diff --git a/src/rcore.c b/src/rcore.c index 135402095..160e64a10 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -2185,14 +2185,14 @@ void BeginScissorMode(int x, int y, int width, int height) rlEnableScissorTest(); - if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) { + if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) + { Vector2 scale = GetWindowScaleDPI(); - rlScissor( - x * scale.x, - CORE.Window.currentFbo.height - (y + height) * scale.y, - width * scale.x, - height * scale.y); - } else { + + rlScissor(x*scale.x, CORE.Window.currentFbo.height - (y + height)*scale.y, width*scale.x, height*scale.y); + } + else + { rlScissor(x, CORE.Window.currentFbo.height - (y + height), width, height); } } @@ -4919,11 +4919,15 @@ static void WindowSizeCallback(GLFWwindow *window, int width, int height) CORE.Window.screen.width = width; CORE.Window.screen.height = height; #else - if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) { + if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) + { Vector2 windowScaleDPI = GetWindowScaleDPI(); - CORE.Window.screen.width = width / windowScaleDPI.x; - CORE.Window.screen.height = height / windowScaleDPI.y; - } else { + + CORE.Window.screen.width = width/windowScaleDPI.x; + CORE.Window.screen.height = height/windowScaleDPI.y; + } + else + { CORE.Window.screen.width = width; CORE.Window.screen.height = height; }