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REVIEWED: `UpdateModelAnimationBones()`, break on first mesh found and formating

pull/4615/head
Ray 1 month ago
parent
commit
f76734fc50
1 changed files with 8 additions and 6 deletions
  1. +8
    -6
      src/rmodels.c

+ 8
- 6
src/rmodels.c View File

@ -2281,6 +2281,7 @@ void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame)
if (firstMeshWithBones == -1)
{
firstMeshWithBones = i;
break;
}
}
}
@ -2314,18 +2315,17 @@ void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame)
model.meshes[firstMeshWithBones].boneMatrices[boneId] = boneMatrix;
}
// Update remaining meshes with bones (Use Deep copy because shallow copy results in double free with 'UnloadModel()')
// Update remaining meshes with bones
// NOTE: Using deep copy because shallow copy results in double free with 'UnloadModel()'
if (firstMeshWithBones != -1)
{
for (int i = firstMeshWithBones + 1; i < model.meshCount; i++)
{
if (model.meshes[i].boneMatrices)
{
memcpy(
model.meshes[i].boneMatrices,
memcpy(model.meshes[i].boneMatrices,
model.meshes[firstMeshWithBones].boneMatrices,
model.meshes[i].boneCount * sizeof(model.meshes[i].boneMatrices[0])
);
model.meshes[i].boneCount * sizeof(model.meshes[i].boneMatrices[0]));
}
}
}
@ -2338,6 +2338,7 @@ void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame)
void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
{
UpdateModelAnimationBones(model,anim,frame);
for (int m = 0; m < model.meshCount; m++)
{
Mesh mesh = model.meshes[m];
@ -2346,8 +2347,9 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
int boneId = 0;
int boneCounter = 0;
float boneWeight = 0.0;
bool updated = false; // Flag to check when anim vertex information is updated
bool updated = false; // Flag to check when anim vertex information is updated
const int vValues = mesh.vertexCount*3;
for (int vCounter = 0; vCounter < vValues; vCounter += 3)
{
mesh.animVertices[vCounter] = 0;

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