Bläddra i källkod

Improved fonts support

Added LoadBMFont() to load AngelCode fonts (.fnt)
Implemented LoadTTF() to load .ttf fonts (crappy packaging)
pull/69/head
raysan5 9 år sedan
förälder
incheckning
fa057f512f
2 ändrade filer med 210 tillägg och 100 borttagningar
  1. +3
    -1
      src/raylib.h
  2. +207
    -99
      src/text.c

+ 3
- 1
src/raylib.h Visa fil

@ -1,6 +1,6 @@
/**********************************************************************************************
*
* raylib 1.3.0 (www.raylib.com)
* raylib 1.4.0 (www.raylib.com)
*
* A simple and easy-to-use library to learn videogames programming
*
@ -291,6 +291,8 @@ typedef struct SpriteFont {
int numChars; // Number of characters
int *charValues; // Characters values array
Rectangle *charRecs; // Characters rectangles within the texture
Vector2 *charOffsets; // Characters offsets (on drawing)
int *charAdvanceX; // Characters x advance (on drawing)
} SpriteFont;
// Camera type, defines a camera position/orientation in 3d space

+ 207
- 99
src/text.c Visa fil

@ -34,10 +34,12 @@
// Following libs are used on LoadTTF()
#define STB_TRUETYPE_IMPLEMENTATION
#define STB_RECT_PACK_IMPLEMENTATION
#include "stb_rect_pack.h"
#include "stb_truetype.h"
// Rectangle packing functions (not used at the moment)
//#define STB_RECT_PACK_IMPLEMENTATION
//#include "stb_rect_pack.h"
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
@ -70,6 +72,7 @@ static SpriteFont defaultFont; // Default font provided by raylib
static bool PixelIsMagenta(Color p); // Check if a pixel is magenta
static int ParseImageData(Image image, int **charValues, Rectangle **charSet); // Parse image pixel data to obtain characters data
static SpriteFont LoadRBMF(const char *fileName); // Load a rBMF font file (raylib BitMap Font)
static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
static SpriteFont LoadTTF(const char *fileName, int fontSize); // Generate a sprite font image from TTF data (font size required)
extern void LoadDefaultFont(void);
@ -185,6 +188,10 @@ extern void LoadDefaultFont(void)
defaultFont.charValues = (int *)malloc(defaultFont.numChars*sizeof(int));
defaultFont.charRecs = (Rectangle *)malloc(defaultFont.numChars*sizeof(Rectangle)); // Allocate space for our character rectangle data
// This memory should be freed at end! --> Done on CloseWindow()
defaultFont.charOffsets = (Vector2 *)malloc(defaultFont.numChars*sizeof(Vector2));
defaultFont.charAdvanceX = (int *)malloc(defaultFont.numChars*sizeof(int));
int currentLine = 0;
int currentPosX = charsDivisor;
int testPosX = charsDivisor;
@ -210,6 +217,10 @@ extern void LoadDefaultFont(void)
defaultFont.charRecs[i].y = charsDivisor + currentLine*(charsHeight + charsDivisor);
}
else currentPosX = testPosX;
// NOTE: On default font character offsets and xAdvance are not required
defaultFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
defaultFont.charAdvanceX[i] = 0;
}
defaultFont.size = defaultFont.charRecs[0].height;
@ -222,6 +233,8 @@ extern void UnloadDefaultFont(void)
UnloadTexture(defaultFont.texture);
free(defaultFont.charValues);
free(defaultFont.charRecs);
free(defaultFont.charOffsets);
free(defaultFont.charAdvanceX);
}
// Get the default font, useful to be used with extended parameters
@ -237,7 +250,8 @@ SpriteFont LoadSpriteFont(const char *fileName)
// Check file extension
if (strcmp(GetExtension(fileName),"rbmf") == 0) spriteFont = LoadRBMF(fileName);
else if (strcmp(GetExtension(fileName),"ttf") == 0) spriteFont = LoadTTF(fileName, 20);
else if (strcmp(GetExtension(fileName),"ttf") == 0) spriteFont = LoadTTF(fileName, 32);
else if (strcmp(GetExtension(fileName),"fnt") == 0) spriteFont = LoadBMFont(fileName);
else
{
Image image = LoadImage(fileName);
@ -254,6 +268,16 @@ SpriteFont LoadSpriteFont(const char *fileName)
spriteFont.numChars = numChars;
spriteFont.texture = LoadTextureFromImage(image); // Convert loaded image to OpenGL texture
spriteFont.size = spriteFont.charRecs[0].height;
defaultFont.charOffsets = (Vector2 *)malloc(defaultFont.numChars*sizeof(Vector2));
defaultFont.charAdvanceX = (int *)malloc(defaultFont.numChars*sizeof(int));
for (int i = 0; i < defaultFont.numChars; i++)
{
// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
defaultFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
defaultFont.charAdvanceX[i] = 0;
}
}
else
{
@ -263,6 +287,12 @@ SpriteFont LoadSpriteFont(const char *fileName)
UnloadImage(image);
}
if (spriteFont.texture.id == 0)
{
TraceLog(WARNING, "[%s] SpriteFont could not be loaded, using default font", fileName);
spriteFont = GetDefaultFont();
}
return spriteFont;
}
@ -270,11 +300,17 @@ SpriteFont LoadSpriteFont(const char *fileName)
// Unload SpriteFont from GPU memory
void UnloadSpriteFont(SpriteFont spriteFont)
{
UnloadTexture(spriteFont.texture);
free(spriteFont.charValues);
free(spriteFont.charRecs);
TraceLog(INFO, "Unloaded sprite font data");
// NOTE: Make sure spriteFont is not default font (fallback)
if (spriteFont.texture.id != defaultFont.texture.id)
{
UnloadTexture(spriteFont.texture);
free(spriteFont.charValues);
free(spriteFont.charRecs);
free(spriteFont.charOffsets);
free(spriteFont.charAdvanceX);
TraceLog(INFO, "Unloaded sprite font data");
}
}
// Draw text (using default font)
@ -296,14 +332,14 @@ void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, int fontSize, int spacing, Color tint)
{
int length = strlen(text);
int offsetX = 0;
int offsetY = 0; // Line break!
int textOffsetX = 0;
int textOffsetY = 0; // Line break!
float scaleFactor;
unsigned char letter;
Rectangle rec;
scaleFactor = (float)fontSize/spriteFont.charRecs[0].height;
scaleFactor = (float)fontSize/spriteFont.size;
// NOTE: Some ugly hacks are made to support Latin-1 Extended characters directly
// written in C code files (codified by default as UTF-8)
@ -332,8 +368,9 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, int f
{
if ((unsigned char)text[i] == '\n')
{
offsetY += ((spriteFont.size + spriteFont.size/2)*scaleFactor);
offsetX = 0;
// NOTE: Fixed line spacing of 1.5 lines
textOffsetY += ((spriteFont.size + spriteFont.size/2)*scaleFactor);
textOffsetX = 0;
rec.x = -1;
}
else rec = spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR];
@ -341,9 +378,12 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, int f
if (rec.x > 0)
{
DrawTexturePro(spriteFont.texture, rec, (Rectangle){ position.x + offsetX, position.y + offsetY, rec.width*scaleFactor, rec.height*scaleFactor} , (Vector2){ 0, 0 }, 0.0f, tint);
DrawTexturePro(spriteFont.texture, rec, (Rectangle){ position.x + textOffsetX + spriteFont.charOffsets[(int)text[i] - FONT_FIRST_CHAR].x*scaleFactor,
position.y + textOffsetY + spriteFont.charOffsets[(int)text[i] - FONT_FIRST_CHAR].y*scaleFactor,
rec.width*scaleFactor, rec.height*scaleFactor} , (Vector2){ 0, 0 }, 0.0f, tint);
offsetX += (rec.width*scaleFactor + spacing);
if (spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR] == 0) textOffsetX += (rec.width*scaleFactor + spacing);
else textOffsetX += (spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR]*scaleFactor + spacing);
}
}
}
@ -419,14 +459,15 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int
if (text[i] != '\n')
{
textWidth += spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR].width;
if (spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR] != 0) textWidth += spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR];
else textWidth += (spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR].width + spriteFont.charOffsets[(int)text[i] - FONT_FIRST_CHAR].x);
}
else
{
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
lenCounter = 0;
textWidth = 0;
textHeight += (spriteFont.size + spriteFont.size/2);
textHeight += (spriteFont.size + spriteFont.size/2); // NOTE: Fixed line spacing of 1.5 lines
}
if (tempLen < lenCounter) tempLen = lenCounter;
@ -695,114 +736,181 @@ static SpriteFont LoadRBMF(const char *fileName)
return spriteFont;
}
// Generate a sprite font from TTF data (font size required)
// NOTE: This function is a mess, it should be completely redone!
static SpriteFont LoadTTF(const char *fileName, int fontSize)
// Load a BMFont file (AngelCode font file)
static SpriteFont LoadBMFont(const char *fileName)
{
// Steps:
// 1) Generate sprite sheet image with characters from TTF
// 2) Load image as SpriteFont
#define MAX_BUFFER_SIZE 256
SpriteFont font = { 0 };
font.texture.id = 0;
char buffer[MAX_BUFFER_SIZE];
char *searchPoint = NULL;
int fontSize = 0;
int texWidth, texHeight;
char texFileName[128];
int numChars = 0;
Image image;
image.width = 512;
image.height = 512;
//image.pixels = (Color *)malloc(image.width*image.height*sizeof(Color));
int base; // Useless data
FILE *fntFile;
unsigned char *ttfBuffer = (unsigned char *)malloc(1 << 25);
n">fntFile = fopen(fileName, "rt");
// TODO: Load TTF and generate bitmap font and chars data -> REVIEW!
if (fntFile == NULL)
{
TraceLog(WARNING, "[%s] FNT file could not be opened", fileName);
return font;
}
stbtt_packedchar chardata[128]; // Num characters: 128 (?) -> REVIEW!
// NOTE: We skip first line, it contains no useful information
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
//searchPoint = strstr(buffer, "size");
//sscanf(searchPoint, "size=%i", &fontSize);
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
searchPoint = strstr(buffer, "lineHeight");
sscanf(searchPoint, "lineHeight=%i base=%i scaleW=%i scaleH=%i", &fontSize, &base, &texWidth, &texHeight);
TraceLog(DEBUG, "[%s] Font size: %i", fileName, fontSize);
TraceLog(DEBUG, "[%s] Font texture scale: %ix%i", fileName, texWidth, texHeight);
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
searchPoint = strstr(buffer, "file");
sscanf(searchPoint, "file=\"%128[^\"]\"", texFileName);
TraceLog(DEBUG, "[%s] Font texture filename: %s", fileName, texFileName);
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
searchPoint = strstr(buffer, "count");
sscanf(searchPoint, "count=%i", &numChars);
TraceLog(DEBUG, "[%s] Font num chars: %i", fileName, numChars);
// Compose correct path using route of .fnt file (fileName) and texFileName
char *texPath = NULL;
char *lastSlash = NULL;
lastSlash = strrchr(fileName, '/'); // you need escape character
texPath = malloc(strlen(fileName) - strlen(lastSlash) + 1 + strlen(texFileName) + 1);
memcpy(texPath, fileName, strlen(fileName) - strlen(lastSlash));
strcat(texPath, "/");
strcat(texPath, texFileName);
strcat(texPath, "\0");
TraceLog(DEBUG, "[%s] Font texture loading path: %s", fileName, texPath);
font.texture = LoadTexture(texPath);
font.size = fontSize;
font.numChars = numChars;
font.charValues = (int *)malloc(numChars*sizeof(int));
font.charRecs = (Rectangle *)malloc(numChars*sizeof(Rectangle));
font.charOffsets = (Vector2 *)malloc(numChars*sizeof(Vector2));
font.charAdvanceX = (int *)malloc(numChars*sizeof(int));
free(texPath);
int charId, charX, charY, charWidth, charHeight, charOffsetX, charOffsetY, charAdvanceX;
for (int i = 0; i < numChars; i++)
{
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
sscanf(buffer, "char id=%i x=%i y=%i width=%i height=%i xoffset=%i yoffset=%i xadvance=%i",
&charId, &charX, &charY, &charWidth, &charHeight, &charOffsetX, &charOffsetY, &charAdvanceX);
// Save data properly in sprite font
font.charValues[i] = charId;
font.charRecs[i] = (Rectangle){ charX, charY, charWidth, charHeight };
font.charOffsets[i] = (Vector2){ (float)charOffsetX, (float)charOffsetY };
font.charAdvanceX[i] = charAdvanceX;
}
// TODO: Font data could be not ordered by charId: 32,33,34,35... review charValues and charRecs order
fclose(fntFile);
unsigned char *tempBitmap = (unsigned char *)malloc(image.width*image.height*sizeof(unsigned char)); // One channel bitmap returned!
n">TraceLog(INFO, "[%s] SpriteFont loaded successfully", fileName);
// Reference struct
/*
typedef struct
{
unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap
float xoff,yoff,xadvance;
float xoff2,yoff2;
} stbtt_packedchar;
*/
return font;
}
stbtt_pack_context pc;
// Generate a sprite font from TTF file data (font size required)
// TODO: Review texture packing method and generation (use oversampling)
static SpriteFont LoadTTF(const char *fileName, int fontSize)
{
// NOTE: Generated font uses some hardcoded values
#define FONT_TEXTURE_WIDTH 512 // Font texture width
#define FONT_TEXTURE_HEIGHT 512 // Font texture height
#define FONT_FIRST_CHAR 32 // Font first character (32 - space)
#define FONT_NUM_CHARS 95 // ASCII 32..126 is 95 glyphs
unsigned char *ttfBuffer = (unsigned char *)malloc(1 << 25);
unsigned char *dataBitmap = (unsigned char *)malloc(FONT_TEXTURE_WIDTH*FONT_TEXTURE_HEIGHT*sizeof(unsigned char)); // One channel bitmap returned!
stbtt_bakedchar charData[FONT_NUM_CHARS]; // ASCII 32..126 is 95 glyphs
SpriteFont font = { 0 };
FILE *ttfFile = fopen(fileName, "rb");
if (ttfFile == NULL)
{
TraceLog(WARNING, "[%s] FNT file could not be opened", fileName);
return font;
}
fread(ttfBuffer, 1, 1<<25, ttfFile);
stbtt_PackBegin(&pc, tempBitmap, image.width, image.height, 0, 1, NULL);
//stbtt_PackSetOversampling(&pc, 1, 1);
//stbtt_PackFontRange(&pc, ttfBuffer, 0, fontSize, 32, 95, chardata[0]+32);
stbtt_PackSetOversampling(&pc, 2, 2); // Better results
stbtt_PackFontRange(&pc, ttfBuffer, 0, fontSize, 32, 95, chardata + 32);
//stbtt_PackSetOversampling(&pc, 3, 1);
//stbtt_PackFontRange(&pc, ttfBuffer, 0, fontSize, 32, 95, chardata[2]+32);
stbtt_PackEnd(&pc);
// NOTE: Using stb_truetype crappy packing method, no guarante the font fits the image...
stbtt_BakeFontBitmap(ttfBuffer,0, fontSize, dataBitmap, FONT_TEXTURE_WIDTH, FONT_TEXTURE_HEIGHT, FONT_FIRST_CHAR, FONT_NUM_CHARS, charData);
free(ttfBuffer);
// Now we have image data in tempBitmap and chardata filled...
/*
for (int i = 0; i < 512*512; i++)
// Convert image data from grayscale to to UNCOMPRESSED_GRAY_ALPHA
unsigned char *dataGrayAlpha = (unsigned char *)malloc(FONT_TEXTURE_WIDTH*FONT_TEXTURE_HEIGHT*sizeof(unsigned char)*2); // Two channels
int k = 0;
for (int i = 0; i < FONT_TEXTURE_WIDTH*FONT_TEXTURE_HEIGHT; i++)
{
image.pixels[i].r = tempBitmap[i];
image.pixels[i].g = tempBitmap[i];
image.pixels[i].b = tempBitmap[i];
image.pixels[i].a = 255;
}
*/
free(tempBitmap);
// REFERENCE EXAMPLE
/*
//To draw, provide *text, posX, posY
//stbtt_aligned_quad letter;
//stbtt_GetPackedQuad(chardata[0], BITMAP_W, BITMAP_H, *text++, &posX, &posY, &letter, font ? 0 : integer_align);
dataGrayAlpha[k] = 255;
dataGrayAlpha[k + 1] = dataBitmap[i];
void print(float x, float y, int fontNum, char *text)
{
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, font_tex);
glBegin(GL_QUADS);
while (*text) {
stbtt_aligned_quad q;
stbtt_GetPackedQuad(chardata[fontNum], BITMAP_W, BITMAP_H, *text++, &x, &y, &q, fontNum ? 0 : integer_align);
drawBoxTC(q.x0,q.y0,q.x1,q.y1, q.s0,q.t0,q.s1,q.t1);
}
glEnd();
k += 2;
}
free(dataBitmap);
// Sprite font generation from TTF extracted data
Image image;
image.width = FONT_TEXTURE_WIDTH;
image.height = FONT_TEXTURE_HEIGHT;
image.mipmaps = 1;
image.format = UNCOMPRESSED_GRAY_ALPHA;
image.data = dataGrayAlpha;
print(100,160, 0, "This is a test");
*/
/*
font.numChars = 95;
font.charValues (int *)malloc(font.numChars*sizeof(int));
font.charRecs = (Character *)malloc(font.numChars*sizeof(Character));
font.texture = LoadTextureFromImage(image);
//stbtt_aligned_quad letter;
//int x = 0, y = 0;
UnloadImage(image); // Unloads dataGrayAlpha
font.size = fontSize;
font.numChars = FONT_NUM_CHARS;
font.charValues = (int *)malloc(font.numChars*sizeof(int));
font.charRecs = (Rectangle *)malloc(font.numChars*sizeof(Rectangle));
font.charOffsets = (Vector2 *)malloc(font.numChars*sizeof(Vector2));
font.charAdvanceX = (int *)malloc(font.numChars*sizeof(int));
for (int i = 0; i < font.numChars; i++)
{
font.charValues[i] = i + 32;
//stbtt_GetPackedQuad(chardata[0], 512, 512, i, &x, &y, &letter, 0);
font.charValues[i] = i + FONT_FIRST_CHAR;
font.charRecs[i].x = chardata[i + 32].x0;
font.charRecs[i].y = chardata[i + 32].y0;
font.charRecs[i].width = chardata[i + 32].x1 - chardata[i + 32].x0;
font.charRecs[i].height = chardata[i + 32].y1 - chardata[i + 32].y0;
font.charRecs[i].x = (int)charData[i].x0;
font.charRecs[i].y = (int)charData[i].y0;
font.charRecs[i].width = (int)charData[i].x1 - (int)charData[i].x0;
font.charRecs[i].height = (int)charData[i].y1 - (int)charData[i].y0;
font.charOffsets[i] = (Vector2){ charData[i].xoff, charData[i].yoff };
font.charAdvanceX[i] = (int)charData[i].xadvance;
}
*/
UnloadImage(image);
return font;
}

Laddar…
Avbryt
Spara