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@ -34,10 +34,12 @@ |
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// Following libs are used on LoadTTF() |
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#define STB_TRUETYPE_IMPLEMENTATION |
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#define STB_RECT_PACK_IMPLEMENTATION |
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#include "stb_rect_pack.h" |
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#include "stb_truetype.h" |
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// Rectangle packing functions (not used at the moment) |
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//#define STB_RECT_PACK_IMPLEMENTATION |
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//#include "stb_rect_pack.h" |
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//---------------------------------------------------------------------------------- |
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// Defines and Macros |
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//---------------------------------------------------------------------------------- |
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@ -70,6 +72,7 @@ static SpriteFont defaultFont; // Default font provided by raylib |
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static bool PixelIsMagenta(Color p); // Check if a pixel is magenta |
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static int ParseImageData(Image image, int **charValues, Rectangle **charSet); // Parse image pixel data to obtain characters data |
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static SpriteFont LoadRBMF(const char *fileName); // Load a rBMF font file (raylib BitMap Font) |
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static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file) |
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static SpriteFont LoadTTF(const char *fileName, int fontSize); // Generate a sprite font image from TTF data (font size required) |
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extern void LoadDefaultFont(void); |
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@ -185,6 +188,10 @@ extern void LoadDefaultFont(void) |
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defaultFont.charValues = (int *)malloc(defaultFont.numChars*sizeof(int)); |
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defaultFont.charRecs = (Rectangle *)malloc(defaultFont.numChars*sizeof(Rectangle)); // Allocate space for our character rectangle data |
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// This memory should be freed at end! --> Done on CloseWindow() |
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defaultFont.charOffsets = (Vector2 *)malloc(defaultFont.numChars*sizeof(Vector2)); |
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defaultFont.charAdvanceX = (int *)malloc(defaultFont.numChars*sizeof(int)); |
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int currentLine = 0; |
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int currentPosX = charsDivisor; |
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int testPosX = charsDivisor; |
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@ -210,6 +217,10 @@ extern void LoadDefaultFont(void) |
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defaultFont.charRecs[i].y = charsDivisor + currentLine*(charsHeight + charsDivisor); |
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} |
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else currentPosX = testPosX; |
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// NOTE: On default font character offsets and xAdvance are not required |
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defaultFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f }; |
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defaultFont.charAdvanceX[i] = 0; |
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} |
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defaultFont.size = defaultFont.charRecs[0].height; |
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@ -222,6 +233,8 @@ extern void UnloadDefaultFont(void) |
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UnloadTexture(defaultFont.texture); |
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free(defaultFont.charValues); |
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free(defaultFont.charRecs); |
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free(defaultFont.charOffsets); |
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free(defaultFont.charAdvanceX); |
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} |
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// Get the default font, useful to be used with extended parameters |
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@ -237,7 +250,8 @@ SpriteFont LoadSpriteFont(const char *fileName) |
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// Check file extension |
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if (strcmp(GetExtension(fileName),"rbmf") == 0) spriteFont = LoadRBMF(fileName); |
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else if (strcmp(GetExtension(fileName),"ttf") == 0) spriteFont = LoadTTF(fileName, 20); |
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else if (strcmp(GetExtension(fileName),"ttf") == 0) spriteFont = LoadTTF(fileName, 32); |
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else if (strcmp(GetExtension(fileName),"fnt") == 0) spriteFont = LoadBMFont(fileName); |
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else |
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{ |
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Image image = LoadImage(fileName); |
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@ -254,6 +268,16 @@ SpriteFont LoadSpriteFont(const char *fileName) |
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spriteFont.numChars = numChars; |
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spriteFont.texture = LoadTextureFromImage(image); // Convert loaded image to OpenGL texture |
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spriteFont.size = spriteFont.charRecs[0].height; |
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defaultFont.charOffsets = (Vector2 *)malloc(defaultFont.numChars*sizeof(Vector2)); |
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defaultFont.charAdvanceX = (int *)malloc(defaultFont.numChars*sizeof(int)); |
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for (int i = 0; i < defaultFont.numChars; i++) |
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{ |
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// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0) |
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defaultFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f }; |
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defaultFont.charAdvanceX[i] = 0; |
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} |
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} |
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else |
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{ |
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@ -263,6 +287,12 @@ SpriteFont LoadSpriteFont(const char *fileName) |
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UnloadImage(image); |
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} |
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if (spriteFont.texture.id == 0) |
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{ |
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TraceLog(WARNING, "[%s] SpriteFont could not be loaded, using default font", fileName); |
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spriteFont = GetDefaultFont(); |
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} |
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return spriteFont; |
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} |
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@ -270,11 +300,17 @@ SpriteFont LoadSpriteFont(const char *fileName) |
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// Unload SpriteFont from GPU memory |
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void UnloadSpriteFont(SpriteFont spriteFont) |
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{ |
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UnloadTexture(spriteFont.texture); |
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free(spriteFont.charValues); |
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free(spriteFont.charRecs); |
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TraceLog(INFO, "Unloaded sprite font data"); |
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// NOTE: Make sure spriteFont is not default font (fallback) |
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if (spriteFont.texture.id != defaultFont.texture.id) |
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{ |
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UnloadTexture(spriteFont.texture); |
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free(spriteFont.charValues); |
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free(spriteFont.charRecs); |
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free(spriteFont.charOffsets); |
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free(spriteFont.charAdvanceX); |
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TraceLog(INFO, "Unloaded sprite font data"); |
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} |
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} |
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// Draw text (using default font) |
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@ -296,14 +332,14 @@ void DrawText(const char *text, int posX, int posY, int fontSize, Color color) |
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void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, int fontSize, int spacing, Color tint) |
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{ |
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int length = strlen(text); |
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int offsetX = 0; |
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int offsetY = 0; // Line break! |
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int textOffsetX = 0; |
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int textOffsetY = 0; // Line break! |
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float scaleFactor; |
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unsigned char letter; |
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Rectangle rec; |
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scaleFactor = (float)fontSize/spriteFont.charRecs[0].height; |
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scaleFactor = (float)fontSize/spriteFont.size; |
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// NOTE: Some ugly hacks are made to support Latin-1 Extended characters directly |
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// written in C code files (codified by default as UTF-8) |
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@ -332,8 +368,9 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, int f |
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{ |
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if ((unsigned char)text[i] == '\n') |
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{ |
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offsetY += ((spriteFont.size + spriteFont.size/2)*scaleFactor); |
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offsetX = 0; |
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// NOTE: Fixed line spacing of 1.5 lines |
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textOffsetY += ((spriteFont.size + spriteFont.size/2)*scaleFactor); |
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textOffsetX = 0; |
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rec.x = -1; |
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} |
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else rec = spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR]; |
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@ -341,9 +378,12 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, int f |
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if (rec.x > 0) |
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{ |
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DrawTexturePro(spriteFont.texture, rec, (Rectangle){ position.x + offsetX, position.y + offsetY, rec.width*scaleFactor, rec.height*scaleFactor} , (Vector2){ 0, 0 }, 0.0f, tint); |
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DrawTexturePro(spriteFont.texture, rec, (Rectangle){ position.x + textOffsetX + spriteFont.charOffsets[(int)text[i] - FONT_FIRST_CHAR].x*scaleFactor, |
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position.y + textOffsetY + spriteFont.charOffsets[(int)text[i] - FONT_FIRST_CHAR].y*scaleFactor, |
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rec.width*scaleFactor, rec.height*scaleFactor} , (Vector2){ 0, 0 }, 0.0f, tint); |
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offsetX += (rec.width*scaleFactor + spacing); |
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if (spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR] == 0) textOffsetX += (rec.width*scaleFactor + spacing); |
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else textOffsetX += (spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR]*scaleFactor + spacing); |
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} |
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} |
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} |
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@ -419,14 +459,15 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int |
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if (text[i] != '\n') |
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{ |
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textWidth += spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR].width; |
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if (spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR] != 0) textWidth += spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR]; |
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else textWidth += (spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR].width + spriteFont.charOffsets[(int)text[i] - FONT_FIRST_CHAR].x); |
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} |
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else |
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{ |
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if (tempTextWidth < textWidth) tempTextWidth = textWidth; |
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lenCounter = 0; |
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textWidth = 0; |
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textHeight += (spriteFont.size + spriteFont.size/2); |
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textHeight += (spriteFont.size + spriteFont.size/2); // NOTE: Fixed line spacing of 1.5 lines |
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} |
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if (tempLen < lenCounter) tempLen = lenCounter; |
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@ -695,114 +736,181 @@ static SpriteFont LoadRBMF(const char *fileName) |
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return spriteFont; |
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} |
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// Generate a sprite font from TTF data (font size required) |
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// NOTE: This function is a mess, it should be completely redone! |
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static SpriteFont LoadTTF(const char *fileName, int fontSize) |
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// Load a BMFont file (AngelCode font file) |
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static SpriteFont LoadBMFont(const char *fileName) |
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{ |
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// Steps: |
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// 1) Generate sprite sheet image with characters from TTF |
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// 2) Load image as SpriteFont |
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#define MAX_BUFFER_SIZE 256 |
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SpriteFont font = { 0 }; |
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font.texture.id = 0; |
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char buffer[MAX_BUFFER_SIZE]; |
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char *searchPoint = NULL; |
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int fontSize = 0; |
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int texWidth, texHeight; |
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char texFileName[128]; |
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int numChars = 0; |
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Image image; |
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image.width = 512; |
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image.height = 512; |
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//image.pixels = (Color *)malloc(image.width*image.height*sizeof(Color)); |
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int base; // Useless data |
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FILE *fntFile; |
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unsigned char *ttfBuffer = (unsigned char *)malloc(1 << 25); |
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n">fntFile = fopen(fileName, "rt"); |
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// TODO: Load TTF and generate bitmap font and chars data -> REVIEW! |
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if (fntFile == NULL) |
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{ |
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TraceLog(WARNING, "[%s] FNT file could not be opened", fileName); |
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return font; |
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} |
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stbtt_packedchar chardata[128]; // Num characters: 128 (?) -> REVIEW! |
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// NOTE: We skip first line, it contains no useful information |
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fgets(buffer, MAX_BUFFER_SIZE, fntFile); |
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//searchPoint = strstr(buffer, "size"); |
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//sscanf(searchPoint, "size=%i", &fontSize); |
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fgets(buffer, MAX_BUFFER_SIZE, fntFile); |
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searchPoint = strstr(buffer, "lineHeight"); |
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sscanf(searchPoint, "lineHeight=%i base=%i scaleW=%i scaleH=%i", &fontSize, &base, &texWidth, &texHeight); |
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TraceLog(DEBUG, "[%s] Font size: %i", fileName, fontSize); |
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TraceLog(DEBUG, "[%s] Font texture scale: %ix%i", fileName, texWidth, texHeight); |
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fgets(buffer, MAX_BUFFER_SIZE, fntFile); |
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searchPoint = strstr(buffer, "file"); |
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sscanf(searchPoint, "file=\"%128[^\"]\"", texFileName); |
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TraceLog(DEBUG, "[%s] Font texture filename: %s", fileName, texFileName); |
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fgets(buffer, MAX_BUFFER_SIZE, fntFile); |
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searchPoint = strstr(buffer, "count"); |
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sscanf(searchPoint, "count=%i", &numChars); |
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TraceLog(DEBUG, "[%s] Font num chars: %i", fileName, numChars); |
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// Compose correct path using route of .fnt file (fileName) and texFileName |
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char *texPath = NULL; |
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char *lastSlash = NULL; |
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lastSlash = strrchr(fileName, '/'); // you need escape character |
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texPath = malloc(strlen(fileName) - strlen(lastSlash) + 1 + strlen(texFileName) + 1); |
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memcpy(texPath, fileName, strlen(fileName) - strlen(lastSlash)); |
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strcat(texPath, "/"); |
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strcat(texPath, texFileName); |
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strcat(texPath, "\0"); |
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TraceLog(DEBUG, "[%s] Font texture loading path: %s", fileName, texPath); |
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font.texture = LoadTexture(texPath); |
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font.size = fontSize; |
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font.numChars = numChars; |
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font.charValues = (int *)malloc(numChars*sizeof(int)); |
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font.charRecs = (Rectangle *)malloc(numChars*sizeof(Rectangle)); |
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font.charOffsets = (Vector2 *)malloc(numChars*sizeof(Vector2)); |
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font.charAdvanceX = (int *)malloc(numChars*sizeof(int)); |
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free(texPath); |
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int charId, charX, charY, charWidth, charHeight, charOffsetX, charOffsetY, charAdvanceX; |
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for (int i = 0; i < numChars; i++) |
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{ |
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fgets(buffer, MAX_BUFFER_SIZE, fntFile); |
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sscanf(buffer, "char id=%i x=%i y=%i width=%i height=%i xoffset=%i yoffset=%i xadvance=%i", |
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&charId, &charX, &charY, &charWidth, &charHeight, &charOffsetX, &charOffsetY, &charAdvanceX); |
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// Save data properly in sprite font |
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font.charValues[i] = charId; |
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font.charRecs[i] = (Rectangle){ charX, charY, charWidth, charHeight }; |
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font.charOffsets[i] = (Vector2){ (float)charOffsetX, (float)charOffsetY }; |
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font.charAdvanceX[i] = charAdvanceX; |
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} |
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// TODO: Font data could be not ordered by charId: 32,33,34,35... review charValues and charRecs order |
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fclose(fntFile); |
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unsigned char *tempBitmap = (unsigned char *)malloc(image.width*image.height*sizeof(unsigned char)); // One channel bitmap returned! |
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n">TraceLog(INFO, "[%s] SpriteFont loaded successfully", fileName); |
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// Reference struct |
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/* |
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typedef struct |
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{ |
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unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap |
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float xoff,yoff,xadvance; |
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float xoff2,yoff2; |
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} stbtt_packedchar; |
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*/ |
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return font; |
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} |
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stbtt_pack_context pc; |
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// Generate a sprite font from TTF file data (font size required) |
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// TODO: Review texture packing method and generation (use oversampling) |
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static SpriteFont LoadTTF(const char *fileName, int fontSize) |
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{ |
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// NOTE: Generated font uses some hardcoded values |
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#define FONT_TEXTURE_WIDTH 512 // Font texture width |
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#define FONT_TEXTURE_HEIGHT 512 // Font texture height |
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#define FONT_FIRST_CHAR 32 // Font first character (32 - space) |
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#define FONT_NUM_CHARS 95 // ASCII 32..126 is 95 glyphs |
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unsigned char *ttfBuffer = (unsigned char *)malloc(1 << 25); |
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unsigned char *dataBitmap = (unsigned char *)malloc(FONT_TEXTURE_WIDTH*FONT_TEXTURE_HEIGHT*sizeof(unsigned char)); // One channel bitmap returned! |
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stbtt_bakedchar charData[FONT_NUM_CHARS]; // ASCII 32..126 is 95 glyphs |
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SpriteFont font = { 0 }; |
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FILE *ttfFile = fopen(fileName, "rb"); |
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if (ttfFile == NULL) |
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{ |
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TraceLog(WARNING, "[%s] FNT file could not be opened", fileName); |
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return font; |
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} |
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fread(ttfBuffer, 1, 1<<25, ttfFile); |
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stbtt_PackBegin(&pc, tempBitmap, image.width, image.height, 0, 1, NULL); |
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//stbtt_PackSetOversampling(&pc, 1, 1); |
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//stbtt_PackFontRange(&pc, ttfBuffer, 0, fontSize, 32, 95, chardata[0]+32); |
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stbtt_PackSetOversampling(&pc, 2, 2); // Better results |
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stbtt_PackFontRange(&pc, ttfBuffer, 0, fontSize, 32, 95, chardata + 32); |
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//stbtt_PackSetOversampling(&pc, 3, 1); |
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//stbtt_PackFontRange(&pc, ttfBuffer, 0, fontSize, 32, 95, chardata[2]+32); |
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stbtt_PackEnd(&pc); |
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// NOTE: Using stb_truetype crappy packing method, no guarante the font fits the image... |
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stbtt_BakeFontBitmap(ttfBuffer,0, fontSize, dataBitmap, FONT_TEXTURE_WIDTH, FONT_TEXTURE_HEIGHT, FONT_FIRST_CHAR, FONT_NUM_CHARS, charData); |
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free(ttfBuffer); |
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// Now we have image data in tempBitmap and chardata filled... |
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/* |
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for (int i = 0; i < 512*512; i++) |
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// Convert image data from grayscale to to UNCOMPRESSED_GRAY_ALPHA |
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unsigned char *dataGrayAlpha = (unsigned char *)malloc(FONT_TEXTURE_WIDTH*FONT_TEXTURE_HEIGHT*sizeof(unsigned char)*2); // Two channels |
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int k = 0; |
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for (int i = 0; i < FONT_TEXTURE_WIDTH*FONT_TEXTURE_HEIGHT; i++) |
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{ |
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image.pixels[i].r = tempBitmap[i]; |
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image.pixels[i].g = tempBitmap[i]; |
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image.pixels[i].b = tempBitmap[i]; |
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image.pixels[i].a = 255; |
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} |
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*/ |
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free(tempBitmap); |
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// REFERENCE EXAMPLE |
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/* |
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//To draw, provide *text, posX, posY |
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//stbtt_aligned_quad letter; |
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//stbtt_GetPackedQuad(chardata[0], BITMAP_W, BITMAP_H, *text++, &posX, &posY, &letter, font ? 0 : integer_align); |
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dataGrayAlpha[k] = 255; |
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dataGrayAlpha[k + 1] = dataBitmap[i]; |
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void print(float x, float y, int fontNum, char *text) |
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{ |
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glEnable(GL_TEXTURE_2D); |
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glBindTexture(GL_TEXTURE_2D, font_tex); |
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glBegin(GL_QUADS); |
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while (*text) { |
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stbtt_aligned_quad q; |
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stbtt_GetPackedQuad(chardata[fontNum], BITMAP_W, BITMAP_H, *text++, &x, &y, &q, fontNum ? 0 : integer_align); |
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drawBoxTC(q.x0,q.y0,q.x1,q.y1, q.s0,q.t0,q.s1,q.t1); |
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} |
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glEnd(); |
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k += 2; |
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} |
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free(dataBitmap); |
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// Sprite font generation from TTF extracted data |
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Image image; |
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image.width = FONT_TEXTURE_WIDTH; |
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image.height = FONT_TEXTURE_HEIGHT; |
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image.mipmaps = 1; |
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image.format = UNCOMPRESSED_GRAY_ALPHA; |
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image.data = dataGrayAlpha; |
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print(100,160, 0, "This is a test"); |
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*/ |
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/* |
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font.numChars = 95; |
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font.charValues (int *)malloc(font.numChars*sizeof(int)); |
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font.charRecs = (Character *)malloc(font.numChars*sizeof(Character)); |
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font.texture = LoadTextureFromImage(image); |
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//stbtt_aligned_quad letter; |
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//int x = 0, y = 0; |
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UnloadImage(image); // Unloads dataGrayAlpha |
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font.size = fontSize; |
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font.numChars = FONT_NUM_CHARS; |
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font.charValues = (int *)malloc(font.numChars*sizeof(int)); |
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font.charRecs = (Rectangle *)malloc(font.numChars*sizeof(Rectangle)); |
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font.charOffsets = (Vector2 *)malloc(font.numChars*sizeof(Vector2)); |
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font.charAdvanceX = (int *)malloc(font.numChars*sizeof(int)); |
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for (int i = 0; i < font.numChars; i++) |
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{ |
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font.charValues[i] = i + 32; |
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//stbtt_GetPackedQuad(chardata[0], 512, 512, i, &x, &y, &letter, 0); |
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font.charValues[i] = i + FONT_FIRST_CHAR; |
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font.charRecs[i].x = chardata[i + 32].x0; |
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font.charRecs[i].y = chardata[i + 32].y0; |
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font.charRecs[i].width = chardata[i + 32].x1 - chardata[i + 32].x0; |
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font.charRecs[i].height = chardata[i + 32].y1 - chardata[i + 32].y0; |
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font.charRecs[i].x = (int)charData[i].x0; |
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font.charRecs[i].y = (int)charData[i].y0; |
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font.charRecs[i].width = (int)charData[i].x1 - (int)charData[i].x0; |
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font.charRecs[i].height = (int)charData[i].y1 - (int)charData[i].y0; |
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font.charOffsets[i] = (Vector2){ charData[i].xoff, charData[i].yoff }; |
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font.charAdvanceX[i] = (int)charData[i].xadvance; |
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} |
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*/ |
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UnloadImage(image); |
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return font; |
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} |