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/* |
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* Copyright (C) 2010 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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* |
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*/ |
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#ifndef _ANDROID_NATIVE_APP_GLUE_H |
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#define _ANDROID_NATIVE_APP_GLUE_H |
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#include <poll.h> |
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#include <pthread.h> |
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#include <sched.h> |
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#include <android/configuration.h> |
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#include <android/looper.h> |
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#include <android/native_activity.h> |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/** |
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* The native activity interface provided by <android/native_activity.h> |
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* is based on a set of application-provided callbacks that will be called |
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* by the Activity's main thread when certain events occur. |
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* |
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* This means that each one of this callbacks _should_ _not_ block, or they |
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* risk having the system force-close the application. This programming |
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* model is direct, lightweight, but constraining. |
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* |
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* The 'threaded_native_app' static library is used to provide a different |
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* execution model where the application can implement its own main event |
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* loop in a different thread instead. Here's how it works: |
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* |
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* 1/ The application must provide a function named "android_main()" that |
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* will be called when the activity is created, in a new thread that is |
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* distinct from the activity's main thread. |
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* |
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* 2/ android_main() receives a pointer to a valid "android_app" structure |
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* that contains references to other important objects, e.g. the |
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* ANativeActivity obejct instance the application is running in. |
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* |
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* 3/ the "android_app" object holds an ALooper instance that already |
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* listens to two important things: |
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* |
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* - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX |
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* declarations below. |
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* |
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* - input events coming from the AInputQueue attached to the activity. |
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* |
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* Each of these correspond to an ALooper identifier returned by |
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* ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT, |
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* respectively. |
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* |
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* Your application can use the same ALooper to listen to additional |
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* file-descriptors. They can either be callback based, or with return |
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* identifiers starting with LOOPER_ID_USER. |
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* |
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* 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event, |
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* the returned data will point to an android_poll_source structure. You |
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* can call the process() function on it, and fill in android_app->onAppCmd |
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* and android_app->onInputEvent to be called for your own processing |
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* of the event. |
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* |
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* Alternatively, you can call the low-level functions to read and process |
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* the data directly... look at the process_cmd() and process_input() |
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* implementations in the glue to see how to do this. |
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* |
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* See the sample named "native-activity" that comes with the NDK with a |
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* full usage example. Also look at the JavaDoc of NativeActivity. |
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*/ |
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struct android_app; |
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/** |
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* Data associated with an ALooper fd that will be returned as the "outData" |
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* when that source has data ready. |
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*/ |
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struct android_poll_source { |
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// The identifier of this source. May be LOOPER_ID_MAIN or |
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// LOOPER_ID_INPUT. |
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int32_t id; |
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// The android_app this ident is associated with. |
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struct android_app* app; |
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// Function to call to perform the standard processing of data from |
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// this source. |
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void (*process)(struct android_app* app, struct android_poll_source* source); |
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}; |
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/** |
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* This is the interface for the standard glue code of a threaded |
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* application. In this model, the application's code is running |
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* in its own thread separate from the main thread of the process. |
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* It is not required that this thread be associated with the Java |
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* VM, although it will need to be in order to make JNI calls any |
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* Java objects. |
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*/ |
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struct android_app { |
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// The application can place a pointer to its own state object |
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// here if it likes. |
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void* userData; |
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// Fill this in with the function to process main app commands (APP_CMD_*) |
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void (*onAppCmd)(struct android_app* app, int32_t cmd); |
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// Fill this in with the function to process input events. At this point |
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// the event has already been pre-dispatched, and it will be finished upon |
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// return. Return 1 if you have handled the event, 0 for any default |
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// dispatching. |
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int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event); |
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// The ANativeActivity object instance that this app is running in. |
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ANativeActivity* activity; |
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// The current configuration the app is running in. |
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AConfiguration* config; |
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// This is the last instance's saved state, as provided at creation time. |
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// It is NULL if there was no state. You can use this as you need; the |
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// memory will remain around until you call android_app_exec_cmd() for |
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// APP_CMD_RESUME, at which point it will be freed and savedState set to NULL. |
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// These variables should only be changed when processing a APP_CMD_SAVE_STATE, |
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// at which point they will be initialized to NULL and you can malloc your |
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// state and place the information here. In that case the memory will be |
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// freed for you later. |
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void* savedState; |
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size_t savedStateSize; |
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// The ALooper associated with the app's thread. |
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ALooper* looper; |
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// When non-NULL, this is the input queue from which the app will |
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// receive user input events. |
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AInputQueue* inputQueue; |
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// When non-NULL, this is the window surface that the app can draw in. |
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ANativeWindow* window; |
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// Current content rectangle of the window; this is the area where the |
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// window's content should be placed to be seen by the user. |
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ARect contentRect; |
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// Current state of the app's activity. May be either APP_CMD_START, |
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// APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below. |
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int activityState; |
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// This is non-zero when the application's NativeActivity is being |
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// destroyed and waiting for the app thread to complete. |
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int destroyRequested; |
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// ------------------------------------------------- |
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// Below are "private" implementation of the glue code. |
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pthread_mutex_t mutex; |
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pthread_cond_t cond; |
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int msgread; |
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int msgwrite; |
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pthread_t thread; |
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struct android_poll_source cmdPollSource; |
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struct android_poll_source inputPollSource; |
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int running; |
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int stateSaved; |
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int destroyed; |
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int redrawNeeded; |
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AInputQueue* pendingInputQueue; |
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ANativeWindow* pendingWindow; |
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ARect pendingContentRect; |
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}; |
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enum { |
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/** |
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* Looper data ID of commands coming from the app's main thread, which |
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* is returned as an identifier from ALooper_pollOnce(). The data for this |
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* identifier is a pointer to an android_poll_source structure. |
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* These can be retrieved and processed with android_app_read_cmd() |
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* and android_app_exec_cmd(). |
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*/ |
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LOOPER_ID_MAIN = 1, |
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/** |
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* Looper data ID of events coming from the AInputQueue of the |
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* application's window, which is returned as an identifier from |
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* ALooper_pollOnce(). The data for this identifier is a pointer to an |
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* android_poll_source structure. These can be read via the inputQueue |
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* object of android_app. |
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*/ |
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LOOPER_ID_INPUT = 2, |
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/** |
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* Start of user-defined ALooper identifiers. |
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*/ |
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LOOPER_ID_USER = 3, |
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}; |
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enum { |
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/** |
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* Command from main thread: the AInputQueue has changed. Upon processing |
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* this command, android_app->inputQueue will be updated to the new queue |
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* (or NULL). |
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*/ |
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APP_CMD_INPUT_CHANGED, |
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/** |
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* Command from main thread: a new ANativeWindow is ready for use. Upon |
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* receiving this command, android_app->window will contain the new window |
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* surface. |
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*/ |
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APP_CMD_INIT_WINDOW, |
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/** |
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* Command from main thread: the existing ANativeWindow needs to be |
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* terminated. Upon receiving this command, android_app->window still |
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* contains the existing window; after calling android_app_exec_cmd |
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* it will be set to NULL. |
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*/ |
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APP_CMD_TERM_WINDOW, |
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/** |
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* Command from main thread: the current ANativeWindow has been resized. |
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* Please redraw with its new size. |
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*/ |
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APP_CMD_WINDOW_RESIZED, |
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/** |
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* Command from main thread: the system needs that the current ANativeWindow |
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* be redrawn. You should redraw the window before handing this to |
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* android_app_exec_cmd() in order to avoid transient drawing glitches. |
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*/ |
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APP_CMD_WINDOW_REDRAW_NEEDED, |
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/** |
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* Command from main thread: the content area of the window has changed, |
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* such as from the soft input window being shown or hidden. You can |
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* find the new content rect in android_app::contentRect. |
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*/ |
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APP_CMD_CONTENT_RECT_CHANGED, |
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/** |
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* Command from main thread: the app's activity window has gained |
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* input focus. |
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*/ |
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APP_CMD_GAINED_FOCUS, |
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/** |
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* Command from main thread: the app's activity window has lost |
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* input focus. |
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*/ |
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APP_CMD_LOST_FOCUS, |
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/** |
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* Command from main thread: the current device configuration has changed. |
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*/ |
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APP_CMD_CONFIG_CHANGED, |
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/** |
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* Command from main thread: the system is running low on memory. |
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* Try to reduce your memory use. |
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*/ |
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APP_CMD_LOW_MEMORY, |
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/** |
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* Command from main thread: the app's activity has been started. |
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*/ |
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APP_CMD_START, |
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/** |
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* Command from main thread: the app's activity has been resumed. |
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*/ |
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APP_CMD_RESUME, |
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/** |
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* Command from main thread: the app should generate a new saved state |
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* for itself, to restore from later if needed. If you have saved state, |
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* allocate it with malloc and place it in android_app.savedState with |
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* the size in android_app.savedStateSize. The will be freed for you |
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* later. |
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*/ |
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APP_CMD_SAVE_STATE, |
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/** |
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* Command from main thread: the app's activity has been paused. |
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*/ |
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APP_CMD_PAUSE, |
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/** |
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* Command from main thread: the app's activity has been stopped. |
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*/ |
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APP_CMD_STOP, |
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/** |
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* Command from main thread: the app's activity is being destroyed, |
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* and waiting for the app thread to clean up and exit before proceeding. |
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*/ |
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APP_CMD_DESTROY, |
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}; |
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/** |
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* Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next |
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* app command message. |
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*/ |
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int8_t android_app_read_cmd(struct android_app* android_app); |
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/** |
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* Call with the command returned by android_app_read_cmd() to do the |
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* initial pre-processing of the given command. You can perform your own |
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* actions for the command after calling this function. |
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*/ |
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void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd); |
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/** |
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* Call with the command returned by android_app_read_cmd() to do the |
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* final post-processing of the given command. You must have done your own |
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* actions for the command before calling this function. |
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*/ |
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void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd); |
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/** |
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* Dummy function you can call to ensure glue code isn't stripped. |
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*/ |
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void app_dummy(); |
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/** |
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* This is the function that application code must implement, representing |
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* the main entry to the app. |
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*/ |
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extern void android_main(struct android_app* app); |
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#ifdef __cplusplus |
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} |
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#endif |
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#endif /* _ANDROID_NATIVE_APP_GLUE_H */ |