diff --git a/examples/models/models_mesh_generation.c b/examples/models/models_mesh_generation.c index d1bf10d2..5bc491ee 100644 --- a/examples/models/models_mesh_generation.c +++ b/examples/models/models_mesh_generation.c @@ -1,6 +1,8 @@ /******************************************************************************************* * -* raylib example - procedural mesh generation +* raylib [models] example - procedural mesh generation +* +* Example complexity rating: [★★☆☆] 2/4 * * Example originally created with raylib 1.8, last time updated with raylib 4.0 * @@ -28,8 +30,6 @@ int main(void) const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [models] example - mesh generation"); -* -* Example complexity rating: [★★☆☆] 2/4 // We generate a checked image for texturing Image checked = GenImageChecked(2, 2, 1, 1, RED, GREEN); diff --git a/examples/shaders/shaders_texture_drawing.c b/examples/shaders/shaders_texture_drawing.c index 5aa9cf1c..c2ec89f9 100644 --- a/examples/shaders/shaders_texture_drawing.c +++ b/examples/shaders/shaders_texture_drawing.c @@ -2,6 +2,8 @@ * * raylib [textures] example - Texture drawing * +* Example complexity rating: [★★☆☆] 2/4 +* * NOTE: This example illustrates how to draw into a blank texture using a shader * * Example originally created with raylib 2.0, last time updated with raylib 3.7 @@ -34,8 +36,6 @@ int main(void) const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture drawing"); -* -* Example complexity rating: [★★☆☆] 2/4 Image imBlank = GenImageColor(1024, 1024, BLANK); Texture2D texture = LoadTextureFromImage(imBlank); // Load blank texture to fill on shader diff --git a/examples/textures/textures_particles_blending.c b/examples/textures/textures_particles_blending.c index 5f053cc7..cde38a53 100644 --- a/examples/textures/textures_particles_blending.c +++ b/examples/textures/textures_particles_blending.c @@ -2,6 +2,8 @@ * * raylib example - particles blending * +* Example complexity rating: [★☆☆☆] 1/4 +* * Example originally created with raylib 1.7, last time updated with raylib 3.5 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, @@ -36,8 +38,6 @@ int main(void) const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [textures] example - particles blending"); -* -* Example complexity rating: [★☆☆☆] 1/4 // Particles pool, reuse them! Particle mouseTail[MAX_PARTICLES] = { 0 }; diff --git a/examples/textures/textures_polygon.c b/examples/textures/textures_polygon.c index 7570efa7..e8472caf 100644 --- a/examples/textures/textures_polygon.c +++ b/examples/textures/textures_polygon.c @@ -2,6 +2,8 @@ * * raylib [shapes] example - Draw Textured Polygon * +* Example complexity rating: [★☆☆☆] 1/4 +* * Example originally created with raylib 3.7, last time updated with raylib 3.7 * * Example contributed by Chris Camacho (@codifies) and reviewed by Ramon Santamaria (@raysan5) @@ -34,8 +36,6 @@ int main(void) const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [textures] example - textured polygon"); -* -* Example complexity rating: [★☆☆☆] 1/4 // Define texture coordinates to map our texture to poly Vector2 texcoords[MAX_POINTS] = {