diff --git a/src/core.c b/src/core.c index 6c886024..c013a288 100644 --- a/src/core.c +++ b/src/core.c @@ -334,6 +334,7 @@ static int defaultKeyboardMode; // Used to store default keyboar // Mouse states static Vector2 mousePosition; // Mouse position on screen static Vector2 mouseScale = { 1.0f, 1.0f }; // Mouse default scale +static Vector2 mouseOffset = { 0.0f, 0.0f }; // Mouse default scale static bool cursorHidden = false; // Track if cursor is hidden static bool cursorOnScreen = false; // Tracks if cursor is inside client area static Vector2 touchPosition[MAX_TOUCH_POINTS]; // Touch position on screen @@ -2075,7 +2076,7 @@ int GetMouseX(void) #if defined(PLATFORM_ANDROID) return (int)touchPosition[0].x; #else - return (int)(mousePosition.x*mouseScale.x); + return (int)((mousePosition.x+mouseOffset.x)*mouseScale.x); #endif } @@ -2085,7 +2086,7 @@ int GetMouseY(void) #if defined(PLATFORM_ANDROID) return (int)touchPosition[0].x; #else - return (int)(mousePosition.y*mouseScale.y); + return (int)((mousePosition.y+mouseOffset.y)*mouseScale.y); #endif } @@ -2095,7 +2096,7 @@ Vector2 GetMousePosition(void) #if defined(PLATFORM_ANDROID) return GetTouchPosition(0); #else - return (Vector2){ mousePosition.x*mouseScale.x, mousePosition.y*mouseScale.y }; + return (Vector2){ (mousePosition.x+mouseOffset.x)*mouseScale.x, (mousePosition.y+mouseOffset.y)*mouseScale.y }; #endif } @@ -2111,14 +2112,14 @@ void SetMousePosition(Vector2 position) // Set mouse scaling // NOTE: Useful when rendering to different size targets -void SetMouseScale(float scale) +void SetMouseScale(Vector2 scale) { #if !defined(PLATFORM_ANDROID) - mouseScale = (Vector2){ scale, scale }; + mouseScale = scale; #endif } -// Set mouse scaling +// Set mouse offset // NOTE: Useful when rendering to different size targets void SetMouseOffset(Vector2 offset) { @@ -4237,7 +4238,7 @@ static void *EventThread(void *arg) if (mousePosition.x > screenWidth/mouseScale.x) mousePosition.x = screenWidth/mouseScale.x; if (mousePosition.y < 0) mousePosition.y = 0; - if (mousePosition.y > screenHeight/mouseScale) mousePosition.y = screenHeight/mouseScale.y; + if (mousePosition.y > screenHeight/mouseScale.y) mousePosition.y = screenHeight/mouseScale.y; // Gesture update if (GestureNeedsUpdate) diff --git a/src/raylib.h b/src/raylib.h index 9deb8f42..2fef4fc8 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -941,8 +941,8 @@ RLAPI int GetMouseX(void); // Returns mouse p RLAPI int GetMouseY(void); // Returns mouse position Y RLAPI Vector2 GetMousePosition(void); // Returns mouse position XY RLAPI void SetMousePosition(Vector2 position); // Set mouse position XY -RLAPI void SetMouseScale(float scale); // Set mouse scaling -RLAPI void SetMouseOffset(Vector2 scale); // Set mouse scaling XY +RLAPI void SetMouseScale(Vector2 scale); // Set mouse scaling +RLAPI void SetMouseOffset(Vector2 scale); // Set mouse offset RLAPI int GetMouseWheelMove(void); // Returns mouse wheel movement Y // Input-related functions: touch