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@ -113,7 +113,7 @@ extern void LoadDefaultFont(void) |
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// Default font is directly defined here (data generated from a sprite font image) |
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// This way, we reconstruct Font without creating large global variables |
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// This data is automatically allocated to Stack and automatically deallocated at the end of this function |
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int defaultFontData[512] = { |
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unsigned int defaultFontData[512] = { |
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00200020, 0x0001b000, 0x00000000, 0x00000000, 0x8ef92520, 0x00020a00, 0x7dbe8000, 0x1f7df45f, |
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0x4a2bf2a0, 0x0852091e, 0x41224000, 0x10041450, 0x2e292020, 0x08220812, 0x41222000, 0x10041450, 0x10f92020, 0x3efa084c, 0x7d22103c, 0x107df7de, |
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0xe8a12020, 0x08220832, 0x05220800, 0x10450410, 0xa4a3f000, 0x08520832, 0x05220400, 0x10450410, 0xe2f92020, 0x0002085e, 0x7d3e0281, 0x107df41f, |
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@ -1426,4 +1426,4 @@ static Font LoadBMFont(const char *fileName) |
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return font; |
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} |
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#endif |
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#endif |