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Rename a variable for consistency.

pull/413/head
David Reid 7 years ago
parent
commit
f9144ac5b0
1 changed files with 9 additions and 9 deletions
  1. +9
    -9
      src/audio.c

+ 9
- 9
src/audio.c View File

@ -240,13 +240,13 @@ static mal_context context;
static mal_device device;
static mal_bool32 isAudioInitialized = MAL_FALSE;
static float masterVolume = 1;
static mal_mutex soundLock;
static mal_mutex audioLock;
static AudioBuffer* firstAudioBuffer = NULL; // Audio buffers are tracked in a linked list.
static AudioBuffer* lastAudioBuffer = NULL;
static void TrackAudioBuffer(AudioBuffer* audioBuffer)
{
mal_mutex_lock(&soundLock);
mal_mutex_lock(&audioLock);
{
if (firstAudioBuffer == NULL) {
firstAudioBuffer = audioBuffer;
@ -257,12 +257,12 @@ static void TrackAudioBuffer(AudioBuffer* audioBuffer)
lastAudioBuffer = audioBuffer;
}
mal_mutex_unlock(&soundLock);
mal_mutex_unlock(&audioLock);
}
static void UntrackAudioBuffer(AudioBuffer* audioBuffer)
{
mal_mutex_lock(&soundLock);
mal_mutex_lock(&audioLock);
{
if (audioBuffer->prev == NULL) {
firstAudioBuffer = audioBuffer->next;
@ -279,7 +279,7 @@ static void UntrackAudioBuffer(AudioBuffer* audioBuffer)
audioBuffer->prev = NULL;
audioBuffer->next = NULL;
}
mal_mutex_unlock(&soundLock);
mal_mutex_unlock(&audioLock);
}
static void OnLog_MAL(mal_context* pContext, mal_device* pDevice, const char* message)
@ -314,7 +314,7 @@ static mal_uint32 OnSendAudioDataToDevice(mal_device* pDevice, mal_uint32 frameC
// Using a mutex here for thread-safety which makes things not real-time. This is unlikely to be necessary for this project, but may
// want to consider how you might want to avoid this.
mal_mutex_lock(&soundLock);
mal_mutex_lock(&audioLock);
{
for (AudioBuffer* audioBuffer = firstAudioBuffer; audioBuffer != NULL; audioBuffer = audioBuffer->next)
{
@ -378,7 +378,7 @@ static mal_uint32 OnSendAudioDataToDevice(mal_device* pDevice, mal_uint32 frameC
}
}
}
mal_mutex_unlock(&soundLock);
mal_mutex_unlock(&audioLock);
return frameCount; // We always output the same number of frames that were originally requested.
}
@ -417,7 +417,7 @@ void InitAudioDevice(void)
// Mixing happens on a seperate thread which means we need to synchronize. I'm using a mutex here to make things simple, but may
// want to look at something a bit smarter later on to keep everything real-time, if that's necessary.
if (mal_mutex_init(&context, &soundLock) != MAL_SUCCESS)
if (mal_mutex_init(&context, &audioLock) != MAL_SUCCESS)
{
TraceLog(LOG_ERROR, "Failed to create mutex for audio mixing");
mal_device_uninit(&device);
@ -479,7 +479,7 @@ void CloseAudioDevice(void)
return;
}
mal_mutex_uninit(&soundLock);
mal_mutex_uninit(&audioLock);
mal_device_uninit(&device);
mal_context_uninit(&context);
#else

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