diff --git a/examples/README.md b/examples/README.md
index 158f81df4..7a3e72f87 100644
--- a/examples/README.md
+++ b/examples/README.md
@@ -24,36 +24,36 @@ Examples using raylib core platform functionality like window creation, inputs,
| ## | example | image | difficulty
level | version
created | last version
updated | original
developer |
|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
-| 01 | [core_basic_window](core/core_basic_window.c) |
| ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
-| 02 | [core_input_keys](core/core_input_keys.c) |
| ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
-| 03 | [core_input_mouse](core/core_input_mouse.c) |
| ⭐️☆☆☆ | 1.0 | **4.0** | [Ray](https://github.com/raysan5) |
-| 04 | [core_input_mouse_wheel](core/core_input_mouse_wheel.c) |
| ⭐️☆☆☆ | 1.1 | 1.3 | [Ray](https://github.com/raysan5) |
-| 05 | [core_input_gamepad](core/core_input_gamepad.c) |
| ⭐️☆☆☆ | 1.1 | **4.2** | [Ray](https://github.com/raysan5) |
-| 06 | [core_input_multitouch](core/core_input_multitouch.c) |
| ⭐️☆☆☆ | 2.1 | 2.5 | [Berni](https://github.com/Berni8k) |
-| 07 | [core_input_gestures](core/core_input_gestures.c) |
| ⭐️⭐️☆☆ | 1.4 | **4.2** | [Ray](https://github.com/raysan5) |
-| 08 | [core_2d_camera](core/core_2d_camera.c) |
| ⭐️⭐️☆☆ | 1.5 | 3.0 | [Ray](https://github.com/raysan5) |
-| 09 | [core_2d_camera_mouse_zoom](core/core_2d_camera_mouse_zoom.c) |
| ⭐️⭐️☆☆ | **4.2** | **4.2** | [Jeffery Myers](https://github.com/JeffM2501) |
-| 10 | [core_2d_camera_platformer](core/core_2d_camera_platformer.c) |
| ⭐️⭐️⭐️☆ | 2.5 | 3.0 | [avyy](https://github.com/avyy) |
-| 11 | [core_3d_camera_mode](core/core_3d_camera_mode.c) |
| ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
-| 12 | [core_3d_camera_free](core/core_3d_camera_free.c) |
| ⭐️☆☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
-| 13 | [core_3d_camera_first_person](core/core_3d_camera_first_person.c) |
| ⭐️⭐️☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
-| 14 | [core_3d_picking](core/core_3d_picking.c) |
| ⭐️⭐️☆☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
-| 15 | [core_world_screen](core/core_world_screen.c) |
| ⭐️⭐️☆☆ | 1.3 | 1.4 | [Ray](https://github.com/raysan5) |
-| 16 | [core_custom_logging](core/core_custom_logging.c) |
| ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Pablo Marcos Oltra](https://github.com/pamarcos) |
-| 17 | [core_window_flags](core/core_window_flags.c) |
| ⭐️⭐️⭐️☆ | 3.5 | 3.5 | [Ray](https://github.com/raysan5) |
-| 18 | [core_window_letterbox](core/core_window_letterbox.c) |
| ⭐️⭐️☆☆ | 2.5 | **4.0** | [Anata](https://github.com/anatagawa) |
-| 19 | [core_window_should_close](core/core_window_should_close.c) |
| ⭐️☆☆☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
-| 20 | [core_drop_files](core/core_drop_files.c) |
| ⭐️⭐️☆☆ | 1.3 | **4.2** | [Ray](https://github.com/raysan5) |
-| 21 | [core_random_values](core/core_random_values.c) |
| ⭐️☆☆☆ | 1.1 | 1.1 | [Ray](https://github.com/raysan5) |
-| 22 | [core_storage_values](core/core_storage_values.c) |
| ⭐️⭐️☆☆ | 1.4 | **4.2** | [Ray](https://github.com/raysan5) |
-| 23 | [core_vr_simulator](core/core_vr_simulator.c) |
| ⭐️⭐️⭐️☆ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) |
-| 24 | [core_loading_thread](core/core_loading_thread.c) |
| ⭐️⭐️⭐️☆ | 2.5 | 3.0 | [Ray](https://github.com/raysan5) |
-| 25 | [core_scissor_test](core/core_scissor_test.c) |
| ⭐️☆☆☆ | 2.5 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
-| 26 | [core_basic_screen_manager](core/core_basic_screen_manager.c) |
| ⭐️☆☆☆ | **4.0** | **4.0** | [Ray](https://github.com/raysan5) |
-| 27 | [core_custom_frame_control](core/core_custom_frame_control.c) |
| ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Ray](https://github.com/raysan5) |
-| 28 | [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) |
| ⭐️⭐️⭐️☆ | 3.7 | **4.0** | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) |
-| 29 | [core_split_screen](core/core_split_screen.c) |
| ⭐️⭐️⭐️⭐️ | 3.7 | **4.0** | [Jeffery Myers](https://github.com/JeffM2501) |
-| 30 | [core_window_should_close](core/core_window_should_close.c) |
| ⭐️⭐️☆☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
+| 01 | [core_basic_window](core/core_basic_window.c) |
| ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
+| 02 | [core_input_keys](core/core_input_keys.c) |
| ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
+| 03 | [core_input_mouse](core/core_input_mouse.c) |
| ⭐️☆☆☆ | 1.0 | **4.0** | [Ray](https://github.com/raysan5) |
+| 04 | [core_input_mouse_wheel](core/core_input_mouse_wheel.c) |
| ⭐️☆☆☆ | 1.1 | 1.3 | [Ray](https://github.com/raysan5) |
+| 05 | [core_input_gamepad](core/core_input_gamepad.c) |
| ⭐️☆☆☆ | 1.1 | **4.2** | [Ray](https://github.com/raysan5) |
+| 06 | [core_input_multitouch](core/core_input_multitouch.c) |
| ⭐️☆☆☆ | 2.1 | 2.5 | [Berni](https://github.com/Berni8k) |
+| 07 | [core_input_gestures](core/core_input_gestures.c) |
| ⭐️⭐️☆☆ | 1.4 | **4.2** | [Ray](https://github.com/raysan5) |
+| 08 | [core_2d_camera](core/core_2d_camera.c) |
| ⭐️⭐️☆☆ | 1.5 | 3.0 | [Ray](https://github.com/raysan5) |
+| 09 | [core_2d_camera_mouse_zoom](core/core_2d_camera_mouse_zoom.c) |
| ⭐️⭐️☆☆ | **4.2** | **4.2** | [Jeffery Myers](https://github.com/JeffM2501) |
+| 10 | [core_2d_camera_platformer](core/core_2d_camera_platformer.c) |
| ⭐️⭐️⭐️☆ | 2.5 | 3.0 | [avyy](https://github.com/avyy) |
+| 11 | [core_3d_camera_mode](core/core_3d_camera_mode.c) |
| ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
+| 12 | [core_3d_camera_free](core/core_3d_camera_free.c) |
| ⭐️☆☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
+| 13 | [core_3d_camera_first_person](core/core_3d_camera_first_person.c) |
| ⭐️⭐️☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
+| 14 | [core_3d_picking](core/core_3d_picking.c) |
| ⭐️⭐️☆☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
+| 15 | [core_world_screen](core/core_world_screen.c) |
| ⭐️⭐️☆☆ | 1.3 | 1.4 | [Ray](https://github.com/raysan5) |
+| 16 | [core_custom_logging](core/core_custom_logging.c) |
| ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Pablo Marcos Oltra](https://github.com/pamarcos) |
+| 17 | [core_window_flags](core/core_window_flags.c) |
| ⭐️⭐️⭐️☆ | 3.5 | 3.5 | [Ray](https://github.com/raysan5) |
+| 18 | [core_window_letterbox](core/core_window_letterbox.c) |
| ⭐️⭐️☆☆ | 2.5 | **4.0** | [Anata](https://github.com/anatagawa) |
+| 19 | [core_window_should_close](core/core_window_should_close.c) |
| ⭐️☆☆☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
+| 20 | [core_drop_files](core/core_drop_files.c) |
| ⭐️⭐️☆☆ | 1.3 | **4.2** | [Ray](https://github.com/raysan5) |
+| 21 | [core_random_values](core/core_random_values.c) |
| ⭐️☆☆☆ | 1.1 | 1.1 | [Ray](https://github.com/raysan5) |
+| 22 | [core_storage_values](core/core_storage_values.c) |
| ⭐️⭐️☆☆ | 1.4 | **4.2** | [Ray](https://github.com/raysan5) |
+| 23 | [core_vr_simulator](core/core_vr_simulator.c) |
| ⭐️⭐️⭐️☆ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) |
+| 24 | [core_loading_thread](core/core_loading_thread.c) |
| ⭐️⭐️⭐️☆ | 2.5 | 3.0 | [Ray](https://github.com/raysan5) |
+| 25 | [core_scissor_test](core/core_scissor_test.c) |
| ⭐️☆☆☆ | 2.5 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
+| 26 | [core_basic_screen_manager](core/core_basic_screen_manager.c) |
| ⭐️☆☆☆ | **4.0** | **4.0** | [Ray](https://github.com/raysan5) |
+| 27 | [core_custom_frame_control](core/core_custom_frame_control.c) |
| ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Ray](https://github.com/raysan5) |
+| 28 | [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) |
| ⭐️⭐️⭐️☆ | 3.7 | **4.0** | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) |
+| 29 | [core_split_screen](core/core_split_screen.c) |
| ⭐️⭐️⭐️⭐️ | 3.7 | **4.0** | [Jeffery Myers](https://github.com/JeffM2501) |
+| 30 | [core_window_should_close](core/core_window_should_close.c) |
| ⭐️⭐️☆☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
### category: shapes
@@ -61,22 +61,22 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
| ## | example | image | difficulty
level | version
created | last version
updated | original
developer |
|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
-| 31 | [shapes_basic_shapes](shapes/shapes_basic_shapes.c) |
| ⭐️☆☆☆ | 1.0 | **4.0** | [Ray](https://github.com/raysan5) |
-| 32 | [shapes_bouncing_ball](shapes/shapes_bouncing_ball.c) |
| ⭐️☆☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
-| 33 | [shapes_colors_palette](shapes/shapes_colors_palette.c) |
| ⭐️⭐️☆☆ | 1.0 | 2.5 | [Ray](https://github.com/raysan5) |
-| 34 | [shapes_logo_raylib](shapes/shapes_logo_raylib.c) |
| ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
-| 35 | [shapes_logo_raylib_anim](shapes/shapes_logo_raylib_anim.c) |
| ⭐️⭐️☆☆ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) |
-| 36 | [shapes_rectangle_scaling](shapes/shapes_rectangle_scaling.c) |
| ⭐️⭐️☆☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
-| 37 | [shapes_lines_bezier](shapes/shapes_lines_bezier.c) |
| ⭐️☆☆☆ | 1.7 | 1.7 | [Ray](https://github.com/raysan5) |
-| 38 | [shapes_collision_area](shapes/shapes_collision_area.c) |
| ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
-| 39 | [shapes_following_eyes](shapes/shapes_following_eyes.c) |
| ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
-| 40 | [shapes_easings_ball_anim](shapes/shapes_easings_ball_anim.c) |
| ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
-| 41 | [shapes_easings_box_anim](shapes/shapes_easings_box_anim.c) |
| ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
-| 42 | [shapes_easings_rectangle_array](shapes/shapes_easings_rectangle_array.c) |
| ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
-| 43 | [shapes_draw_ring](shapes/shapes_draw_ring.c) |
| ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
-| 44 | [shapes_draw_circle_sector](shapes/shapes_draw_circle_sector.c) |
| ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
-| 45 | [shapes_draw_rectangle_rounded](shapes/shapes_draw_rectangle_rounded.c) |
| ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
-| 46 | [shapes_top_down_lights](shapes/shapes_top_down_lights.c) |
| ⭐️⭐️⭐️⭐️ | **4.2** | **4.2** | [Jeffery Myers](https://github.com/JeffM2501) |
+| 31 | [shapes_basic_shapes](shapes/shapes_basic_shapes.c) |
| ⭐️☆☆☆ | 1.0 | **4.0** | [Ray](https://github.com/raysan5) |
+| 32 | [shapes_bouncing_ball](shapes/shapes_bouncing_ball.c) |
| ⭐️☆☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
+| 33 | [shapes_colors_palette](shapes/shapes_colors_palette.c) |
| ⭐️⭐️☆☆ | 1.0 | 2.5 | [Ray](https://github.com/raysan5) |
+| 34 | [shapes_logo_raylib](shapes/shapes_logo_raylib.c) |
| ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
+| 35 | [shapes_logo_raylib_anim](shapes/shapes_logo_raylib_anim.c) |
| ⭐️⭐️☆☆ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) |
+| 36 | [shapes_rectangle_scaling](shapes/shapes_rectangle_scaling.c) |
| ⭐️⭐️☆☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
+| 37 | [shapes_lines_bezier](shapes/shapes_lines_bezier.c) |
| ⭐️☆☆☆ | 1.7 | 1.7 | [Ray](https://github.com/raysan5) |
+| 38 | [shapes_collision_area](shapes/shapes_collision_area.c) |
| ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
+| 39 | [shapes_following_eyes](shapes/shapes_following_eyes.c) |
| ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
+| 40 | [shapes_easings_ball_anim](shapes/shapes_easings_ball_anim.c) |
| ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
+| 41 | [shapes_easings_box_anim](shapes/shapes_easings_box_anim.c) |
| ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
+| 42 | [shapes_easings_rectangle_array](shapes/shapes_easings_rectangle_array.c) |
| ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
+| 43 | [shapes_draw_ring](shapes/shapes_draw_ring.c) |
| ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
+| 44 | [shapes_draw_circle_sector](shapes/shapes_draw_circle_sector.c) |
| ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
+| 45 | [shapes_draw_rectangle_rounded](shapes/shapes_draw_rectangle_rounded.c) |
| ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
+| 46 | [shapes_top_down_lights](shapes/shapes_top_down_lights.c) |
| ⭐️⭐️⭐️⭐️ | **4.2** | **4.2** | [Jeffery Myers](https://github.com/JeffM2501) |
### category: textures
@@ -84,28 +84,28 @@ Examples using raylib textures functionality, including image/textures loading/g
| ## | example | image | difficulty
level | version
created | last version
updated | original
developer |
|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
-| 47 | [textures_logo_raylib](textures/textures_logo_raylib.c) |
| ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
-| 48 | [textures_srcrec_dstrec](textures/textures_srcrec_dstrec.c) |
| ⭐️⭐️⭐️☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
-| 49 | [textures_image_drawing](textures/textures_image_drawing.c) |
| ⭐️⭐️☆☆ | 1.4 | 1.4 | [Ray](https://github.com/raysan5) |
-| 50 | [textures_image_generation](textures/textures_image_generation.c) |
| ⭐️⭐️☆☆ | 1.8 | 1.8 | [Ray](https://github.com/raysan5) |
-| 51 | [textures_image_loading](textures/textures_image_loading.c) |
| ⭐️☆☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
-| 52 | [textures_image_processing](textures/textures_image_processing.c) |
| ⭐️⭐️⭐️☆ | 1.4 | 3.5 | [Ray](https://github.com/raysan5) |
-| 53 | [textures_image_text](textures/textures_image_text.c) |
| ⭐️⭐️☆☆ | 1.8 | **4.0** | [Ray](https://github.com/raysan5) |
-| 54 | [textures_to_image](textures/textures_to_image.c) |
| ⭐️☆☆☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
-| 55 | [textures_raw_data](textures/textures_raw_data.c) |
| ⭐️⭐️⭐️☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
-| 56 | [textures_particles_blending](textures/textures_particles_blending.c) |
| ⭐️☆☆☆ | 1.7 | 3.5 | [Ray](https://github.com/raysan5) |
-| 57 | [textures_npatch_drawing](textures/textures_npatch_drawing.c) |
| ⭐️⭐️⭐️☆ | 2.0 | 2.5 | [Jorge A. Gomes](https://github.com/overdev) |
-| 58 | [textures_background_scrolling](textures/textures_background_scrolling.c) |
| ⭐️☆☆☆ | 2.0 | 2.5 | [Ray](https://github.com/raysan5) |
-| 59 | [textures_sprite_anim](textures/textures_sprite_anim.c) |
| ⭐️⭐️☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
-| 60 | [textures_sprite_button](textures/textures_sprite_button.c) |
| ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
-| 61 | [textures_sprite_explosion](textures/textures_sprite_explosion.c) |
| ⭐️⭐️☆☆ | 2.5 | 3.5 | [Ray](https://github.com/raysan5) |
-| 62 | [textures_bunnymark](textures/textures_bunnymark.c) |
| ⭐️⭐️⭐️☆ | 1.6 | 2.5 | [Ray](https://github.com/raysan5) |
-| 63 | [textures_mouse_painting](textures/textures_mouse_painting.c) |
| ⭐️⭐️⭐️☆ | 3.0 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
-| 64 | [textures_blend_modes](textures/textures_blend_modes.c) |
| ⭐️☆☆☆ | 3.5 | 3.5 | [Karlo Licudine](https://github.com/accidentalrebel) |
-| 65 | [textures_draw_tiled](textures/textures_draw_tiled.c) |
| ⭐️⭐️⭐️☆ | 3.0 | **4.2** | [Vlad Adrian](https://github.com/demizdor) |
-| 66 | [textures_polygon](textures/textures_polygon.c) |
| ⭐️☆☆☆ | 3.7 | 3.7 | [Chris Camacho](https://github.com/codifies) |
-| 67 | [textures_fog_of_war](textures/textures_fog_of_war.c) |
| ⭐️⭐️⭐️☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
-| 68 | [textures_gif_player](textures/textures_gif_player.c) |
| ⭐️⭐️⭐️☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
+| 47 | [textures_logo_raylib](textures/textures_logo_raylib.c) |
| ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
+| 48 | [textures_srcrec_dstrec](textures/textures_srcrec_dstrec.c) |
| ⭐️⭐️⭐️☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
+| 49 | [textures_image_drawing](textures/textures_image_drawing.c) |
| ⭐️⭐️☆☆ | 1.4 | 1.4 | [Ray](https://github.com/raysan5) |
+| 50 | [textures_image_generation](textures/textures_image_generation.c) |
| ⭐️⭐️☆☆ | 1.8 | 1.8 | [Ray](https://github.com/raysan5) |
+| 51 | [textures_image_loading](textures/textures_image_loading.c) |
| ⭐️☆☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
+| 52 | [textures_image_processing](textures/textures_image_processing.c) |
| ⭐️⭐️⭐️☆ | 1.4 | 3.5 | [Ray](https://github.com/raysan5) |
+| 53 | [textures_image_text](textures/textures_image_text.c) |
| ⭐️⭐️☆☆ | 1.8 | **4.0** | [Ray](https://github.com/raysan5) |
+| 54 | [textures_to_image](textures/textures_to_image.c) |
| ⭐️☆☆☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
+| 55 | [textures_raw_data](textures/textures_raw_data.c) |
| ⭐️⭐️⭐️☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
+| 56 | [textures_particles_blending](textures/textures_particles_blending.c) |
| ⭐️☆☆☆ | 1.7 | 3.5 | [Ray](https://github.com/raysan5) |
+| 57 | [textures_npatch_drawing](textures/textures_npatch_drawing.c) |
| ⭐️⭐️⭐️☆ | 2.0 | 2.5 | [Jorge A. Gomes](https://github.com/overdev) |
+| 58 | [textures_background_scrolling](textures/textures_background_scrolling.c) |
| ⭐️☆☆☆ | 2.0 | 2.5 | [Ray](https://github.com/raysan5) |
+| 59 | [textures_sprite_anim](textures/textures_sprite_anim.c) |
| ⭐️⭐️☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
+| 60 | [textures_sprite_button](textures/textures_sprite_button.c) |
| ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
+| 61 | [textures_sprite_explosion](textures/textures_sprite_explosion.c) |
| ⭐️⭐️☆☆ | 2.5 | 3.5 | [Ray](https://github.com/raysan5) |
+| 62 | [textures_bunnymark](textures/textures_bunnymark.c) |
| ⭐️⭐️⭐️☆ | 1.6 | 2.5 | [Ray](https://github.com/raysan5) |
+| 63 | [textures_mouse_painting](textures/textures_mouse_painting.c) |
| ⭐️⭐️⭐️☆ | 3.0 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
+| 64 | [textures_blend_modes](textures/textures_blend_modes.c) |
| ⭐️☆☆☆ | 3.5 | 3.5 | [Karlo Licudine](https://github.com/accidentalrebel) |
+| 65 | [textures_draw_tiled](textures/textures_draw_tiled.c) |
| ⭐️⭐️⭐️☆ | 3.0 | **4.2** | [Vlad Adrian](https://github.com/demizdor) |
+| 66 | [textures_polygon](textures/textures_polygon.c) |
| ⭐️☆☆☆ | 3.7 | 3.7 | [Chris Camacho](https://github.com/codifies) |
+| 67 | [textures_fog_of_war](textures/textures_fog_of_war.c) |
| ⭐️⭐️⭐️☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
+| 68 | [textures_gif_player](textures/textures_gif_player.c) |
| ⭐️⭐️⭐️☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
### category: text
@@ -113,42 +113,43 @@ Examples using raylib text functionality, including sprite fonts loading/generat
| ## | example | image | difficulty
level | version
created | last version
updated | original
developer |
|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
-| 69 | [text_raylib_fonts](text/text_raylib_fonts.c) |
| ⭐️☆☆☆ | 1.7 | 3.7 | [Ray](https://github.com/raysan5) |
-| 70 | [text_font_spritefont](text/text_font_spritefont.c) |
| ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
-| 71 | [text_font_filters](text/text_font_filters.c) |
| ⭐️⭐️☆☆ | 1.3 | **4.2** | [Ray](https://github.com/raysan5) |
-| 72 | [text_font_loading](text/text_font_loading.c) |
| ⭐️☆☆☆ | 1.4 | 3.0 | [Ray](https://github.com/raysan5) |
-| 73 | [text_font_sdf](text/text_font_sdf.c) |
| ⭐️⭐️⭐️☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
-| 74 | [text_format_text](text/text_format_text.c) |
| ⭐️☆☆☆ | 1.1 | 3.0 | [Ray](https://github.com/raysan5) |
-| 75 | [text_input_box](text/text_input_box.c) |
| ⭐️⭐️☆☆ | 1.7 | 3.5 | [Ray](https://github.com/raysan5) |
-| 76 | [text_writing_anim](text/text_writing_anim.c) |
| ⭐️⭐️☆☆ | 1.4 | 1.4 | [Ray](https://github.com/raysan5) |
-| 77 | [text_rectangle_bounds](text/text_rectangle_bounds.c) |
| ⭐️⭐️⭐️⭐️ | 2.5 | **4.0** | [Vlad Adrian](https://github.com/demizdor) |
-| 78 | [text_unicode](text/text_unicode.c) |
| ⭐️⭐️⭐️⭐️ | 2.5 | **4.0** | [Vlad Adrian](https://github.com/demizdor) |
-| 79 | [text_draw_3d](text/text_draw_3d.c) |
| ⭐️⭐️⭐️⭐️ | 3.5 | **4.0** | [Vlad Adrian](https://github.com/demizdor) |
-| 80 | [text_codepoints_loading](text/text_codepoints_loading.c) |
| ⭐️⭐️⭐️☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
-
+| 69 | [text_raylib_fonts](text/text_raylib_fonts.c) |
| ⭐️☆☆☆ | 1.7 | 3.7 | [Ray](https://github.com/raysan5) |
+| 70 | [text_font_spritefont](text/text_font_spritefont.c) |
| ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
+| 71 | [text_font_filters](text/text_font_filters.c) |
| ⭐️⭐️☆☆ | 1.3 | **4.2** | [Ray](https://github.com/raysan5) |
+| 72 | [text_font_loading](text/text_font_loading.c) |
| ⭐️☆☆☆ | 1.4 | 3.0 | [Ray](https://github.com/raysan5) |
+| 73 | [text_font_sdf](text/text_font_sdf.c) |
| ⭐️⭐️⭐️☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
+| 74 | [text_format_text](text/text_format_text.c) |
| ⭐️☆☆☆ | 1.1 | 3.0 | [Ray](https://github.com/raysan5) |
+| 75 | [text_input_box](text/text_input_box.c) |
| ⭐️⭐️☆☆ | 1.7 | 3.5 | [Ray](https://github.com/raysan5) |
+| 76 | [text_writing_anim](text/text_writing_anim.c) |
| ⭐️⭐️☆☆ | 1.4 | 1.4 | [Ray](https://github.com/raysan5) |
+| 77 | [text_rectangle_bounds](text/text_rectangle_bounds.c) |
| ⭐️⭐️⭐️⭐️ | 2.5 | **4.0** | [Vlad Adrian](https://github.com/demizdor) |
+| 78 | [text_unicode](text/text_unicode.c) |
| ⭐️⭐️⭐️⭐️ | 2.5 | **4.0** | [Vlad Adrian](https://github.com/demizdor) |
+| 79 | [text_draw_3d](text/text_draw_3d.c) |
| ⭐️⭐️⭐️⭐️ | 3.5 | **4.0** | [Vlad Adrian](https://github.com/demizdor) |
+| 80 | [text_codepoints_loading](text/text_codepoints_loading.c) |
| ⭐️⭐️⭐️☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
+
### category: models
Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models](../src/models.c) module.
| ## | example | image | difficulty
level | version
created | last version
updated | original
developer |
|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
-| 81 | [models_animation](models/models_animation.c) |
| ⭐️⭐️☆☆ | 2.5 | 3.5 | [culacant](https://github.com/culacant) |
-| 82 | [models_billboard](models/models_billboard.c) |
| ⭐️⭐️⭐️☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
-| 83 | [models_box_collisions](models/models_box_collisions.c) |
| ⭐️☆☆☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
-| 84 | [models_cubicmap](models/models_cubicmap.c) |
| ⭐️⭐️☆☆ | 1.8 | 3.5 | [Ray](https://github.com/raysan5) |
-| 85 | [models_first_person_maze](models/models_first_person_maze.c) |
| ⭐️⭐️☆☆ | 2.5 | 3.5 | [Ray](https://github.com/raysan5) |
-| 86 | [models_geometric_shapes](models/models_geometric_shapes.c) |
| ⭐️☆☆☆ | 1.0 | 3.5 | [Ray](https://github.com/raysan5) |
-| 87 | [models_mesh_generation](models/models_mesh_generation.c) |
| ⭐️⭐️☆☆ | 1.8 | **4.0** | [Ray](https://github.com/raysan5) |
-| 88 | [models_mesh_picking](models/models_mesh_picking.c) |
| ⭐️⭐️⭐️☆ | 1.7 | **4.0** | [Joel Davis](https://github.com/joeld42) |
-| 89 | [models_loading](models/models_loading.c) |
| ⭐️☆☆☆ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) |
-| 90 | [models_loading_gltf](models/models_loading_gltf.c) |
| ⭐️☆☆☆ | 3.7 | **4.2** | [Ray](https://github.com/raysan5) |
-| 91 | [models_loading_vox](models/models_loading_vox.c) |
| ⭐️☆☆☆ | **4.0** | **4.0** | [Johann Nadalutti](https://github.com/procfxgen) |
-| 92 | [models_orthographic_projection](models/models_orthographic_projection.c) |
| ⭐️☆☆☆ | 2.0 | 3.7 | [Max Danielsson](https://github.com/autious) |
-| 93 | [models_rlgl_solar_system](models/models_rlgl_solar_system.c) |
| ⭐️⭐️⭐️⭐️ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) |
-| 94 | [models_yaw_pitch_roll](models/models_yaw_pitch_roll.c) |
| ⭐️⭐️☆☆ | 1.8 | **4.0** | [Berni](https://github.com/Berni8k) |
-| 95 | [models_waving_cubes](models/models_waving_cubes.c) |
| ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [codecat](https://github.com/codecat) |
-| 96 | [models_heightmap](models/models_heightmap.c) |
| ⭐️☆☆☆ | 1.8 | 3.5 | [Ray](https://github.com/raysan5) |
-| 97 | [models_skybox](models/models_skybox.c) |
| ⭐️⭐️☆☆ | 1.8 | **4.0** | [Ray](https://github.com/raysan5) |
+| 81 | [models_animation](models/models_animation.c) |
| ⭐️⭐️☆☆ | 2.5 | 3.5 | [culacant](https://github.com/culacant) |
+| 82 | [models_billboard](models/models_billboard.c) |
| ⭐️⭐️⭐️☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
+| 83 | [models_box_collisions](models/models_box_collisions.c) |
| ⭐️☆☆☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
+| 84 | [models_cubicmap](models/models_cubicmap.c) |
| ⭐️⭐️☆☆ | 1.8 | 3.5 | [Ray](https://github.com/raysan5) |
+| 85 | [models_first_person_maze](models/models_first_person_maze.c) |
| ⭐️⭐️☆☆ | 2.5 | 3.5 | [Ray](https://github.com/raysan5) |
+| 86 | [models_geometric_shapes](models/models_geometric_shapes.c) |
| ⭐️☆☆☆ | 1.0 | 3.5 | [Ray](https://github.com/raysan5) |
+| 87 | [models_mesh_generation](models/models_mesh_generation.c) |
| ⭐️⭐️☆☆ | 1.8 | **4.0** | [Ray](https://github.com/raysan5) |
+| 88 | [models_mesh_picking](models/models_mesh_picking.c) |
| ⭐️⭐️⭐️☆ | 1.7 | **4.0** | [Joel Davis](https://github.com/joeld42) |
+| 89 | [models_loading](models/models_loading.c) |
| ⭐️☆☆☆ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) |
+| 90 | [models_loading_gltf](models/models_loading_gltf.c) |
| ⭐️☆☆☆ | 3.7 | **4.2** | [Ray](https://github.com/raysan5) |
+| 91 | [models_loading_vox](models/models_loading_vox.c) |
| ⭐️☆☆☆ | **4.0** | **4.0** | [Johann Nadalutti](https://github.com/procfxgen) |
+| 92 | [models_loading_m3d](models/models_loading_m3d.c) |
| ⭐️☆☆☆ | **4.2** | **4.2** | [bzt](https://bztsrc.gitlab.io/model3d) |
+| 93 | [models_orthographic_projection](models/models_orthographic_projection.c) |
| ⭐️☆☆☆ | 2.0 | 3.7 | [Max Danielsson](https://github.com/autious) |
+| 94 | [models_rlgl_solar_system](models/models_rlgl_solar_system.c) |
| ⭐️⭐️⭐️⭐️ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) |
+| 95 | [models_yaw_pitch_roll](models/models_yaw_pitch_roll.c) |
| ⭐️⭐️☆☆ | 1.8 | **4.0** | [Berni](https://github.com/Berni8k) |
+| 96 | [models_waving_cubes](models/models_waving_cubes.c) |
| ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [codecat](https://github.com/codecat) |
+| 97 | [models_heightmap](models/models_heightmap.c) |
| ⭐️☆☆☆ | 1.8 | 3.5 | [Ray](https://github.com/raysan5) |
+| 98 | [models_skybox](models/models_skybox.c) |
| ⭐️⭐️☆☆ | 1.8 | **4.0** | [Ray](https://github.com/raysan5) |
### category: shaders
@@ -156,36 +157,36 @@ Examples using raylib shaders functionality, including shaders loading, paramete
| ## | example | image | difficulty
level | version
created | last version
updated | original
developer |
|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
-| 98 | [shaders_basic_lighting](shaders/shaders_basic_lighting.c) |
| ⭐️⭐️⭐️⭐️ | 3.0 | **4.2** | [Chris Camacho](https://github.com/codifies) |
-| 99 | [shaders_model_shader](shaders/shaders_model_shader.c) |
| ⭐️⭐️☆☆ | 1.3 | 3.7 | [Ray](https://github.com/raysan5) |
-| 100 | [shaders_shapes_textures](shaders/shaders_shapes_textures.c) |
| ⭐️⭐️☆☆ | 1.7 | 3.7 | [Ray](https://github.com/raysan5) |
-| 101 | [shaders_custom_uniform](shaders/shaders_custom_uniform.c) |
| ⭐️⭐️☆☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
-| 102 | [shaders_postprocessing](shaders/shaders_postprocessing.c) |
| ⭐️⭐️⭐️☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
-| 103 | [shaders_palette_switch](shaders/shaders_palette_switch.c) |
| ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [Marco Lizza](https://github.com/MarcoLizza) |
-| 104 | [shaders_raymarching](shaders/shaders_raymarching.c) |
| ⭐️⭐️⭐️⭐️ | 2.0 | **4.2** | [Ray](https://github.com/raysan5) |
-| 105 | [shaders_texture_drawing](shaders/shaders_texture_drawing.c) |
| ⭐️⭐️☆☆ | 2.0 | 3.7 | [Michał Ciesielski](https://github.com/) |
-| 106 | [shaders_texture_outline](shaders/shaders_texture_outline.c) |
| ⭐️⭐️⭐️☆ | **4.0** | **4.0** | [Samuel Skiff](https://github.com/GoldenThumbs) |
-| 107 | [shaders_texture_waves](shaders/shaders_texture_waves.c) |
| ⭐️⭐️☆☆ | 2.5 | 3.7 | [Anata](https://github.com/anatagawa) |
-| 108 | [shaders_julia_set](shaders/shaders_julia_set.c) |
| ⭐️⭐️⭐️☆ | 2.5 | **4.0** | [eggmund](https://github.com/eggmund) |
-| 109 | [shaders_eratosthenes](shaders/shaders_eratosthenes.c) |
| ⭐️⭐️⭐️☆ | 2.5 | **4.0** | [ProfJski](https://github.com/ProfJski) |
-| 110 | [shaders_fog](shaders/shaders_fog.c) |
| ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/codifies) |
-| 111 | [shaders_simple_mask](shaders/shaders_simple_mask.c) |
| ⭐️⭐️☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/codifies) |
-| 112 | [shaders_hot_reloading](shaders/shaders_hot_reloading.c) |
| ⭐️⭐️⭐️☆ | 3.0 | 3.5 | [Ray](https://github.com/raysan5) |
-| 113 | [shaders_mesh_instancing](shaders/shaders_mesh_instancing.c) |
| ⭐️⭐️⭐️⭐️ | 3.7 | **4.2** | [seanpringle](https://github.com/seanpringle) |
-| 114 | [shaders_multi_sample2d](shaders/shaders_multi_sample2d.c) |
| ⭐️⭐️☆☆ | 3.5 | 3.5 | [Ray](https://github.com/raysan5) |
-| 115 | [shaders_spotlight](shaders/shaders_spotlight.c) |
| ⭐️⭐️☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/codifies) |
-
+| 99 | [shaders_basic_lighting](shaders/shaders_basic_lighting.c) |
| ⭐️⭐️⭐️⭐️ | 3.0 | **4.2** | [Chris Camacho](https://github.com/codifies) |
+| 100 | [shaders_model_shader](shaders/shaders_model_shader.c) |
| ⭐️⭐️☆☆ | 1.3 | 3.7 | [Ray](https://github.com/raysan5) |
+| 101 | [shaders_shapes_textures](shaders/shaders_shapes_textures.c) |
| ⭐️⭐️☆☆ | 1.7 | 3.7 | [Ray](https://github.com/raysan5) |
+| 102 | [shaders_custom_uniform](shaders/shaders_custom_uniform.c) |
| ⭐️⭐️☆☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
+| 103 | [shaders_postprocessing](shaders/shaders_postprocessing.c) |
| ⭐️⭐️⭐️☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
+| 104 | [shaders_palette_switch](shaders/shaders_palette_switch.c) |
| ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [Marco Lizza](https://github.com/MarcoLizza) |
+| 105 | [shaders_raymarching](shaders/shaders_raymarching.c) |
| ⭐️⭐️⭐️⭐️ | 2.0 | **4.2** | [Ray](https://github.com/raysan5) |
+| 106 | [shaders_texture_drawing](shaders/shaders_texture_drawing.c) |
| ⭐️⭐️☆☆ | 2.0 | 3.7 | [Michał Ciesielski](https://github.com/) |
+| 107 | [shaders_texture_outline](shaders/shaders_texture_outline.c) |
| ⭐️⭐️⭐️☆ | **4.0** | **4.0** | [Samuel Skiff](https://github.com/GoldenThumbs) |
+| 108 | [shaders_texture_waves](shaders/shaders_texture_waves.c) |
| ⭐️⭐️☆☆ | 2.5 | 3.7 | [Anata](https://github.com/anatagawa) |
+| 109 | [shaders_julia_set](shaders/shaders_julia_set.c) |
| ⭐️⭐️⭐️☆ | 2.5 | **4.0** | [eggmund](https://github.com/eggmund) |
+| 110 | [shaders_eratosthenes](shaders/shaders_eratosthenes.c) |
| ⭐️⭐️⭐️☆ | 2.5 | **4.0** | [ProfJski](https://github.com/ProfJski) |
+| 111 | [shaders_fog](shaders/shaders_fog.c) |
| ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/codifies) |
+| 112 | [shaders_simple_mask](shaders/shaders_simple_mask.c) |
| ⭐️⭐️☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/codifies) |
+| 113 | [shaders_hot_reloading](shaders/shaders_hot_reloading.c) |
| ⭐️⭐️⭐️☆ | 3.0 | 3.5 | [Ray](https://github.com/raysan5) |
+| 114 | [shaders_mesh_instancing](shaders/shaders_mesh_instancing.c) |
| ⭐️⭐️⭐️⭐️ | 3.7 | **4.2** | [seanpringle](https://github.com/seanpringle) |
+| 115 | [shaders_multi_sample2d](shaders/shaders_multi_sample2d.c) |
| ⭐️⭐️☆☆ | 3.5 | 3.5 | [Ray](https://github.com/raysan5) |
+| 116 | [shaders_spotlight](shaders/shaders_spotlight.c) |
| ⭐️⭐️☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/codifies) |
+
### category: audio
Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib [raudio](../src/raudio.c) module. Note this module can be used standalone independently of raylib, check [raudio_standalone](others/raudio_standalone.c) example.
| ## | example | image | difficulty
level | version
created | last version
updated | original
developer |
|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
-| 116 | [audio_module_playing](audio/audio_module_playing.c) |
| ⭐️☆☆☆ | 1.5 | 3.5 | [Ray](https://github.com/raysan5) |
-| 117 | [audio_music_stream](audio/audio_music_stream.c) |
| ⭐️☆☆☆ | 1.3 | **4.2** | [Ray](https://github.com/raysan5) |
-| 118 | [audio_raw_stream](audio/audio_raw_stream.c) |
| ⭐️⭐️⭐️☆ | 1.6 | **4.2** | [Ray](https://github.com/raysan5) |
-| 119 | [audio_sound_loading](audio/audio_sound_loading.c) |
| ⭐️☆☆☆ | 1.1 | 3.5 | [Ray](https://github.com/raysan5) |
-| 120 | [audio_multichannel_sound](audio/audio_multichannel_sound.c) |
| ⭐️☆☆☆ | 3.0 | 3.5 | [Chris Camacho](https://github.com/codifies) |
+| 117 | [audio_module_playing](audio/audio_module_playing.c) |
| ⭐️☆☆☆ | 1.5 | 3.5 | [Ray](https://github.com/raysan5) |
+| 118 | [audio_music_stream](audio/audio_music_stream.c) |
| ⭐️☆☆☆ | 1.3 | **4.2** | [Ray](https://github.com/raysan5) |
+| 119 | [audio_raw_stream](audio/audio_raw_stream.c) |
| ⭐️⭐️⭐️☆ | 1.6 | **4.2** | [Ray](https://github.com/raysan5) |
+| 120 | [audio_sound_loading](audio/audio_sound_loading.c) |
| ⭐️☆☆☆ | 1.1 | 3.5 | [Ray](https://github.com/raysan5) |
+| 121 | [audio_multichannel_sound](audio/audio_multichannel_sound.c) |
| ⭐️☆☆☆ | 3.0 | 3.5 | [Chris Camacho](https://github.com/codifies) |
### category: others
@@ -193,11 +194,11 @@ Examples showing raylib misc functionality that does not fit in other categories
| ## | example | image | difficulty
level | version
created | last version
updated | original
developer |
|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
-| 121 | [rlgl_standalone](others/rlgl_standalone.c) |
| ⭐️⭐️⭐️⭐️ | 1.6 | **4.0** | [Ray](https://github.com/raysan5) |
-| 122 | [rlgl_compute_shader](others/rlgl_compute_shader.c) |
| ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Teddy Astie](https://github.com/tsnake41) |
-| 123 | [easings_testbed](others/easings_testbed.c) |
| ⭐️⭐️⭐️☆ | 3.0 | 3.0 | [Juan Miguel López](https://github.com/flashback-fx) |
-| 124 | [raylib_opengl_interop](others/raylib_opengl_interop.c) |
| ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Stephan Soller](https://github.com/arkanis) |
-| 125 | [embedded_files_loading](others/embedded_files_loading.c) |
| ⭐️⭐️☆☆ | 3.5 | 3.5 | [Kristian Holmgren](https://github.com/defutura) |
+| 122 | [rlgl_standalone](others/rlgl_standalone.c) |
| ⭐️⭐️⭐️⭐️ | 1.6 | **4.0** | [Ray](https://github.com/raysan5) |
+| 123 | [rlgl_compute_shader](others/rlgl_compute_shader.c) |
| ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Teddy Astie](https://github.com/tsnake41) |
+| 124 | [easings_testbed](others/easings_testbed.c) |
| ⭐️⭐️⭐️☆ | 3.0 | 3.0 | [Juan Miguel López](https://github.com/flashback-fx) |
+| 125 | [raylib_opengl_interop](others/raylib_opengl_interop.c) |
| ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Stephan Soller](https://github.com/arkanis) |
+| 126 | [embedded_files_loading](others/embedded_files_loading.c) |
| ⭐️⭐️☆☆ | 3.5 | 3.5 | [Kristian Holmgren](https://github.com/defutura) |
As always contributions are welcome, feel free to send new examples! Here it is an [examples template](examples_template.c) to start with!
diff --git a/examples/models/models_loading_m3d.c b/examples/models/models_loading_m3d.c
index f67ba5e57..d11c3a005 100644
--- a/examples/models/models_loading_m3d.c
+++ b/examples/models/models_loading_m3d.c
@@ -1,97 +1,101 @@
/*******************************************************************************************
*
-* raylib [models] example - Load M3D model (with optional animations) and play them
+* raylib [models] example - Load models M3D
*
-* Example static mesh Suzanne from Blender
-* Example animated seagull model from Scorched 3D, licensed GPLv2
+* Example originally created with raylib 4.5-dev, last time updated with raylib 4.5-dev
*
-* Copyright (c) 2019-2022 Culacant (@culacant) and Ramon Santamaria (@raysan5)
-* Copyright (c) 2022 bzt (@bztsrc)
+* Example contributed by bzt (@bztsrc) and reviewed by Ramon Santamaria (@raysan5)
*
-********************************************************************************************
+* NOTES:
+* - Model3D (M3D) fileformat specs: https://gitlab.com/bztsrc/model3d
+* - Bender M3D exported: https://gitlab.com/bztsrc/model3d/-/tree/master/blender
+* WARNING: Make sure to add "(action)" markers to the timeline if you want multiple animations.
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
*
-* NOTE: To export a model from blender, just use https://gitlab.com/bztsrc/model3d/-/tree/master/blender
-* and make sure to add "(action)" markers to the timeline if you want multiple animations.
+* Copyright (c) 2022 bzt (@bztsrc)
*
********************************************************************************************/
#include "raylib.h"
-#include
-#include
-
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
-int main(int argc, char **argv)
+int main(void)
{
- char *model_fn = argc > 1 ? argv[1] : "resources/models/m3d/seagull.m3d";
-
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib [models] example - M3D model");
+ InitWindow(screenWidth, screenHeight, "raylib [models] example - M3D model loading");
// Define the camera to look into our 3d world
Camera camera = { 0 };
- camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
- camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
+ camera.position = (Vector3){ 1.5f, 1.5f, 1.5f }; // Camera position
+ camera.target = (Vector3){ 0.0f, 0.4f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
+
+ char modelFileName[128] = "resources/models/m3d/CesiumMan.m3d";
+ bool drawMesh = 1;
+ bool drawSkeleton = 1;
+ bool animPlaying = false; // Store anim state, what to draw
// Load model
- Model model = LoadModel(model_fn); // Load the animated model mesh and basic data
+ Model model = LoadModel(modelFileName); // Load the bind-pose model mesh and basic data
- // Load animation data
- unsigned int animsCount = 0, animsSkel = 1, animsMesh = 1;
- ModelAnimation *anims = LoadModelAnimations(model_fn, &animsCount);
+ // Load animations
+ unsigned int animsCount = 0;
int animFrameCounter = 0, animId = 0;
+ ModelAnimation *anims = LoadModelAnimations(modelFileName, &animsCount); // Load skeletal animation data
- SetCameraMode(camera, CAMERA_FREE); // Set free camera mode
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ SetCameraMode(camera, CAMERA_FREE); // Set free camera mode
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera);
- // Play animation when spacebar is held down
if (animsCount)
{
- if (IsKeyDown(KEY_SPACE))
+ // Play animation when spacebar is held down (or step one frame with N)
+ if (IsKeyDown(KEY_SPACE) || IsKeyPressed(KEY_N))
{
animFrameCounter++;
- UpdateModelAnimation(model, anims[animId], animFrameCounter);
+
if (animFrameCounter >= anims[animId].frameCount) animFrameCounter = 0;
- //printf("anim %u, frame %u / %u\n",animId,animFrameCounter,anims[animId].frameCount);
- }
- if (IsKeyDown(KEY_S))
- {
- animsSkel ^= 1;
- }
- if (IsKeyDown(KEY_M))
- {
- animsMesh ^= 1;
+
+ UpdateModelAnimation(model, anims[animId], animFrameCounter);
+ animPlaying = true;
}
-
- // Select animation on mouse click
- if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
+
+ // Select animation by pressing A
+ if (IsKeyPressed(KEY_A))
{
animFrameCounter = 0;
animId++;
+
if (animId >= animsCount) animId = 0;
UpdateModelAnimation(model, anims[animId], 0);
+ animPlaying = true;
}
}
+
+ // Toggle skeleton drawing
+ if (IsKeyPressed(KEY_S)) drawSkeleton ^= 1;
+
+ // Toggle mesh drawing
+ if (IsKeyPressed(KEY_M)) drawMesh ^= 1;
//----------------------------------------------------------------------------------
// Draw
@@ -102,25 +106,53 @@ int main(int argc, char **argv)
BeginMode3D(camera);
- if (animsMesh)
- DrawModel(model, position, 1.0f, WHITE); // Draw 3d model with texture
+ // Draw 3d model with texture
+ if (drawMesh) DrawModel(model, position, 1.0f, WHITE);
- if (anims && animsSkel)
- for (int i = 0; i < model.boneCount; i++)
+ // Draw the animated skeleton
+ if (drawSkeleton)
+ {
+ // Loop to (boneCount - 1) because the last one is a special "no bone" bone,
+ // needed to workaround buggy models
+ // without a -1, we would always draw a cube at the origin
+ for (int i = 0; i < model.boneCount - 1; i++)
{
- DrawCube(anims[animId].framePoses[animFrameCounter][i].translation, 0.05f, 0.05f, 0.05f, RED);
- if (anims[animId].bones[i].parent >= 0)
- DrawLine3D(anims[animId].framePoses[animFrameCounter][i].translation,
- anims[animId].framePoses[animFrameCounter][anims[animId].bones[i].parent].translation, RED);
+ // By default the model is loaded in bind-pose by LoadModel().
+ // But if UpdateModelAnimation() has been called at least once
+ // then the model is already in animation pose, so we need the animated skeleton
+ if (!animPlaying || !animsCount)
+ {
+ // Display the bind-pose skeleton
+ DrawCube(model.bindPose[i].translation, 0.04f, 0.04f, 0.04f, RED);
+
+ if (model.bones[i].parent >= 0)
+ {
+ DrawLine3D(model.bindPose[i].translation,
+ model.bindPose[model.bones[i].parent].translation, RED);
+ }
+ }
+ else
+ {
+ // Display the frame-pose skeleton
+ DrawCube(anims[animId].framePoses[animFrameCounter][i].translation, 0.05f, 0.05f, 0.05f, RED);
+
+ if (anims[animId].bones[i].parent >= 0)
+ {
+ DrawLine3D(anims[animId].framePoses[animFrameCounter][i].translation,
+ anims[animId].framePoses[animFrameCounter][anims[animId].bones[i].parent].translation, RED);
+ }
+ }
}
+ }
DrawGrid(10, 1.0f); // Draw a grid
EndMode3D();
- DrawText("PRESS SPACE to PLAY MODEL ANIMATION", 10, GetScreenHeight() - 30, 10, MAROON);
- DrawText("MOUSE LEFT BUTTON to CYCLE THROUGH ANIMATIONS", 10, GetScreenHeight() - 20, 10, DARKGRAY);
- DrawText("(c) Seagull model by Scorched3D", screenWidth - 200, screenHeight - 20, 10, GRAY);
+ DrawText("PRESS SPACE to PLAY MODEL ANIMATION", 10, GetScreenHeight() - 60, 10, MAROON);
+ DrawText("PRESS A to CYCLE THROUGH ANIMATIONS", 10, GetScreenHeight() - 40, 10, DARKGRAY);
+ DrawText("PRESS M to toggle MESH, S to toggle SKELETON DRAWING", 10, GetScreenHeight() - 20, 10, DARKGRAY);
+ DrawText("(c) CesiumMan model by KhronosGroup", GetScreenWidth() - 210, GetScreenHeight() - 20, 10, GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
@@ -130,8 +162,7 @@ int main(int argc, char **argv)
//--------------------------------------------------------------------------------------
// Unload model animations data
- for (unsigned int i = 0; i < animsCount; i++) UnloadModelAnimation(anims[i]);
- RL_FREE(anims);
+ UnloadModelAnimations(anims, animsCount);
UnloadModel(model); // Unload model
diff --git a/examples/models/models_loading_m3d.png b/examples/models/models_loading_m3d.png
index 80c859fee..2214b8e01 100644
Binary files a/examples/models/models_loading_m3d.png and b/examples/models/models_loading_m3d.png differ
diff --git a/examples/models/resources/models/m3d/CesiumMan.m3d b/examples/models/resources/models/m3d/CesiumMan.m3d
new file mode 100644
index 000000000..ddf9f5092
Binary files /dev/null and b/examples/models/resources/models/m3d/CesiumMan.m3d differ
diff --git a/examples/models/resources/models/m3d/seagull.m3d b/examples/models/resources/models/m3d/seagull.m3d
new file mode 100644
index 000000000..823682059
Binary files /dev/null and b/examples/models/resources/models/m3d/seagull.m3d differ
diff --git a/examples/models/resources/models/m3d/suzanne.m3d b/examples/models/resources/models/m3d/suzanne.m3d
new file mode 100644
index 000000000..9bc64d7d7
Binary files /dev/null and b/examples/models/resources/models/m3d/suzanne.m3d differ
diff --git a/src/rmodels.c b/src/rmodels.c
index d6e73c07f..710cfabad 100644
--- a/src/rmodels.c
+++ b/src/rmodels.c
@@ -5264,18 +5264,28 @@ static Model LoadM3D(const char *fileName)
}
// Add skin (vertex / bone weight pairs)
- if (m3d->numbone && m3d->numskin) {
- for (n = 0; n < 3; n++) {
+ if (m3d->numbone && m3d->numskin)
+ {
+ for (n = 0; n < 3; n++)
+ {
int skinid = m3d->vertex[m3d->face[i].vertex[n]].skinid;
- // check if there's a skin for this mesh, should be, just failsafe
+
+ // Check if there is a skin for this mesh, should be, just failsafe
if (skinid != M3D_UNDEF && skinid < m3d->numskin)
{
for (j = 0; j < 4; j++)
{
- model.meshes[k].boneIds[l * 12 + n * 4 + j] = m3d->skin[skinid].boneid[j];
- model.meshes[k].boneWeights[l * 12 + n * 4 + j] = m3d->skin[skinid].weight[j];
+ model.meshes[k].boneIds[l*12 + n*4 + j] = m3d->skin[skinid].boneid[j];
+ model.meshes[k].boneWeights[l*12 + n*4 + j] = m3d->skin[skinid].weight[j];
}
}
+ else
+ {
+ // raylib does not handle boneless meshes with skeletal animations, so
+ // we put all vertices without a bone into a special "no bone" bone
+ model.meshes[k].boneIds[l * 12 + n * 4] = m3d->numbone;
+ model.meshes[k].boneWeights[l * 12 + n * 4] = 1.0f;
+ }
}
}
}
@@ -5352,11 +5362,12 @@ static Model LoadM3D(const char *fileName)
}
// Load bones
- if(m3d->numbone)
+ if (m3d->numbone)
{
- model.boneCount = m3d->numbone;
- model.bones = RL_MALLOC(m3d->numbone*sizeof(BoneInfo));
- model.bindPose = RL_MALLOC(m3d->numbone*sizeof(Transform));
+ model.boneCount = m3d->numbone + 1;
+ model.bones = RL_CALLOC(model.boneCount, sizeof(BoneInfo));
+ model.bindPose = RL_CALLOC(model.boneCount, sizeof(Transform));
+
for (i = 0; i < m3d->numbone; i++)
{
model.bones[i].parent = m3d->bone[i].parent;
@@ -5381,6 +5392,18 @@ static Model LoadM3D(const char *fileName)
model.bindPose[i].scale = Vector3Multiply(model.bindPose[i].scale, model.bindPose[model.bones[i].parent].scale);
}
}
+
+ // Add a special "no bone" bone
+ model.bones[i].parent = -1;
+ strcpy(model.bones[i].name, "NO BONE");
+ model.bindPose[i].translation.x = 0.0f;
+ model.bindPose[i].translation.y = 0.0f;
+ model.bindPose[i].translation.z = 0.0f;
+ model.bindPose[i].rotation.x = 0.0f;
+ model.bindPose[i].rotation.y = 0.0f;
+ model.bindPose[i].rotation.z = 0.0f;
+ model.bindPose[i].rotation.w = 1.0f;
+ model.bindPose[i].scale.x = model.bindPose[i].scale.y = model.bindPose[i].scale.z = 1.0f;
}
// Load bone-pose default mesh into animation vertices. These will be updated when UpdateModelAnimation gets
@@ -5440,8 +5463,8 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, unsigned int
for (unsigned int a = 0; a < m3d->numaction; a++)
{
animations[a].frameCount = m3d->action[a].durationmsec / M3D_ANIMDELAY;
- animations[a].boneCount = m3d->numbone;
- animations[a].bones = RL_MALLOC(m3d->numbone*sizeof(BoneInfo));
+ animations[a].boneCount = m3d->numbone + 1;
+ animations[a].bones = RL_MALLOC((m3d->numbone + 1)*sizeof(BoneInfo));
animations[a].framePoses = RL_MALLOC(animations[a].frameCount*sizeof(Transform *));
// strncpy(animations[a].name, m3d->action[a].name, sizeof(animations[a].name));
TRACELOG(LOG_INFO, "MODEL: [%s] animation #%i: %i msec, %i frames", fileName, a, m3d->action[a].durationmsec, animations[a].frameCount);
@@ -5452,11 +5475,15 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, unsigned int
strncpy(animations[a].bones[i].name, m3d->bone[i].name, sizeof(animations[a].bones[i].name));
}
+ // A special, never transformed "no bone" bone, used for boneless vertices
+ animations[a].bones[i].parent = -1;
+ strcpy(animations[a].bones[i].name, "NO BONE");
+
// M3D stores frames at arbitrary intervals with sparse skeletons. We need full skeletons at
// regular intervals, so let the M3D SDK do the heavy lifting and calculate interpolated bones
for (i = 0; i < animations[a].frameCount; i++)
{
- animations[a].framePoses[i] = RL_MALLOC(m3d->numbone*sizeof(Transform));
+ animations[a].framePoses[i] = RL_MALLOC((m3d->numbone + 1)*sizeof(Transform));
m3db_t *pose = m3d_pose(m3d, a, i * M3D_ANIMDELAY);
if (pose != NULL)
@@ -5473,7 +5500,7 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, unsigned int
animations[a].framePoses[i][j].rotation = QuaternionNormalize(animations[a].framePoses[i][j].rotation);
animations[a].framePoses[i][j].scale.x = animations[a].framePoses[i][j].scale.y = animations[a].framePoses[i][j].scale.z = 1.0f;
- // Child bones are stored in parent bone relative space, convert that into model space
+ // Child bones are stored in parent bone relative space, convert that into model space
if (animations[a].bones[j].parent >= 0)
{
animations[a].framePoses[i][j].rotation = QuaternionMultiply(animations[a].framePoses[i][animations[a].bones[j].parent].rotation, animations[a].framePoses[i][j].rotation);
@@ -5482,6 +5509,16 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, unsigned int
animations[a].framePoses[i][j].scale = Vector3Multiply(animations[a].framePoses[i][j].scale, animations[a].framePoses[i][animations[a].bones[j].parent].scale);
}
}
+
+ // Default transform for the "no bone" bone
+ animations[a].framePoses[i][j].translation.x = 0.0f;
+ animations[a].framePoses[i][j].translation.y = 0.0f;
+ animations[a].framePoses[i][j].translation.z = 0.0f;
+ animations[a].framePoses[i][j].rotation.x = 0.0f;
+ animations[a].framePoses[i][j].rotation.y = 0.0f;
+ animations[a].framePoses[i][j].rotation.z = 0.0f;
+ animations[a].framePoses[i][j].rotation.w = 1.0f;
+ animations[a].framePoses[i][j].scale.x = animations[a].framePoses[i][j].scale.y = animations[a].framePoses[i][j].scale.z = 1.0f;
RL_FREE(pose);
}
}