list the module, the short description |
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and the author of the example, twitter or github info could be also provided for the author. |
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Short description should also be used on the title of the window. |
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3. Code should be organized by sections:[Initialization]- [Update] - [Draw] - [De-Initialization] |
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Place your code between the dotted lines for every section, please don't mix update logic with drawing |
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and remember to unload all loaded resources. |
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4. Code should follow raylib conventions: https://github.com/raysan5/raylib/wiki/raylib-coding-conventions |
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Try to be very organized, using line-breaks appropiately. |
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5. Add comments to the specific parts of code the example is focus on. |
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Don't abuse with comments, try to be clear and impersonal on the comments. |
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6. Try to keep the example simple, under 300 code lines if possible. Try to avoid external dependencies. |
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Try to avoid defining functions outside the main(). Example should be as self-contained as possible. |
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7. About external resources, they should be placed in a [resources] folder and those resources |
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should be open and free for use and distribution. Avoid propietary content. |
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8. Try to keep the example simple but with a creative touch. |
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Simple but beautiful examples are more appealing to users! |
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9. In case of additional information is required, just come to raylib Discord channel: example-contributions |
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10. Have fun! |
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*/ |
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/******************************************************************************************* |
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* |
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* raylib [core] example - Basic window |
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* |
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* This example has been created using raylib 2.5 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2019 Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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int main() |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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const int screenWidth = 800; |
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const int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); |
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// TODO: Load resources / Initialize variables at this point |
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SetTargetFPS(60); |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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// TODO: Update variables / Implement example logic at this point |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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// TODO: Draw everything that requires to be drawn at this point: |
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); // Example |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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// TODO: Unload all loaded resources at this point |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |