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#!/bin/sh |
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# Change your executable name here |
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GAME_NAME="game" |
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# Set your sources here (relative paths!) |
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# Example with two source folders: |
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# SOURCES="src/*.c src/submodule/*.c" |
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SOURCES="core_basic_window.c" |
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# Set your raylib/src location here (relative path!) |
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RAYLIB_SRC="../../src" |
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# About this build script: it does many things, but in essence, it's |
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# very simple. It has 3 compiler invocations: building raylib (which |
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# is not done always, see logic by searching "Build raylib"), building |
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# src/*.c files, and linking together those two. Each invocation is |
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# wrapped in an if statement to make the -qq flag work, it's pretty |
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# verbose, sorry. |
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# Stop the script if a compilation (or something else?) fails |
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set -e |
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# Get arguments |
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while getopts ":hdusrcq" opt; do |
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case $opt in |
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h) |
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echo "Usage: ./linux-build.sh [-hdusrcqq]" |
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echo " -h Show this information" |
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echo " -d Faster builds that have debug symbols, and enable warnings" |
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echo " -u Run upx* on the executable after compilation (before -r)" |
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echo " -s Run strip on the executable after compilation (before -r)" |
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echo " -r Run the executable after compilation" |
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echo " -c Remove the temp/(debug|release) directory, ie. full recompile" |
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echo " -q Suppress this script's informational prints" |
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echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)" |
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echo "" |
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echo "* This is mostly here to make building simple \"shipping\" versions" |
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echo " easier, and it's a very small bit in the build scripts. The option" |
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echo " requires that you have upx installed and on your path, of course." |
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echo "" |
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echo "Examples:" |
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echo " Build a release build: ./linux-build.sh" |
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echo " Build a release build, full recompile: ./linux-build.sh -c" |
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echo " Build a debug build and run: ./linux-build.sh -d -r" |
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echo " Build in debug, run, don't print at all: ./linux-build.sh -drqq" |
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exit 0 |
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;; |
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d) |
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BUILD_DEBUG="1" |
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;; |
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u) |
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UPX_IT="1" |
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;; |
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s) |
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STRIP_IT="1" |
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;; |
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r) |
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RUN_AFTER_BUILD="1" |
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;; |
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c) |
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BUILD_ALL="1" |
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;; |
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q) |
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if [ -n "$QUIET" ]; then |
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REALLY_QUIET="1" |
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else |
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QUIET="1" |
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fi |
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;; |
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\?) |
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echo "Invalid option: -$OPTARG" >&2 |
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exit 1 |
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;; |
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esac |
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done |
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# Set CC if it's not set already |
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if [ -z "$CC" ]; then |
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CC=cc |
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fi |
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# Directories |
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ROOT_DIR=$PWD |
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SOURCES="$ROOT_DIR/$SOURCES" |
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RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC" |
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# Flags |
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OUTPUT_DIR="builds/linux" |
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COMPILATION_FLAGS="-std=c99 -Os -flto" |
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FINAL_COMPILE_FLAGS="-s" |
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WARNING_FLAGS="-Wall -Wextra -Wpedantic" |
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LINK_FLAGS="-flto -lm -ldl -lrt -lpthread -lv4l2 -lbrcmGLESv2 -lbrcmEGL -lbcm_host -L/opt/vc/lib" |
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# Debug changes to flags |
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if [ -n "$BUILD_DEBUG" ]; then |
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OUTPUT_DIR="builds-debug/linux" |
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COMPILATION_FLAGS="-std=c99 -O0 -g" |
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FINAL_COMPILE_FLAGS="" |
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LINK_FLAGS="-lm -ldl -lrt -lpthread -lv4l2 -lbrcmGLESv2 -lbrcmEGL -lbcm_host -L/opt/vc/lib" |
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fi |
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# Display what we're doing |
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if [ -n "$BUILD_DEBUG" ]; then |
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)" |
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else |
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)" |
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fi |
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# Create the raylib cache directory |
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TEMP_DIR="temp/release" |
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if [ -n "$BUILD_DEBUG" ]; then |
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TEMP_DIR="temp/debug" |
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fi |
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# If there's a -c flag, remove the cache |
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if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then |
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding." |
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rm -r "$TEMP_DIR" |
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fi |
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# If temp directory doesn't exist, build raylib |
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if [ ! -d "$TEMP_DIR" ]; then |
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mkdir -p $TEMP_DIR |
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cd $TEMP_DIR |
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RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_RPI -DGRAPHICS_API_OPENGL_ES2" |
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RAYLIB_C_FILES="$RAYLIB_SRC/core.c $RAYLIB_SRC/shapes.c $RAYLIB_SRC/textures.c $RAYLIB_SRC/text.c $RAYLIB_SRC/models.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c" |
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RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I/opt/vc/include" |
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if [ -n "$REALLY_QUIET" ]; then |
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$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1 |
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else |
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$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES |
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fi |
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/" |
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cd $ROOT_DIR |
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fi |
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# Build the actual game |
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mkdir -p $OUTPUT_DIR |
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cd $OUTPUT_DIR |
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code." |
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if [ -n "$REALLY_QUIET" ]; then |
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$CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1 |
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$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1 |
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else |
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$CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES |
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$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS |
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fi |
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rm *.o |
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/" |
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if [ -n "$STRIP_IT" ]; then |
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME." |
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strip $GAME_NAME |
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fi |
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if [ -n "$UPX_IT" ]; then |
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx." |
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upx $GAME_NAME > /dev/null 2>&1 |
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fi |
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if [ -n "$RUN_AFTER_BUILD" ]; then |
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Running." |
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if [ -n "$REALLY_QUIET" ]; then |
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./$GAME_NAME > /dev/null 2>&1 |
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else |
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./$GAME_NAME |
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fi |
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fi |
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cd $ROOT_DIR |
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[ -z "$QUIET" ] && echo "COMPILE-INFO: All done." |