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Reviewed typo and formating

pull/2939/head
Ray hace 2 años
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f594f14510
Se han modificado 1 ficheros con 6 adiciones y 6 borrados
  1. +6
    -6
      src/rcamera.h

+ 6
- 6
src/rcamera.h Ver fichero

@ -423,10 +423,10 @@ void UpdateCamera(Camera *camera, int mode)
if (mode == CAMERA_ORBITAL)
{
// Orbital can just orbit
Matrix rotatation = MatrixRotate(GetCameraUp(camera), CAMERA_ORBITAL_SPEED*GetFrameTime());
Vector3 viewVector = Vector3Subtract(camera->position, camera->target);
viewVector = Vector3Transform(viewVector, rotatation);
camera->position = Vector3Add(camera->target, viewVector);
Matrix rotation = MatrixRotate(GetCameraUp(camera), CAMERA_ORBITAL_SPEED*GetFrameTime());
Vector3 view = Vector3Subtract(camera->position, camera->target);
view = Vector3Transform(view, rotation);
camera->position = Vector3Add(camera->target, view);
}
else
{
@ -438,8 +438,8 @@ void UpdateCamera(Camera *camera, int mode)
if (IsKeyDown(KEY_Q)) CameraRoll(camera, -CAMERA_ROTATION_SPEED);
if (IsKeyDown(KEY_E)) CameraRoll(camera, CAMERA_ROTATION_SPEED);
CameraYaw(camera, -mousePositionDelta.x * CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget);
CameraPitch(camera, -mousePositionDelta.y * CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp);
CameraYaw(camera, -mousePositionDelta.x*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget);
CameraPitch(camera, -mousePositionDelta.y*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp);
// Camera movement
if (IsKeyDown(KEY_W)) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane);

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