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			@ -102,7 +102,7 @@ int main(void) | 
			
		
		
	
		
			
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			            player.position.y + (BOTTOM_HEIGHT + headLerp), | 
			
		
		
	
		
			
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			            player.position.z, | 
			
		
		
	
		
			
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			    }; | 
			
		
		
	
		
			
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			    UpdateCameraAngle(o">&camera, &lookRotation, headTimer, walkLerp, lean); | 
			
		
		
	
		
			
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			    UpdateCameraAngle(); | 
			
		
		
	
		
			
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			    DisableCursor();  // Limit cursor to relative movement inside the window | 
			
		
		
	
		
			
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