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Reviewed example

pull/1113/head
Ray 4 vuotta sitten
vanhempi
commit
fa4e0c1a26
2 muutettua tiedostoa jossa 10 lisäystä ja 9 poistoa
  1. +10
    -8
      examples/others/rlgl_standalone.c
  2. +0
    -1
      src/rlgl.h

+ 10
- 8
examples/others/rlgl_standalone.c Näytä tiedosto

@ -54,6 +54,8 @@
#include <GLFW/glfw3.h> // Windows/Context and inputs management
#inclde <stdio.h> // Requried for: printf()
#define RED (Color){ 230, 41, 55, 255 } // Red
#define RAYWHITE (Color){ 245, 245, 245, 255 } // My own White (raylib logo)
#define DARKGRAY (Color){ 80, 80, 80, 255 } // Dark Gray
@ -61,8 +63,8 @@
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
static void ErrorCallback(int error, const char* description);
static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
static void ErrorCallback(int error, const char *description);
static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods);
// Drawing functions (uses rlgl functionality)
static void DrawGrid(int slices, float spacing);
@ -86,10 +88,10 @@ int main(void)
if (!glfwInit())
{
TraceLog(LOG_WARNING, "GLFW3: Can not initialize GLFW");
printf("GLFW3: Can not initialize GLFW\n");
return 1;
}
else TraceLog(LOG_INFO, "GLFW3: GLFW initialized successfully");
else printf("GLFW3: GLFW initialized successfully\n");
glfwWindowHint(GLFW_SAMPLES, 4);
glfwWindowHint(GLFW_DEPTH_BITS, 16);
@ -105,7 +107,7 @@ int main(void)
glfwTerminate();
return 2;
}
else TraceLog(LOG_INFO, "GLFW3: Window created successfully");
else printf("GLFW3: Window created successfully\n");
glfwSetWindowPos(window, 200, 200);
@ -215,13 +217,13 @@ int main(void)
//----------------------------------------------------------------------------------
// GLFW3: Error callback
static void ErrorCallback(int error, const char* description)
static void ErrorCallback(int error, const char *description)
{
TraceLog(LOG_ERROR, description);
fprintf(stderr, description);
}
// GLFW3: Keyboard callback
static void KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
{

+ 0
- 1
src/rlgl.h Näytä tiedosto

@ -588,7 +588,6 @@ RLAPI void ToggleVrMode(void); // Enable/Disable VR exp
RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
RLAPI void TRACELOG(int msgType, const char *text, ...); // Show trace log messages (LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_DEBUG)
RLAPI int GetPixelDataSize(int width, int height, int format);// Get pixel data size in bytes (image or texture)
#endif

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