| @ -0,0 +1,349 @@ | |||
| /* | |||
| * Copyright (C) 2010 The Android Open Source Project | |||
| * | |||
| * Licensed under the Apache License, Version 2.0 (the "License"); | |||
| * you may not use this file except in compliance with the License. | |||
| * You may obtain a copy of the License at | |||
| * | |||
| * http://www.apache.org/licenses/LICENSE-2.0 | |||
| * | |||
| * Unless required by applicable law or agreed to in writing, software | |||
| * distributed under the License is distributed on an "AS IS" BASIS, | |||
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |||
| * See the License for the specific language governing permissions and | |||
| * limitations under the License. | |||
| * | |||
| */ | |||
| #ifndef _ANDROID_NATIVE_APP_GLUE_H | |||
| #define _ANDROID_NATIVE_APP_GLUE_H | |||
| #include <poll.h> | |||
| #include <pthread.h> | |||
| #include <sched.h> | |||
| #include <android/configuration.h> | |||
| #include <android/looper.h> | |||
| #include <android/native_activity.h> | |||
| #ifdef __cplusplus | |||
| extern "C" { | |||
| #endif | |||
| /** | |||
| * The native activity interface provided by <android/native_activity.h> | |||
| * is based on a set of application-provided callbacks that will be called | |||
| * by the Activity's main thread when certain events occur. | |||
| * | |||
| * This means that each one of this callbacks _should_ _not_ block, or they | |||
| * risk having the system force-close the application. This programming | |||
| * model is direct, lightweight, but constraining. | |||
| * | |||
| * The 'threaded_native_app' static library is used to provide a different | |||
| * execution model where the application can implement its own main event | |||
| * loop in a different thread instead. Here's how it works: | |||
| * | |||
| * 1/ The application must provide a function named "android_main()" that | |||
| * will be called when the activity is created, in a new thread that is | |||
| * distinct from the activity's main thread. | |||
| * | |||
| * 2/ android_main() receives a pointer to a valid "android_app" structure | |||
| * that contains references to other important objects, e.g. the | |||
| * ANativeActivity obejct instance the application is running in. | |||
| * | |||
| * 3/ the "android_app" object holds an ALooper instance that already | |||
| * listens to two important things: | |||
| * | |||
| * - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX | |||
| * declarations below. | |||
| * | |||
| * - input events coming from the AInputQueue attached to the activity. | |||
| * | |||
| * Each of these correspond to an ALooper identifier returned by | |||
| * ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT, | |||
| * respectively. | |||
| * | |||
| * Your application can use the same ALooper to listen to additional | |||
| * file-descriptors. They can either be callback based, or with return | |||
| * identifiers starting with LOOPER_ID_USER. | |||
| * | |||
| * 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event, | |||
| * the returned data will point to an android_poll_source structure. You | |||
| * can call the process() function on it, and fill in android_app->onAppCmd | |||
| * and android_app->onInputEvent to be called for your own processing | |||
| * of the event. | |||
| * | |||
| * Alternatively, you can call the low-level functions to read and process | |||
| * the data directly... look at the process_cmd() and process_input() | |||
| * implementations in the glue to see how to do this. | |||
| * | |||
| * See the sample named "native-activity" that comes with the NDK with a | |||
| * full usage example. Also look at the JavaDoc of NativeActivity. | |||
| */ | |||
| struct android_app; | |||
| /** | |||
| * Data associated with an ALooper fd that will be returned as the "outData" | |||
| * when that source has data ready. | |||
| */ | |||
| struct android_poll_source { | |||
| // The identifier of this source. May be LOOPER_ID_MAIN or | |||
| // LOOPER_ID_INPUT. | |||
| int32_t id; | |||
| // The android_app this ident is associated with. | |||
| struct android_app* app; | |||
| // Function to call to perform the standard processing of data from | |||
| // this source. | |||
| void (*process)(struct android_app* app, struct android_poll_source* source); | |||
| }; | |||
| /** | |||
| * This is the interface for the standard glue code of a threaded | |||
| * application. In this model, the application's code is running | |||
| * in its own thread separate from the main thread of the process. | |||
| * It is not required that this thread be associated with the Java | |||
| * VM, although it will need to be in order to make JNI calls any | |||
| * Java objects. | |||
| */ | |||
| struct android_app { | |||
| // The application can place a pointer to its own state object | |||
| // here if it likes. | |||
| void* userData; | |||
| // Fill this in with the function to process main app commands (APP_CMD_*) | |||
| void (*onAppCmd)(struct android_app* app, int32_t cmd); | |||
| // Fill this in with the function to process input events. At this point | |||
| // the event has already been pre-dispatched, and it will be finished upon | |||
| // return. Return 1 if you have handled the event, 0 for any default | |||
| // dispatching. | |||
| int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event); | |||
| // The ANativeActivity object instance that this app is running in. | |||
| ANativeActivity* activity; | |||
| // The current configuration the app is running in. | |||
| AConfiguration* config; | |||
| // This is the last instance's saved state, as provided at creation time. | |||
| // It is NULL if there was no state. You can use this as you need; the | |||
| // memory will remain around until you call android_app_exec_cmd() for | |||
| // APP_CMD_RESUME, at which point it will be freed and savedState set to NULL. | |||
| // These variables should only be changed when processing a APP_CMD_SAVE_STATE, | |||
| // at which point they will be initialized to NULL and you can malloc your | |||
| // state and place the information here. In that case the memory will be | |||
| // freed for you later. | |||
| void* savedState; | |||
| size_t savedStateSize; | |||
| // The ALooper associated with the app's thread. | |||
| ALooper* looper; | |||
| // When non-NULL, this is the input queue from which the app will | |||
| // receive user input events. | |||
| AInputQueue* inputQueue; | |||
| // When non-NULL, this is the window surface that the app can draw in. | |||
| ANativeWindow* window; | |||
| // Current content rectangle of the window; this is the area where the | |||
| // window's content should be placed to be seen by the user. | |||
| ARect contentRect; | |||
| // Current state of the app's activity. May be either APP_CMD_START, | |||
| // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below. | |||
| int activityState; | |||
| // This is non-zero when the application's NativeActivity is being | |||
| // destroyed and waiting for the app thread to complete. | |||
| int destroyRequested; | |||
| // ------------------------------------------------- | |||
| // Below are "private" implementation of the glue code. | |||
| pthread_mutex_t mutex; | |||
| pthread_cond_t cond; | |||
| int msgread; | |||
| int msgwrite; | |||
| pthread_t thread; | |||
| struct android_poll_source cmdPollSource; | |||
| struct android_poll_source inputPollSource; | |||
| int running; | |||
| int stateSaved; | |||
| int destroyed; | |||
| int redrawNeeded; | |||
| AInputQueue* pendingInputQueue; | |||
| ANativeWindow* pendingWindow; | |||
| ARect pendingContentRect; | |||
| }; | |||
| enum { | |||
| /** | |||
| * Looper data ID of commands coming from the app's main thread, which | |||
| * is returned as an identifier from ALooper_pollOnce(). The data for this | |||
| * identifier is a pointer to an android_poll_source structure. | |||
| * These can be retrieved and processed with android_app_read_cmd() | |||
| * and android_app_exec_cmd(). | |||
| */ | |||
| LOOPER_ID_MAIN = 1, | |||
| /** | |||
| * Looper data ID of events coming from the AInputQueue of the | |||
| * application's window, which is returned as an identifier from | |||
| * ALooper_pollOnce(). The data for this identifier is a pointer to an | |||
| * android_poll_source structure. These can be read via the inputQueue | |||
| * object of android_app. | |||
| */ | |||
| LOOPER_ID_INPUT = 2, | |||
| /** | |||
| * Start of user-defined ALooper identifiers. | |||
| */ | |||
| LOOPER_ID_USER = 3, | |||
| }; | |||
| enum { | |||
| /** | |||
| * Command from main thread: the AInputQueue has changed. Upon processing | |||
| * this command, android_app->inputQueue will be updated to the new queue | |||
| * (or NULL). | |||
| */ | |||
| APP_CMD_INPUT_CHANGED, | |||
| /** | |||
| * Command from main thread: a new ANativeWindow is ready for use. Upon | |||
| * receiving this command, android_app->window will contain the new window | |||
| * surface. | |||
| */ | |||
| APP_CMD_INIT_WINDOW, | |||
| /** | |||
| * Command from main thread: the existing ANativeWindow needs to be | |||
| * terminated. Upon receiving this command, android_app->window still | |||
| * contains the existing window; after calling android_app_exec_cmd | |||
| * it will be set to NULL. | |||
| */ | |||
| APP_CMD_TERM_WINDOW, | |||
| /** | |||
| * Command from main thread: the current ANativeWindow has been resized. | |||
| * Please redraw with its new size. | |||
| */ | |||
| APP_CMD_WINDOW_RESIZED, | |||
| /** | |||
| * Command from main thread: the system needs that the current ANativeWindow | |||
| * be redrawn. You should redraw the window before handing this to | |||
| * android_app_exec_cmd() in order to avoid transient drawing glitches. | |||
| */ | |||
| APP_CMD_WINDOW_REDRAW_NEEDED, | |||
| /** | |||
| * Command from main thread: the content area of the window has changed, | |||
| * such as from the soft input window being shown or hidden. You can | |||
| * find the new content rect in android_app::contentRect. | |||
| */ | |||
| APP_CMD_CONTENT_RECT_CHANGED, | |||
| /** | |||
| * Command from main thread: the app's activity window has gained | |||
| * input focus. | |||
| */ | |||
| APP_CMD_GAINED_FOCUS, | |||
| /** | |||
| * Command from main thread: the app's activity window has lost | |||
| * input focus. | |||
| */ | |||
| APP_CMD_LOST_FOCUS, | |||
| /** | |||
| * Command from main thread: the current device configuration has changed. | |||
| */ | |||
| APP_CMD_CONFIG_CHANGED, | |||
| /** | |||
| * Command from main thread: the system is running low on memory. | |||
| * Try to reduce your memory use. | |||
| */ | |||
| APP_CMD_LOW_MEMORY, | |||
| /** | |||
| * Command from main thread: the app's activity has been started. | |||
| */ | |||
| APP_CMD_START, | |||
| /** | |||
| * Command from main thread: the app's activity has been resumed. | |||
| */ | |||
| APP_CMD_RESUME, | |||
| /** | |||
| * Command from main thread: the app should generate a new saved state | |||
| * for itself, to restore from later if needed. If you have saved state, | |||
| * allocate it with malloc and place it in android_app.savedState with | |||
| * the size in android_app.savedStateSize. The will be freed for you | |||
| * later. | |||
| */ | |||
| APP_CMD_SAVE_STATE, | |||
| /** | |||
| * Command from main thread: the app's activity has been paused. | |||
| */ | |||
| APP_CMD_PAUSE, | |||
| /** | |||
| * Command from main thread: the app's activity has been stopped. | |||
| */ | |||
| APP_CMD_STOP, | |||
| /** | |||
| * Command from main thread: the app's activity is being destroyed, | |||
| * and waiting for the app thread to clean up and exit before proceeding. | |||
| */ | |||
| APP_CMD_DESTROY, | |||
| }; | |||
| /** | |||
| * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next | |||
| * app command message. | |||
| */ | |||
| int8_t android_app_read_cmd(struct android_app* android_app); | |||
| /** | |||
| * Call with the command returned by android_app_read_cmd() to do the | |||
| * initial pre-processing of the given command. You can perform your own | |||
| * actions for the command after calling this function. | |||
| */ | |||
| void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd); | |||
| /** | |||
| * Call with the command returned by android_app_read_cmd() to do the | |||
| * final post-processing of the given command. You must have done your own | |||
| * actions for the command before calling this function. | |||
| */ | |||
| void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd); | |||
| /** | |||
| * Dummy function you can call to ensure glue code isn't stripped. | |||
| */ | |||
| void app_dummy(); | |||
| /** | |||
| * This is the function that application code must implement, representing | |||
| * the main entry to the app. | |||
| */ | |||
| extern void android_main(struct android_app* app); | |||
| #ifdef __cplusplus | |||
| } | |||
| #endif | |||
| #endif /* _ANDROID_NATIVE_APP_GLUE_H */ | |||