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			@ -46,8 +46,6 @@ | 
			
		
		
	
		
			
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			* | 
			
		
		
	
		
			
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			**********************************************************************************************/ | 
			
		
		
	
		
			
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			#include "rcore.h" | 
			
		
		
	
		
			
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			#include <android_native_app_glue.h>    // Required for: android_app struct and activity management | 
			
		
		
	
		
			
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			#include <android/window.h>             // Required for: AWINDOW_FLAG_FULLSCREEN definition and others | 
			
		
		
	
		
			
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			//#include <android/sensor.h>           // Required for: Android sensors functions (accelerometer, gyroscope, light...) | 
			
		
		
	
	
		
			
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			@ -188,7 +186,7 @@ void InitWindow(int width, int height, const char *title) | 
			
		
		
	
		
			
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			    CORE.Input.Gamepad.lastButtonPressed = GAMEPAD_BUTTON_UNKNOWN; | 
			
		
		
	
		
			
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			    // Initialize platform | 
			
		
		
	
		
			
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			    //--------------------------------------------------------------    | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------- | 
			
		
		
	
		
			
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			    InitPlatform(); | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------- | 
			
		
		
	
		
			
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			} | 
			
		
		
	
	
		
			
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			@ -216,7 +214,7 @@ void CloseWindow(void) | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			    // De-initialize platform | 
			
		
		
	
		
			
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			    //--------------------------------------------------------------    | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------- | 
			
		
		
	
		
			
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			    ClosePlatform(); | 
			
		
		
	
		
			
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			    //-------------------------------------------------------------- | 
			
		
		
	
		
			
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			@ -869,7 +867,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd) | 
			
		
		
	
		
			
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			                    // Initialize graphics device (display device and OpenGL context) | 
			
		
		
	
		
			
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			                    InitGraphicsDevice(); | 
			
		
		
	
		
			
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			                    // Initialize OpenGL context (states and resources) | 
			
		
		
	
		
			
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			                    // NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl | 
			
		
		
	
		
			
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			                    rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height); | 
			
		
		
	
	
		
			
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			@ -908,7 +906,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd) | 
			
		
		
	
		
			
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			                    SetShapesTexture(texture, (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f });    // WARNING: Module required: rshapes | 
			
		
		
	
		
			
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			                    #endif | 
			
		
		
	
		
			
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			                #endif | 
			
		
		
	
		
			
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			                    // Initialize random seed | 
			
		
		
	
		
			
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			                    SetRandomSeed((unsigned int)time(NULL)); | 
			
		
		
	
		
			
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