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Update miniaudio to v0.10.12, solves #1288

pull/1306/head
raysan5 hace 5 años
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fa7799143e
Se han modificado 2 ficheros con 33145 adiciones y 9658 borrados
  1. +33141
    -9657
      src/external/miniaudio.h
  2. +4
    -1
      src/raudio.c

+ 33141
- 9657
src/external/miniaudio.h
La diferencia del archivo ha sido suprimido porque es demasiado grande
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+ 4
- 1
src/raudio.c Ver fichero

@ -159,6 +159,9 @@ typedef struct tagBITMAPINFOHEADER {
#define MA_FREE RL_FREE
#define MA_NO_JACK
#define MA_NO_WAV
#define MA_NO_FLAC
#define MA_NO_MP3
#define MINIAUDIO_IMPLEMENTATION
#include "external/miniaudio.h" // miniaudio library
#undef PlaySound // Win32 API: windows.h > mmsystem.h defines PlaySound macro
@ -444,7 +447,7 @@ void InitAudioDevice(void)
// Mixing happens on a seperate thread which means we need to synchronize. I'm using a mutex here to make things simple, but may
// want to look at something a bit smarter later on to keep everything real-time, if that's necessary.
if (ma_mutex_init(&AUDIO.System.context, &AUDIO.System.lock) != MA_SUCCESS)
if (ma_mutex_init(&AUDIO.System.lock) != MA_SUCCESS)
{
TRACELOG(LOG_ERROR, "AUDIO: Failed to create mutex for mixing");
ma_device_uninit(&AUDIO.System.device);

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