From f5f3b4e095d89cb196f9156ed8fe7da95d697267 Mon Sep 17 00:00:00 2001 From: Ray Date: Sun, 17 Jul 2016 23:40:25 +0200 Subject: [PATCH] Update README.md --- README.md | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 79d2cba1..71052a0f 100644 --- a/README.md +++ b/README.md @@ -137,7 +137,7 @@ VR support: raylib supports **Oculus Rift CV1**, one of the most anticipated VR New materials system: now raylib supports standard material properties for 3D models, including diffuse-ambient-specular colors and diffuse-normal-specular textures. Just assign values to standard material and everything is processed internally. -New lighting system: added support for up to 8 configurable lights and 3 light types: **point light**, **directional light** and **spot light**. Just create a light, configure its parameters and raylib manages render internally for every 3d object using standard material. +New lighting system: added support for up to 8 configurable lights and 3 light types: **point**, **directional** and **spot** lights. Just create a light, configure its parameters and raylib manages render internally for every 3d object using standard material. Complete gamepad support on Raspberry Pi: Gamepad system has been completely redesigned. Now multiple gamepads can be easily configured and used; gamepad data is read and processed in raw mode in a second thread. @@ -149,7 +149,7 @@ Other additions include a [2D camera system](https://github.com/raysan5/raylib/b This new version is so massive that is difficult to list all the improvements, most of raylib modules have been reviewed and [rlgl](https://github.com/raysan5/raylib/blob/develop/src/rlgl.c) module has been completely redesigned to accomodate to new material-lighting systems and stereo rendering. You can check [CHANGELOG](https://github.com/raysan5/raylib/blob/develop/CHANGELOG) file for a more detailed list of changes. -Up to 8 new code examples have been added to show the new raylib features and also some samples to show the usage of [rlgl]() and [audio]() raylib modules as standalone libraries. +Up to 8 new code examples have been added to show the new raylib features and also some samples to show the usage of [rlgl](https://github.com/raysan5/raylib/blob/develop/examples/rlgl_standalone.c) and [audio](https://github.com/raysan5/raylib/blob/develop/examples/audio_standalone.c) raylib modules as standalone libraries. Lots of code changes (+400 commits) and lots of hours of hard work have concluded in this amazing new raylib 1.5. @@ -164,11 +164,13 @@ features * Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC) * Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps * Materials (diffuse, normal, specular) and Lighting (point, directional, spot) support + * Shaders support, including Model shaders and Postprocessing shaders * Powerful math module for Vector and Matrix operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.c) * Audio loading and playing with streaming support and mixing channels (WAV, OGG, XM, MOD) - * Custom color palette for fancy visuals on raywhite background * VR stereo rendering support with configurable HMD device parameters * Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi**, **HTML5** and **Oculus Rift CV1** + * Custom color palette for fancy visuals on raywhite background + * Minimal external dependencies (GLFW3, OpenGL, OpenAL) raylib uses on its core module the outstanding [GLFW3](http://www.glfw.org/) library. The best option by far I found for multiplatform (Windows, Linux, Mac) window/context and input management (clean, focused, great license, well documented, modern, ...).