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@ -26,21 +26,29 @@ |
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#include "raylib.h" |
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#include "rlgl.h" // Required for: rlDrawRenderBatchActive(), rlGetMatrixModelview(), rlGetMatrixProjection() |
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#if defined(__APPLE__) |
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#include <OpenGL/gl3.h> // OpenGL 3 library for OSX |
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#include <OpenGL/gl3ext.h> // OpenGL 3 extensions library for OSX |
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#else |
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#include "glad.h" // Required for: OpenGL functionality |
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#endif |
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#include "raymath.h" // Required for: MatrixMultiply(), MatrixToFloat() |
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#if defined(PLATFORM_DESKTOP) |
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#define GLSL_VERSION 330 |
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#if defined(GRAPHICS_API_OPENGL_ES2) |
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#include "glad_gles2.h" // Required for: OpenGL functionality |
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#define glGenVertexArrays glGenVertexArraysOES |
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#define glBindVertexArray glBindVertexArrayOES |
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#define glDeleteVertexArrays glDeleteVertexArraysOES |
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#define GLSL_VERSION 100 |
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#else |
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#if defined(__APPLE__) |
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#include <OpenGL/gl3.h> // OpenGL 3 library for OSX |
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#include <OpenGL/gl3ext.h> // OpenGL 3 extensions library for OSX |
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#else |
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#include "glad.h" // Required for: OpenGL functionality |
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#endif |
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#define GLSL_VERSION 330 |
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#endif |
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#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB |
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#define GLSL_VERSION 100 |
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#endif |
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#include "rlgl.h" // Required for: rlDrawRenderBatchActive(), rlGetMatrixModelview(), rlGetMatrixProjection() |
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#include "raymath.h" // Required for: MatrixMultiply(), MatrixToFloat() |
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#define MAX_PARTICLES 1000 |
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// Particle type |
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@ -97,7 +105,9 @@ int main(void) |
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glBindVertexArray(0); |
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// Allows the vertex shader to set the point size of each particle individually |
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#ifndef GRAPHICS_API_OPENGL_ES2 |
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glEnable(GL_PROGRAM_POINT_SIZE); |
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#endif |
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SetTargetFPS(60); |
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//-------------------------------------------------------------------------------------- |
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