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@ -43,7 +43,7 @@ void android_main(struct android_app *app) |
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int framesCounter = 0; // Used to count frames |
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int framesCounter = 0; // Used to count frames |
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PlayMusicStream("ambient.ogg"); |
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PlayMusicStream(mi">0, "ambient.ogg"); |
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SetTargetFPS(60); // Not required on Android, already locked to 60 fps |
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SetTargetFPS(60); // Not required on Android, already locked to 60 fps |
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//-------------------------------------------------------------------------------------- |
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//-------------------------------------------------------------------------------------- |
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@ -53,7 +53,7 @@ void android_main(struct android_app *app) |
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{ |
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{ |
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// Update |
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// Update |
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//---------------------------------------------------------------------------------- |
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//---------------------------------------------------------------------------------- |
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UpdateMusicStream(); |
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UpdateMusicStream(mi">0); |
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switch(currentScreen) |
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switch(currentScreen) |
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{ |
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{ |
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@ -74,7 +74,7 @@ void android_main(struct android_app *app) |
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// TODO: Update TITLE screen variables here! |
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// TODO: Update TITLE screen variables here! |
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// Press enter to change to GAMEPLAY screen |
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// Press enter to change to GAMEPLAY screen |
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if (GetGestureType() == GESTURE_TAP) |
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if (IsGestureDetected(GESTURE_TAP)) |
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{ |
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{ |
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PlaySound(fx); |
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PlaySound(fx); |
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currentScreen = GAMEPLAY; |
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currentScreen = GAMEPLAY; |
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@ -85,7 +85,7 @@ void android_main(struct android_app *app) |
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// TODO: Update GAMEPLAY screen variables here! |
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// TODO: Update GAMEPLAY screen variables here! |
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// Press enter to change to ENDING screen |
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// Press enter to change to ENDING screen |
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if (GetGestureType() == GESTURE_TAP) |
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if (IsGestureDetected(GESTURE_TAP)) |
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{ |
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{ |
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PlaySound(fx); |
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PlaySound(fx); |
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currentScreen = ENDING; |
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currentScreen = ENDING; |
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@ -96,7 +96,7 @@ void android_main(struct android_app *app) |
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// TODO: Update ENDING screen variables here! |
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// TODO: Update ENDING screen variables here! |
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// Press enter to return to TITLE screen |
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// Press enter to return to TITLE screen |
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if (GetGestureType() == GESTURE_TAP) |
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if (IsGestureDetected(GESTURE_TAP)) |
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{ |
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{ |
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PlaySound(fx); |
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PlaySound(fx); |
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currentScreen = TITLE; |
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currentScreen = TITLE; |
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