瀏覽代碼

Merge branch 'master' of https://github.com/raysan5/raylib

pull/5137/head
Ray 1 月之前
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共有 4 個檔案被更改,包括 35 行新增38 行删除
  1. +4
    -7
      examples/core/core_input_mouse.c
  2. +4
    -4
      projects/VS2022/examples/shaders_normal_map.vcxproj
  3. +26
    -26
      projects/VS2022/raylib.sln
  4. +1
    -1
      src/raudio.c

+ 4
- 7
examples/core/core_input_mouse.c 查看文件

@ -29,7 +29,6 @@ int main(void)
Vector2 ballPosition = { -100.0f, -100.0f };
Color ballColor = DARKBLUE;
int isCursorHidden = 0;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//---------------------------------------------------------------------------------------
@ -41,15 +40,13 @@ int main(void)
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_H))
{
if (isCursorHidden == 0)
if (IsCursorHidden())
{
HideCursor();
isCursorHidden = 1;
ShowCursor();
}
else
{
ShowCursor();
isCursorHidden = 0;
HideCursor();
}
}
@ -75,7 +72,7 @@ int main(void)
DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY);
DrawText("Press 'H' to toggle cursor visibility", 10, 30, 20, DARKGRAY);
if (n">isCursorHidden == 1) DrawText("CURSOR HIDDEN", 20, 60, 20, RED);
if (o">!IsCursorHidden()) DrawText("CURSOR HIDDEN", 20, 60, 20, RED);
else DrawText("CURSOR VISIBLE", 20, 60, 20, LIME);
EndDrawing();

+ 4
- 4
projects/VS2022/examples/shaders_normal_map.vcxproj 查看文件

@ -51,11 +51,11 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{6B1A933E-71B8-4C1F-9E79-02D98830E671}</ProjectGuid>
<ProjectGuid>{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>shaders_normalmap</RootNamespace>
<RootNamespace>shaders_normal_map</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>shaders_normalmap</ProjectName>
<ProjectName>shaders_normal_map</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -553,7 +553,7 @@
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\examples\shaders\shaders_normalmap.c" />
<ClCompile Include="..\..\..\examples\shaders\shaders_normal_map.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\examples\examples.rc" />

+ 26
- 26
projects/VS2022/raylib.sln 查看文件

@ -335,7 +335,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_virtual_controls
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_3d_fps_controller", "examples\core_3d_fps_controller.vcxproj", "{6B1A933E-71B8-4C1F-9E79-02D98830E671}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_normal_map", "examples\shaders_normal_map.vcxproj", "{6B1A933E-71B8-4C1F-9E79-02D98830E671}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_normal_map", "examples\shaders_normal_map.vcxproj", "{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -4109,30 +4109,30 @@ Global
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x64.Build.0 = Release|x64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x86.ActiveCfg = Release|Win32
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x86.Build.0 = Release|Win32
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|ARM64.ActiveCfg = Debug|ARM64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|ARM64.Build.0 = Debug|ARM64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x64.ActiveCfg = Debug|x64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x64.Build.0 = Debug|x64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x86.ActiveCfg = Debug|Win32
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Debug|x86.Build.0 = Debug|Win32
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x64.Build.0 = Release.DLL|x64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release.DLL|x86.Build.0 = Release.DLL|Win32
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|ARM64.ActiveCfg = Release|ARM64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|ARM64.Build.0 = Release|ARM64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x64.ActiveCfg = Release|x64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x64.Build.0 = Release|x64
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x86.ActiveCfg = Release|Win32
{6B1A933E-71B8-4C1F-9E79-02D98830E671}.Release|x86.Build.0 = Release|Win32
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}.Debug|ARM64.ActiveCfg = Debug|ARM64
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}.Debug|ARM64.Build.0 = Debug|ARM64
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}.Debug|x64.ActiveCfg = Debug|x64
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}.Debug|x64.Build.0 = Debug|x64
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}.Debug|x86.ActiveCfg = Debug|Win32
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}.Debug|x86.Build.0 = Debug|Win32
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}.Release.DLL|ARM64.ActiveCfg = Release.DLL|ARM64
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}.Release.DLL|ARM64.Build.0 = Release.DLL|ARM64
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}.Release.DLL|x64.Build.0 = Release.DLL|x64
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}.Release.DLL|x86.Build.0 = Release.DLL|Win32
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}.Release|ARM64.ActiveCfg = Release|ARM64
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}.Release|ARM64.Build.0 = Release|ARM64
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}.Release|x64.ActiveCfg = Release|x64
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}.Release|x64.Build.0 = Release|x64
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}.Release|x86.ActiveCfg = Release|Win32
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -4301,8 +4301,8 @@ Global
{C54703BF-D68A-480D-BE27-49B62E45D582} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{9CD8BCAD-F212-4BCC-BA98-899743CE3279} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}
{0981CA28-E4A5-4DF1-987F-A41D09131EFC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}

+ 1
- 1
src/raudio.c 查看文件

@ -1767,7 +1767,7 @@ void UnloadMusicStream(Music music)
else if (music.ctxType == MUSIC_AUDIO_QOA) qoaplay_close((qoaplay_desc *)music.ctxData);
#endif
#if defined(SUPPORT_FILEFORMAT_FLAC)
else if (music.ctxType == MUSIC_AUDIO_FLAC) drflac_free((drflac *)music.ctxData, NULL);
else if (music.ctxType == MUSIC_AUDIO_FLAC) p">{ drflac_close((drflac *)music.ctxData); drflac_free((drflac *)music.ctxData, NULL); }
#endif
#if defined(SUPPORT_FILEFORMAT_XM)
else if (music.ctxType == MUSIC_MODULE_XM) jar_xm_free_context((jar_xm_context_t *)music.ctxData);

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