diff --git a/examples/Makefile b/examples/Makefile
index de02ae085..9a3f640b7 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -355,7 +355,7 @@ ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_R
     ifeq ($(BUILD_WEB_WEBGL2),TRUE)
         LDFLAGS += -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2
     endif
-    
+
     # Add resources building if required
     ifeq ($(BUILD_WEB_RESOURCES),TRUE)
         LDFLAGS += --preload-file $(BUILD_WEB_RESOURCES_PATH)
@@ -559,7 +559,8 @@ SHAPES = \
     shapes/shapes_ring_drawing \
     shapes/shapes_rounded_rectangle_drawing \
     shapes/shapes_splines_drawing \
-    shapes/shapes_top_down_lights
+    shapes/shapes_top_down_lights \
+    shapes/shapes_dashed_line
 
 TEXTURES = \
     textures/textures_background_scrolling \
diff --git a/examples/Makefile.Web b/examples/Makefile.Web
index 8c9707274..20d737c38 100644
--- a/examples/Makefile.Web
+++ b/examples/Makefile.Web
@@ -355,7 +355,7 @@ ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_R
     ifeq ($(BUILD_WEB_WEBGL2),TRUE)
         LDFLAGS += -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2
     endif
-    
+
     # Add resources building if required
     ifeq ($(BUILD_WEB_RESOURCES),TRUE)
         LDFLAGS += --preload-file $(BUILD_WEB_RESOURCES_PATH)
@@ -559,7 +559,8 @@ SHAPES = \
     shapes/shapes_ring_drawing \
     shapes/shapes_rounded_rectangle_drawing \
     shapes/shapes_splines_drawing \
-    shapes/shapes_top_down_lights
+    shapes/shapes_top_down_lights \
+    shapes/shapes_dashed_line
 
 TEXTURES = \
     textures/textures_background_scrolling \
diff --git a/examples/README.md b/examples/README.md
index 92ea9aa07..a5ee53afd 100644
--- a/examples/README.md
+++ b/examples/README.md
@@ -91,6 +91,7 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
 | [shapes_splines_drawing](shapes/shapes_splines_drawing.c) |  | ⭐⭐⭐☆ | 5.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
 | [shapes_digital_clock](shapes/shapes_digital_clock.c) |
 | ⭐⭐⭐☆ | 5.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
 | [shapes_digital_clock](shapes/shapes_digital_clock.c) |  | ⭐⭐⭐⭐️ | 5.5 | 5.6 | [Hamza RAHAL](https://github.com/hmz-rhl) |
 | [shapes_double_pendulum](shapes/shapes_double_pendulum.c) |
 | ⭐⭐⭐⭐️ | 5.5 | 5.6 | [Hamza RAHAL](https://github.com/hmz-rhl) |
 | [shapes_double_pendulum](shapes/shapes_double_pendulum.c) |  | ⭐⭐☆☆ | 5.5 | 5.5 | [JoeCheong](https://github.com/Joecheong2006) |
+| [shapes_dashed_line](shapes/shapes_dashed_line.c) |
 | ⭐⭐☆☆ | 5.5 | 5.5 | [JoeCheong](https://github.com/Joecheong2006) |
+| [shapes_dashed_line](shapes/shapes_dashed_line.c) |  | ⭐☆☆☆ | 5.5 | 5.5 | [Luís Almeida](https://github.com/luis605) |
 
 ### category: textures [26]
 
diff --git a/examples/examples_list.txt b/examples/examples_list.txt
index 6af9bb6eb..10bf09ceb 100644
--- a/examples/examples_list.txt
+++ b/examples/examples_list.txt
@@ -66,6 +66,7 @@ shapes;shapes_rectangle_advanced;★★★★;5.5;5.5;2024;2025;"Everton Jr.";@e
 shapes;shapes_splines_drawing;★★★☆;5.0;5.0;2023;2025;"Ramon Santamaria";@raysan5
 shapes;shapes_digital_clock;★★★★;5.5;5.6;2025;2025;"Hamza RAHAL";@hmz-rhl
 shapes;shapes_double_pendulum;★★☆☆;5.5;5.5;2025;2025;"JoeCheong";@Joecheong2006
+shapes;shapes_dashed_line;★☆☆☆;5.5;5.5;2025;2025;"Luís Almeida";@luis605
 textures;textures_logo_raylib;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
 textures;textures_srcrec_dstrec;★★★☆;1.3;1.3;2015;2025;"Ramon Santamaria";@raysan5
 textures;textures_image_drawing;★★☆☆;1.4;1.4;2016;2025;"Ramon Santamaria";@raysan5
diff --git a/examples/shapes/shapes_dashed_line.c b/examples/shapes/shapes_dashed_line.c
new file mode 100644
index 000000000..fd017562f
--- /dev/null
+++ b/examples/shapes/shapes_dashed_line.c
@@ -0,0 +1,103 @@
+/*******************************************************************************************
+*
+*   raylib [shapes] example - dashed line drawing
+*
+*   Example complexity rating: [★☆☆☆] 1/4
+*
+*   Example originally created with raylib 2.5, last time updated with raylib 2.5
+*
+*   Example contributed by Luís Almeida (@luis605)
+*
+*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+*   BSD-like license that allows static linking with closed source software
+*
+*   Copyright (c) 2025 Luís Almeida (@luis605)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+#define RAYGUI_IMPLEMENTATION
+#include "raygui.h"                 // Required for GUI controls
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+    // Initialization
+    //--------------------------------------------------------------------------------------
+    const int screenWidth = 800;
+    const int screenHeight = 450;
+
+    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - interactive dashed line");
+
+    // Line Properties
+    Vector2 lineStartPosition = { 20.0f, 50.0f };
+    Vector2 lineEndPosition = { 780.0f, 400.0f };
+    float dashLength = 25.0f;
+    float blankLength = 15.0f;
+
+    // Color selection
+    Color lineColors[] = { RED, ORANGE, GOLD, GREEN, BLUE, VIOLET, PINK, BLACK };
+    int colorIndex = 0;
+
+    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
+
+    // Main game loop
+    while (!WindowShouldClose())    // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+        lineEndPosition = GetMousePosition(); // Line endpoint follows the mouse
+
+        // --- Keyboard Controls ---
+
+        // Change Dash Length (UP/DOWN arrows)
+        if (IsKeyDown(KEY_UP)) dashLength += 1.0f;
+        if (IsKeyDown(KEY_DOWN) && dashLength > 1.0f) dashLength -= 1.0f;
+
+        // Change Space Length (LEFT/RIGHT arrows)
+        if (IsKeyDown(KEY_RIGHT)) blankLength += 1.0f;
+        if (IsKeyDown(KEY_LEFT) && blankLength > 1.0f) blankLength -= 1.0f;
+
+        // Cycle through colors ('C' key)
+        if (IsKeyPressed(KEY_C))
+        {
+            colorIndex = (colorIndex + 1) % (sizeof(lineColors)/sizeof(Color));
+        }
+
+        //----------------------------------------------------------------------------------
+
+        // Draw
+        //----------------------------------------------------------------------------------
+        BeginDrawing();
+
+            ClearBackground(RAYWHITE);
+
+            // Draw the dashed line with the current properties
+            DrawLineDashed(lineStartPosition, lineEndPosition, dashLength, blankLength, lineColors[colorIndex]);
+
+            // Draw UI and Instructions
+            DrawRectangle(5, 5, 265, 95, Fade(SKYBLUE, 0.5f));
+            DrawRectangleLines(5, 5, 265, 95, BLUE);
+
+            DrawText("CONTROLS:", 15, 15, 10, BLACK);
+            DrawText("UP/DOWN: Change Dash Length", 15, 35, 10, BLACK);
+            DrawText("LEFT/RIGHT: Change Space Length", 15, 55, 10, BLACK);
+            DrawText("C: Cycle Color", 15, 75, 10, BLACK);
+
+            DrawText(TextFormat("Dash: %.0f | Space: %.0f", dashLength, blankLength), 15, 115, 10, DARKGRAY);
+
+            DrawFPS(screenWidth - 80, 10);
+
+        EndDrawing();
+        //----------------------------------------------------------------------------------
+    }
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+
+    return 0;
+}
\ No newline at end of file
diff --git a/examples/shapes/shapes_dashed_line.png b/examples/shapes/shapes_dashed_line.png
new file mode 100644
index 000000000..5c3ce3ef3
Binary files /dev/null and b/examples/shapes/shapes_dashed_line.png differ
diff --git a/src/raylib.h b/src/raylib.h
index 642f9318c..b7ccaae22 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1258,6 +1258,7 @@ RLAPI Rectangle GetShapesTextureRectangle(void);        // Get texture source re
 RLAPI void DrawPixel(int posX, int posY, Color color);                                                   // Draw a pixel using geometry [Can be slow, use with care]
 RLAPI void DrawPixelV(Vector2 position, Color color);                                                    // Draw a pixel using geometry (Vector version) [Can be slow, use with care]
 RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color);                // Draw a line
+RLAPI void DrawLineDashed(Vector2 startPos, Vector2 endPos, int dashSize, int whiteSpaceSize, Color color); // Draw a dashed line
 RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);                                     // Draw a line (using gl lines)
 RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color);                       // Draw a line (using triangles/quads)
 RLAPI void DrawLineStrip(const Vector2 *points, int pointCount, Color color);                            // Draw lines sequence (using gl lines)
diff --git a/src/rshapes.c b/src/rshapes.c
index 14e3f856a..a62b1c5f8 100644
--- a/src/rshapes.c
+++ b/src/rshapes.c
@@ -182,6 +182,55 @@ void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color colo
     rlEnd();
 }
 
+void DrawLineDashed(Vector2 startPos, Vector2 endPos, int dashSize, int whiteSpaceSize, Color color)
+{
+    // Calculate the vector and length of the line
+    float dx = endPos.x - startPos.x;
+    float dy = endPos.y - startPos.y;
+    float lineLength = sqrtf(dx*dx + dy*dy);
+
+    // If the line is too short for dashing or dash size is invalid, draw a solid thick line
+    if (lineLength < (dashSize + whiteSpaceSize) || dashSize <= 0)
+    {
+        DrawLineV(startPos, endPos, color);
+        return;
+    }
+
+    // Calculate the normalized direction vector of the line
+    float invLineLength = 1 / lineLength;
+    float dirX = dx * invLineLength;
+    float dirY = dy * invLineLength;
+
+    Vector2 currentPos = startPos;
+    float distanceTraveled = 0;
+
+    rlBegin(RL_LINES);
+    rlColor4ub(color.r, color.g, color.b, color.a);
+
+    while (distanceTraveled < lineLength)
+    {
+        // Calculate the end of the current dash
+        float dashEndDist = distanceTraveled + dashSize;
+        if (dashEndDist > lineLength)
+        {
+            dashEndDist = lineLength;
+        }
+
+        Vector2 dashEndPos = { startPos.x + dashEndDist * dirX, startPos.y + dashEndDist * dirY };
+
+        // Draw the dash segment
+        rlVertex2f(currentPos.x, currentPos.y);
+        rlVertex2f(dashEndPos.x, dashEndPos.y);
+
+        // Update the distance traveled and move the current position for the next dash
+        distanceTraveled = dashEndDist + whiteSpaceSize;
+        currentPos.x = startPos.x + distanceTraveled * dirX;
+        currentPos.y = startPos.y + distanceTraveled * dirY;
+    }
+
+    rlEnd();
+}
+
 // Draw a line (using gl lines)
 void DrawLineV(Vector2 startPos, Vector2 endPos, Color color)
 {
 | ⭐☆☆☆ | 5.5 | 5.5 | [Luís Almeida](https://github.com/luis605) |
 
 ### category: textures [26]
 
diff --git a/examples/examples_list.txt b/examples/examples_list.txt
index 6af9bb6eb..10bf09ceb 100644
--- a/examples/examples_list.txt
+++ b/examples/examples_list.txt
@@ -66,6 +66,7 @@ shapes;shapes_rectangle_advanced;★★★★;5.5;5.5;2024;2025;"Everton Jr.";@e
 shapes;shapes_splines_drawing;★★★☆;5.0;5.0;2023;2025;"Ramon Santamaria";@raysan5
 shapes;shapes_digital_clock;★★★★;5.5;5.6;2025;2025;"Hamza RAHAL";@hmz-rhl
 shapes;shapes_double_pendulum;★★☆☆;5.5;5.5;2025;2025;"JoeCheong";@Joecheong2006
+shapes;shapes_dashed_line;★☆☆☆;5.5;5.5;2025;2025;"Luís Almeida";@luis605
 textures;textures_logo_raylib;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
 textures;textures_srcrec_dstrec;★★★☆;1.3;1.3;2015;2025;"Ramon Santamaria";@raysan5
 textures;textures_image_drawing;★★☆☆;1.4;1.4;2016;2025;"Ramon Santamaria";@raysan5
diff --git a/examples/shapes/shapes_dashed_line.c b/examples/shapes/shapes_dashed_line.c
new file mode 100644
index 000000000..fd017562f
--- /dev/null
+++ b/examples/shapes/shapes_dashed_line.c
@@ -0,0 +1,103 @@
+/*******************************************************************************************
+*
+*   raylib [shapes] example - dashed line drawing
+*
+*   Example complexity rating: [★☆☆☆] 1/4
+*
+*   Example originally created with raylib 2.5, last time updated with raylib 2.5
+*
+*   Example contributed by Luís Almeida (@luis605)
+*
+*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+*   BSD-like license that allows static linking with closed source software
+*
+*   Copyright (c) 2025 Luís Almeida (@luis605)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+#define RAYGUI_IMPLEMENTATION
+#include "raygui.h"                 // Required for GUI controls
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+    // Initialization
+    //--------------------------------------------------------------------------------------
+    const int screenWidth = 800;
+    const int screenHeight = 450;
+
+    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - interactive dashed line");
+
+    // Line Properties
+    Vector2 lineStartPosition = { 20.0f, 50.0f };
+    Vector2 lineEndPosition = { 780.0f, 400.0f };
+    float dashLength = 25.0f;
+    float blankLength = 15.0f;
+
+    // Color selection
+    Color lineColors[] = { RED, ORANGE, GOLD, GREEN, BLUE, VIOLET, PINK, BLACK };
+    int colorIndex = 0;
+
+    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
+
+    // Main game loop
+    while (!WindowShouldClose())    // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+        lineEndPosition = GetMousePosition(); // Line endpoint follows the mouse
+
+        // --- Keyboard Controls ---
+
+        // Change Dash Length (UP/DOWN arrows)
+        if (IsKeyDown(KEY_UP)) dashLength += 1.0f;
+        if (IsKeyDown(KEY_DOWN) && dashLength > 1.0f) dashLength -= 1.0f;
+
+        // Change Space Length (LEFT/RIGHT arrows)
+        if (IsKeyDown(KEY_RIGHT)) blankLength += 1.0f;
+        if (IsKeyDown(KEY_LEFT) && blankLength > 1.0f) blankLength -= 1.0f;
+
+        // Cycle through colors ('C' key)
+        if (IsKeyPressed(KEY_C))
+        {
+            colorIndex = (colorIndex + 1) % (sizeof(lineColors)/sizeof(Color));
+        }
+
+        //----------------------------------------------------------------------------------
+
+        // Draw
+        //----------------------------------------------------------------------------------
+        BeginDrawing();
+
+            ClearBackground(RAYWHITE);
+
+            // Draw the dashed line with the current properties
+            DrawLineDashed(lineStartPosition, lineEndPosition, dashLength, blankLength, lineColors[colorIndex]);
+
+            // Draw UI and Instructions
+            DrawRectangle(5, 5, 265, 95, Fade(SKYBLUE, 0.5f));
+            DrawRectangleLines(5, 5, 265, 95, BLUE);
+
+            DrawText("CONTROLS:", 15, 15, 10, BLACK);
+            DrawText("UP/DOWN: Change Dash Length", 15, 35, 10, BLACK);
+            DrawText("LEFT/RIGHT: Change Space Length", 15, 55, 10, BLACK);
+            DrawText("C: Cycle Color", 15, 75, 10, BLACK);
+
+            DrawText(TextFormat("Dash: %.0f | Space: %.0f", dashLength, blankLength), 15, 115, 10, DARKGRAY);
+
+            DrawFPS(screenWidth - 80, 10);
+
+        EndDrawing();
+        //----------------------------------------------------------------------------------
+    }
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+
+    return 0;
+}
\ No newline at end of file
diff --git a/examples/shapes/shapes_dashed_line.png b/examples/shapes/shapes_dashed_line.png
new file mode 100644
index 000000000..5c3ce3ef3
Binary files /dev/null and b/examples/shapes/shapes_dashed_line.png differ
diff --git a/src/raylib.h b/src/raylib.h
index 642f9318c..b7ccaae22 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1258,6 +1258,7 @@ RLAPI Rectangle GetShapesTextureRectangle(void);        // Get texture source re
 RLAPI void DrawPixel(int posX, int posY, Color color);                                                   // Draw a pixel using geometry [Can be slow, use with care]
 RLAPI void DrawPixelV(Vector2 position, Color color);                                                    // Draw a pixel using geometry (Vector version) [Can be slow, use with care]
 RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color);                // Draw a line
+RLAPI void DrawLineDashed(Vector2 startPos, Vector2 endPos, int dashSize, int whiteSpaceSize, Color color); // Draw a dashed line
 RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);                                     // Draw a line (using gl lines)
 RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color);                       // Draw a line (using triangles/quads)
 RLAPI void DrawLineStrip(const Vector2 *points, int pointCount, Color color);                            // Draw lines sequence (using gl lines)
diff --git a/src/rshapes.c b/src/rshapes.c
index 14e3f856a..a62b1c5f8 100644
--- a/src/rshapes.c
+++ b/src/rshapes.c
@@ -182,6 +182,55 @@ void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color colo
     rlEnd();
 }
 
+void DrawLineDashed(Vector2 startPos, Vector2 endPos, int dashSize, int whiteSpaceSize, Color color)
+{
+    // Calculate the vector and length of the line
+    float dx = endPos.x - startPos.x;
+    float dy = endPos.y - startPos.y;
+    float lineLength = sqrtf(dx*dx + dy*dy);
+
+    // If the line is too short for dashing or dash size is invalid, draw a solid thick line
+    if (lineLength < (dashSize + whiteSpaceSize) || dashSize <= 0)
+    {
+        DrawLineV(startPos, endPos, color);
+        return;
+    }
+
+    // Calculate the normalized direction vector of the line
+    float invLineLength = 1 / lineLength;
+    float dirX = dx * invLineLength;
+    float dirY = dy * invLineLength;
+
+    Vector2 currentPos = startPos;
+    float distanceTraveled = 0;
+
+    rlBegin(RL_LINES);
+    rlColor4ub(color.r, color.g, color.b, color.a);
+
+    while (distanceTraveled < lineLength)
+    {
+        // Calculate the end of the current dash
+        float dashEndDist = distanceTraveled + dashSize;
+        if (dashEndDist > lineLength)
+        {
+            dashEndDist = lineLength;
+        }
+
+        Vector2 dashEndPos = { startPos.x + dashEndDist * dirX, startPos.y + dashEndDist * dirY };
+
+        // Draw the dash segment
+        rlVertex2f(currentPos.x, currentPos.y);
+        rlVertex2f(dashEndPos.x, dashEndPos.y);
+
+        // Update the distance traveled and move the current position for the next dash
+        distanceTraveled = dashEndDist + whiteSpaceSize;
+        currentPos.x = startPos.x + distanceTraveled * dirX;
+        currentPos.y = startPos.y + distanceTraveled * dirY;
+    }
+
+    rlEnd();
+}
+
 // Draw a line (using gl lines)
 void DrawLineV(Vector2 startPos, Vector2 endPos, Color color)
 {