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Fix glfw name on OSX and remove unused directory warning

pull/114/head
Chris Hemingway 8 years ago
parent
commit
f575935ace
5 changed files with 24 additions and 9 deletions
  1. +5
    -2
      templates/advance_game/Makefile
  2. +4
    -1
      templates/basic_game/Makefile
  3. +5
    -2
      templates/basic_test/Makefile
  4. +5
    -2
      templates/simple_game/Makefile
  5. +5
    -2
      templates/standard_game/Makefile

+ 5
- 2
templates/advance_game/Makefile View File

@ -109,7 +109,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX)
LFLAGS = -L. -L../../src
else
LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
LFLAGS = -L. -L../../src
ifeq ($(PLATFORM_OS),WINDOWS)
LFLAGS += -LC:/raylib/raylib/src
endif
# external libraries to link with
# GLFW3
LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
@ -134,7 +137,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# libraries for OS X 10.9 desktop compiling
# requires the following packages:
# libglfw3-dev libopenal-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa
else
# libraries for Windows desktop compiling
# NOTE: GLFW3 and OpenAL Soft libraries should be installed

+ 4
- 1
templates/basic_game/Makefile View File

@ -109,7 +109,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX)
LFLAGS = -L. -L../../src
else
LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
LFLAGS = -L. -L../../src
ifeq ($(PLATFORM_OS),WINDOWS)
LFLAGS += -LC:/raylib/raylib/src
endif
# external libraries to link with
# GLFW3
LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)

+ 5
- 2
templates/basic_test/Makefile View File

@ -108,7 +108,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX)
LFLAGS = -L. -L../../src
else
LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
LFLAGS = -L. -L../../src
ifeq ($(PLATFORM_OS),WINDOWS)
LFLAGS += -LC:/raylib/raylib/src
endif
# external libraries to link with
# GLFW3
LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
@ -133,7 +136,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# libraries for OS X 10.9 desktop compiling
# requires the following packages:
# libglfw3-dev libopenal-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa
else
# libraries for Windows desktop compiling
# NOTE: GLFW3 and OpenAL Soft libraries should be installed

+ 5
- 2
templates/simple_game/Makefile View File

@ -109,7 +109,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX)
LFLAGS = -L. -L../../src
else
LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
LFLAGS = -L. -L../../src
ifeq ($(PLATFORM_OS),WINDOWS)
LFLAGS += -LC:/raylib/raylib/src
endif
# external libraries to link with
# GLFW3
LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
@ -134,7 +137,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# libraries for OS X 10.9 desktop compiling
# requires the following packages:
# libglfw3-dev libopenal-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa
else
# libraries for Windows desktop compiling
# NOTE: GLFW3 and OpenAL Soft libraries should be installed

+ 5
- 2
templates/standard_game/Makefile View File

@ -109,7 +109,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX)
LFLAGS = -L. -L../../src
else
LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
LFLAGS = -L. -L../../src
ifeq ($(PLATFORM_OS),WINDOWS)
LFLAGS += -LC:/raylib/raylib/src
endif
# external libraries to link with
# GLFW3
LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
@ -134,7 +137,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# libraries for OS X 10.9 desktop compiling
# requires the following packages:
# libglfw3-dev libopenal-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa
else
# libraries for Windows desktop compiling
# NOTE: GLFW3 and OpenAL Soft libraries should be installed

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