| @ -0,0 +1,98 @@ | |||||
| /* | |||||
| WELCOME raylib EXAMPLES CONTRIBUTOR! | |||||
| This is a bsasic template to anyone ready to contribute with some code example for the library, | |||||
| here there are some guidelines on how to create an example to be included in raylib | |||||
| 1. File naming: <module>_<description> - Lower case filename, words separated by underscore, | |||||
| no more than 3-4 words in total to describe the example. <module> referes to the primary | |||||
| raylib module the example is more related with (code, shapes, textures, models, shaders, raudio). | |||||
| i.e: core_input_multitouch, shapes_lines_bezier, shaders_palette_switch | |||||
| 2. Follow below template structure, example info should list the module, the short description | |||||
| and the author of the example, twitter or github info could be also provided for the author. | |||||
| Short description should also be used on the title of the window. | |||||
| 3. Code should be organized by sections:[Initialization]- [Update] - [Draw] - [De-Initialization] | |||||
| Place your code between the dotted lines for every section, please don't mix update logic with drawing | |||||
| and remember to unload all loaded resources. | |||||
| 4. Code should follow raylib conventions: https://github.com/raysan5/raylib/wiki/raylib-coding-conventions | |||||
| Try to be very organized, using line-breaks appropiately. | |||||
| 5. Add comments to the specific parts of code the example is focus on. | |||||
| Don't abuse with comments, try to be clear and impersonal on the comments. | |||||
| 6. Try to keep the example simple, under 300 code lines if possible. Try to avoid external dependencies. | |||||
| Try to avoid defining functions outside the main(). Example should be as self-contained as possible. | |||||
| 7. About external resources, they should be placed in a [resources] folder and those resources | |||||
| should be open and free for use and distribution. Avoid propietary content. | |||||
| 8. Try to keep the example simple but with a creative touch. | |||||
| Simple but beautiful examples are more appealing to users! | |||||
| 9. In case of additional information is required, just come to raylib Discord channel: example-contributions | |||||
| 10. Have fun! | |||||
| */ | |||||
| /******************************************************************************************* | |||||
| * | |||||
| * raylib [core] example - Basic window | |||||
| * | |||||
| * This example has been created using raylib 2.5 (www.raylib.com) | |||||
| * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||||
| * | |||||
| * Copyright (c) 2019 Ramon Santamaria (@raysan5) | |||||
| * | |||||
| ********************************************************************************************/ | |||||
| #include "raylib.h" | |||||
| int main() | |||||
| { | |||||
| // Initialization | |||||
| //-------------------------------------------------------------------------------------- | |||||
| const int screenWidth = 800; | |||||
| const int screenHeight = 450; | |||||
| InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); | |||||
| // TODO: Load resources / Initialize variables at this point | |||||
| SetTargetFPS(60); | |||||
| //-------------------------------------------------------------------------------------- | |||||
| // Main game loop | |||||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||||
| { | |||||
| // Update | |||||
| //---------------------------------------------------------------------------------- | |||||
| // TODO: Update variables / Implement example logic at this point | |||||
| //---------------------------------------------------------------------------------- | |||||
| // Draw | |||||
| //---------------------------------------------------------------------------------- | |||||
| BeginDrawing(); | |||||
| ClearBackground(RAYWHITE); | |||||
| // TODO: Draw everything that requires to be drawn at this point: | |||||
| DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); // Example | |||||
| EndDrawing(); | |||||
| //---------------------------------------------------------------------------------- | |||||
| } | |||||
| // De-Initialization | |||||
| //-------------------------------------------------------------------------------------- | |||||
| // TODO: Unload all loaded resources at this point | |||||
| CloseWindow(); // Close window and OpenGL context | |||||
| //-------------------------------------------------------------------------------------- | |||||
| return 0; | |||||
| } | |||||