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Normals was not correctly updated when using animated meshes (#1052)

* Normal vbo not correctly updated
pull/1057/head
las3rlars 6 jaren geleden
committed by Ray
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commit
f8bd56b07f
1 gewijzigde bestanden met toevoegingen van 1 en 1 verwijderingen
  1. +1
    -1
      src/models.c

+ 1
- 1
src/models.c Bestand weergeven

@ -1164,7 +1164,7 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
// Upload new vertex data to GPU for model drawing
rlUpdateBuffer(model.meshes[m].vboId[0], model.meshes[m].animVertices, model.meshes[m].vertexCount*3*sizeof(float)); // Update vertex position
rlUpdateBuffer(model.meshes[m].vboId[2], model.meshes[m].animVertices, model.meshes[m].vertexCount*3*sizeof(float)); // Update vertex normals
rlUpdateBuffer(model.meshes[m].vboId[2], model.meshes[m].animNormals, model.meshes[m].vertexCount*3*sizeof(float)); // Update vertex normals
}
}
}

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